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Tales of Honor #3 Comments

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Tales of Honor #3 Comments
Post by Borealis   » Wed Jun 11, 2014 6:29 pm

Borealis
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Location: Anchorage, AK

The third episode of ToH came out today, and since I haven't seen any threads about it yet, thought I'd be the first.

First, I'll get my criticisms out of the way.

1. I've read OBS more than a few times and I still found this issue hard to follow. I can't imagine how someone who's never read the books will keep up with the story.

2. Just a niggle and discussed previously, the design of a fleet pinnace and an aircar. They look almost identical.

3. The design of the Sirius. Yes, the visual effect of having hot nodes is good, and it definitely looked like a cargo vessel with the containers, but where were the impeller bands?

4. Honor's and McKeon's relationship still doesn't click. It's like watching Anakin and Padme in the Star Wars movies, very stilted. Yes, Honor's and Alistair's relationship at the time was stilted but it still felt 'off'. Probably because there didn't seem much difference after they double-teamed Klaus and reconciled.

5. The Basilisk Terminus. Enough said.

6. Klaus Hauptmann. He didn't have the 'square face and powerful jaw with white sideburns'. He also didn't come across as arrogant and petty.

Now for the kudos.

1. How the writer conveyed the first time Scotty fired a weapon that killed the target. Definitely a sense of feeling there.

2. The Medusa Surface NPA headquarters. My first though was 'Wow!'. One of the best pieces of art in the series so far.

3. The explanation of what Haven's plan was. It was concise and made sense in just a little exposition. One of the few sections of this issue that wasn't confusing.

All in all, I've very much enjoyed the series so far and look forward to the rest.

On a side note, I'm curious if Top Cow or Evergreen have anything in the way of sales figures to provide an idea of popularity...
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Re: Tales of Honor #3 Comments
Post by runsforcelery   » Wed Jun 11, 2014 10:59 pm

runsforcelery
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Location: South Carolina

Borealis wrote:The third episode of ToH came out today, and since I haven't seen any threads about it yet, thought I'd be the first.

First, I'll get my criticisms out of the way.

1. I've read OBS more than a few times and I still found this issue hard to follow. I can't imagine how someone who's never read the books will keep up with the story.

2. Just a niggle and discussed previously, the design of a fleet pinnace and an aircar. They look almost identical.

3. The design of the Sirius. Yes, the visual effect of having hot nodes is good, and it definitely looked like a cargo vessel with the containers, but where were the impeller bands?

4. Honor's and McKeon's relationship still doesn't click. It's like watching Anakin and Padme in the Star Wars movies, very stilted. Yes, Honor's and Alistair's relationship at the time was stilted but it still felt 'off'. Probably because there didn't seem much difference after they double-teamed Klaus and reconciled.

5. The Basilisk Terminus. Enough said.

6. Klaus Hauptmann. He didn't have the 'square face and powerful jaw with white sideburns'. He also didn't come across as arrogant and petty.

Now for the kudos.

1. How the writer conveyed the first time Scotty fired a weapon that killed the target. Definitely a sense of feeling there.

2. The Medusa Surface NPA headquarters. My first though was 'Wow!'. One of the best pieces of art in the series so far.

3. The explanation of what Haven's plan was. It was concise and made sense in just a little exposition. One of the few sections of this issue that wasn't confusing.

All in all, I've very much enjoyed the series so far and look forward to the rest.

On a side note, I'm curious if Top Cow or Evergreen have anything in the way of sales figures to provide an idea of popularity...


I don't have any figures I can give you, but I agree with your analysis of the real strengths of the issue.

I actually think that in some ways --- some ways --- people who read the book are a little . . . handicapped when it comes to understanding the story being told in the comic books. What I mean by that is Honorverse fans know the ends and outs of the Basilisk Station thoroughly. They are aware of all of the intricacies of the plot, and they are aware of a lot of background information – I'm not talking just about tech goodies here, but about the interaction of the characters — that there simply isn't time and space to put into a graphic adaptation. There's more texture to the novel because it's longer, because I was able to spend more time on its facets and aspects in a way that Matt and the crew at Top Cow really can't.

I've used the example of the second Terminator movie at conventions to talk about how bits and pieces can be taken out of a story without destroying it as a story. It can frequently shift or change a story — sometimes into something completely different — but it can also be a matter of emphasis. And sometimes, whether you want to take something out or not, you simply don't have a choice. You run out of minutes for a movie, or out of panels for a comic book.

The example from Terminator 2 is the scene in the service station after John and the Terminator have busted Sarah out of the mental hospital. In the movie as it originally aired, we see John asking the Terminator if there is not a way he can learn to be "less dorky," and the Terminator tells him that he has a DIP switch which can be set in order to allow him to learn to become more human. The way that the movie was edited, the viewer is left with the assumption/impression that the DIP switch was reset before the Terminator was sent back. In the original screenplay and script, Sarah and John open the back of his skull and remove the chip in order to reset switch. But as soon as the chip is out — and the Terminator goes off-line — Sarah tries to smash the chip. She's stopped only because John puts his hand out, covering it as she brings the hammer down, and she manages to divert the blow before smashing his hand, instead. "What do you think you're doing? We need him!" John says, and his mother replies "You don't understand! One of these things killed your father! We can't trust it!"

John, of course, realizes they can't survive without it, and after a bit of back and forth he takes his hand away and says, in effect, "If I'm this military genius who's supposed to save the entire human race, then I think it's about time my own mom started listening to me! Do what you want."

Sarah tries another two or three times to crush the chip, but inside she knows John is right. So the switch is reset and the chip is reinstalled, and that's a subtext for everything else that happens in the rest of the movie. But by deleting the scene in the editing process, they were able to save some of the time they had to save to get the original cinematic release down to a manageable length. Now if it had been left in, then the dynamic of the characters — the way that from that moment on John becomes the true leader and the way the Terminator begins growing and changing from that point on — would be very different and, in my own opinion, stronger. But the story worked for all of those who didn't know that scene had ever been there just the way it was. You could argue, in some ways, that the move was "dumbed down" by excising the scene and the events it portrayed. But you can also argue that the guys who watched the movie understood the story that they actually saw just as well as they would have understood the original story if the scene had been left in.

I think Tales of Honor has a little bit of the same quality. Those of us who know the complete original story feel like important pieces are being left out or de-emphasized, and they quite possibly are. But the fact that we're trying to compensate for their absence may well mean that we are seeing holes that people coming to the story for the first time won't see.

It's that whole collaboration/condensation thing again. It's such a different medium from the novels that it really does have to be its own subtly (or in some ways not so subtly) different story simply because the storytelling constraints are so different.

As for the relationship between Alastair and Honor, you're absolutely right that it's critical to the story and to the future of their relationship. I'm not totally satisfied with it myself, but I also don't see any way that Matt could have fully replicated the events and the personal tensions which went into that relationship in the novels in a comic book format. I think he's hit pretty darned close to it, and the problem with the places where I'd love to tweak it is that I'd end up unbalancing it in those spots, which would require additional tweaks, which would create additional imbalances, which would require more tweaks, which would . . . . Well, I think you can see where this would be headed. :)

And, again, we know all of that subtext is there. We know all of the aspects of their relationship and how it provides the foundation for what's probably Honor's most important single friendship (with the possible exception of her friendship with Mike Henke). But the person coming to the novels through the medium of the comic books doesn't really need all of that background, doesn't really need to understand it perfectly, to see how vital it becomes to her in the future course of the story.

The truth is that so far, in my opinion, this is been a very, very strong effort on Top Cow and Evergreen's part. They are swinging hard at the task of trying to open a very large, very complex literary universe through the limited bandwidth window of the comics — and the game — and so far, I think they're doing a really good job of it.

By the way, if you haven't seen the trailer for the comics, go take a look! :D
https://www.youtube.com/watch?v=wqxiKPJZLlE


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: Tales of Honor #3 Comments
Post by yannosh   » Fri Jun 13, 2014 11:53 am

yannosh
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Posts: 186
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I think that the majority of the problems with this and the ToH#2 are issues of pace.
They've set themselves to do it in 5 issues, and it's not working well.
Now I'm not part of comics industry and I'm certain that they had good reasons for limiting to five issues, but I think that if they had given themselves one more, they could have made it much smoother, and easier to understand.

That said:
Yay, more facial diversity!

One big problem - they are woefully inconsistant with Nimitzes size. That or they are using very strange perspective. In previous isue he was very large, now on page 8 he is about canon size, but on page 14 he is smaler than a housecat and then on page 19 slightly smaler than in issue #2.


Again, I reinterate. Evergreen, Topcow, for the love of all that is holy and sacred, please, please, after you are done with OBS, get rid of the idiotic Nimitz design. It is not cool, it is not appealing, it does not look realistic, in one word it is grotesque. Painfuly grotesque.It is so awfull that I hope you burn down every last concept picure and format every last data drive that ever held the abomination.

Centauroid look is no go. It is right there in the source material - Treecats use all six limbs to move. Theree is such a thing as acceptable deviation from source material. I advise you this is not one of them.
Headhorns don't make sense, nor do they serve any purpose. You speak about how you have to design a believable hexapadle body, and then stuck useless apendages just because someone thinks they look cool? Double standards much? And, They might be cool for horor obsesed goths. Noone else. That is not making it more apealing to the broader audiences, just the oposite.

Huff, huff... Rant ended.
=-.--.--.*.--.--.-=

Ceterum censeo Foedam solariam delendam esse.

Even the best in the world cannot measure up to a dozen highly motivated good-enoughs.
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Re: Tales of Honor #3 Comments
Post by Michael Everett   » Fri Jun 13, 2014 12:11 pm

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Location: Bristol, England

yannosh wrote:I think that the majority of the problems with this and the ToH#2 are issues of pace.
They've set themselves to do it in 5 issues, and it's not working well.
--SNIP--

Um, didn't Weber set out to do the series in 12 books or something like that?

And how many books in the Honorverse are there?

Looks like it's contagious!

:lol:
~~~~~~

I can't write anywhere near as well as Weber
But I try nonetheless, And even do my own artwork.

(Now on Twitter)and mentioned by RFC!
ACNH Dreams at DA-6594-0940-7995
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Re: Tales of Honor #3 Comments
Post by Greentea   » Fri Jun 13, 2014 2:35 pm

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Actually, the source material mentions that tree-cats run in both centauroid mode and hexapedal mode. Centauroid is in some ways preferred, because it has similar advantages to bipedalism (hands free for tool use), while hexapedal is reserved for when tree-cats really need to move fast (late for something, getting away from danger). Both modes are considered normal for tree-cats. For instance, I would expect Nimitz to usually move in centauroid form, rear up on his true-feet to access stuff out of reach in centauroid mode (like door access panels or frisbees), and sprint to react to danger in hexapedal mode.

yannosh wrote:I think that the majority of the problems with this and the ToH#2 are issues of pace.
They've set themselves to do it in 5 issues, and it's not working well.
Now I'm not part of comics industry and I'm certain that they had good reasons for limiting to five issues, but I think that if they had given themselves one more, they could have made it much smoother, and easier to understand.

That said:
Yay, more facial diversity!

One big problem - they are woefully inconsistant with Nimitzes size. That or they are using very strange perspective. In previous isue he was very large, now on page 8 he is about canon size, but on page 14 he is smaler than a housecat and then on page 19 slightly smaler than in issue #2.


Again, I reinterate. Evergreen, Topcow, for the love of all that is holy and sacred, please, please, after you are done with OBS, get rid of the idiotic Nimitz design. It is not cool, it is not appealing, it does not look realistic, in one word it is grotesque. Painfuly grotesque.It is so awfull that I hope you burn down every last concept picure and format every last data drive that ever held the abomination.

Centauroid look is no go. It is right there in the source material - Treecats use all six limbs to move. Theree is such a thing as acceptable deviation from source material. I advise you this is not one of them.
Headhorns don't make sense, nor do they serve any purpose. You speak about how you have to design a believable hexapadle body, and then stuck useless apendages just because someone thinks they look cool? Double standards much? And, They might be cool for horor obsesed goths. Noone else. That is not making it more apealing to the broader audiences, just the oposite.

Huff, huff... Rant ended.
Cup of tea? Yes, please.
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Re: Tales of Honor #3 Comments
Post by Commodore Oakius   » Fri Jun 13, 2014 2:46 pm

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Posts: 257
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yannosh wrote:I think that the majority of the problems with this and the ToH#2 are issues of pace.
They've set themselves to do it in 5 issues, and it's not working well.

I completely agree, and I said so here :http://forums.tales-of-honor.com/threads/storyline-speed-in-comic.18/
But no one on that forum responded.
I feel the whole thing is rushed. I think they are hitting the big points, but I have read a decent amount of comics in the past and know they can easily drag it out a bit to make it work more, in my huble opinion.
That being said, I am sure they have there reasons, and RFC must have signed off on it. Still not happy about it but...

yannosh wrote:One big problem - they are woefully inconsistant with Nimitzes size. That or they are using very strange perspective. In previous isue he was very large, now on page 8 he is about canon size, but on page 14 he is smaler than a housecat and then on page 19 slightly smaler than in issue #2.


Again, I reinterate. Evergreen, Topcow, for the love of all that is holy and sacred, please, please, after you are done with OBS, get rid of the idiotic Nimitz design. It is not cool, it is not appealing, it does not look realistic, in one word it is grotesque. Painfuly grotesque.It is so awfull that I hope you burn down every last concept picure and format every last data drive that ever held the abomination.


Maybe not so vehemate :shock: but yes... :lol: One thing I would like to add is that there doesn't seem to be any fluffyness to him. We read over and over about Honor burying her self hin his soft fur and in the comic he seems to be more muscle and sinew then furry and soft. I know its hard to do both, they they want to enphsize his stregnth for the new people, but this makes him less friendly looking. Also, in 2, when he was following Alistar and Santos he looked to big to ride the shoulder of Honor.
Other than those, and the fact I seem to be the only person who thinks Harkness should look different, I really enjoy it.
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Re: Tales of Honor #3 Comments
Post by Greentea   » Fri Jun 13, 2014 2:52 pm

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Location: Pittsburgh, PA

I believe this has been covered before. Evergreen is still modeling Nimitz's fur and unsure how it looks, so Nimitz in the comics has a strong buzzcut, which may contribute to his pissed-off appearance :lol: .

Commodore Oakius wrote:
yannosh wrote:I think that the majority of the problems with this and the ToH#2 are issues of pace.
They've set themselves to do it in 5 issues, and it's not working well.

I completely agree, and I said so here :http://forums.tales-of-honor.com/threads/storyline-speed-in-comic.18/
But no one on that forum responded.
I feel the whole thing is rushed. I think they are hitting the big points, but I have read a decent amount of comics in the past and know they can easily drag it out a bit to make it work more, in my huble opinion.
That being said, I am sure they have there reasons, and RFC must have signed off on it. Still not happy about it but...

yannosh wrote:One big problem - they are woefully inconsistant with Nimitzes size. That or they are using very strange perspective. In previous isue he was very large, now on page 8 he is about canon size, but on page 14 he is smaler than a housecat and then on page 19 slightly smaler than in issue #2.


Again, I reinterate. Evergreen, Topcow, for the love of all that is holy and sacred, please, please, after you are done with OBS, get rid of the idiotic Nimitz design. It is not cool, it is not appealing, it does not look realistic, in one word it is grotesque. Painfuly grotesque.It is so awfull that I hope you burn down every last concept picure and format every last data drive that ever held the abomination.


Maybe not so vehemate :shock: but yes... :lol: One thing I would like to add is that there doesn't seem to be any fluffyness to him. We read over and over about Honor burying her self hin his soft fur and in the comic he seems to be more muscle and sinew then furry and soft. I know its hard to do both, they they want to enphsize his stregnth for the new people, but this makes him less friendly looking. Also, in 2, when he was following Alistar and Santos he looked to big to ride the shoulder of Honor.
Other than those, and the fact I seem to be the only person who thinks Harkness should look different, I really enjoy it.
Cup of tea? Yes, please.
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Re: Tales of Honor #3 Comments
Post by Commodore Oakius   » Fri Jun 13, 2014 2:58 pm

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Posts: 257
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Greentea wrote:I believe this has been covered before. Evergreen is still modeling Nimitz's fur and unsure how it looks, so Nimitz in the comics has a strong buzzcut, which may contribute to his pissed-off appearance :lol: .

Oh :oops: umm in that case... Moving right along
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Re: Tales of Honor #3 Comments
Post by yannosh   » Sat Jun 14, 2014 9:53 am

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Posts: 186
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Greentea wrote:Actually, the source material mentions that tree-cats run in both centauroid mode and hexapedal mode. Centauroid is in some ways preferred, because it has similar advantages to bipedalism (hands free for tool use), while hexapedal is reserved for when tree-cats really need to move fast (late for something, getting away from danger). Both modes are considered normal for tree-cats. For instance, I would expect Nimitz to usually move in centauroid form, rear up on his true-feet to access stuff out of reach in centauroid mode (like door access panels or frisbees), and sprint to react to danger in hexapedal mode.


You misunderstood me. I know T-cats can move in centauroid mode. I'm bedamning the centauroid-centric design. Think squirels. Their forelimbs can be used as hands, and they do go bipedal to use them. But they are ultimately quadripedal movers. The fore hand-limbs are built mostly on the same designs as the back leg-limbs. I think same sort of logic should be aplied to treecat design.
=-.--.--.*.--.--.-=

Ceterum censeo Foedam solariam delendam esse.

Even the best in the world cannot measure up to a dozen highly motivated good-enoughs.
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Re: Tales of Honor #3 Comments
Post by namelessfly   » Tue Jun 17, 2014 7:53 pm

namelessfly

I have never seen that scene before.

Which version of the DVD do I have to buy?

Linda Hamilton was much hotter looking in the first movie, but her appearance in the second movie (ridden hard and put away wet for the last fifteen years) was perfect for the story.


runsforcelery wrote:
Borealis wrote:The third episode of ToH came out today, and since I haven't seen any threads about it yet, thought I'd be the first.

First, I'll get my criticisms out of the way.

1. I've read OBS more than a few times and I still found this issue hard to follow. I can't imagine how someone who's never read the books will keep up with the story.

2. Just a niggle and discussed previously, the design of a fleet pinnace and an aircar. They look almost identical.

3. The design of the Sirius. Yes, the visual effect of having hot nodes is good, and it definitely looked like a cargo vessel with the containers, but where were the impeller bands?

4. Honor's and McKeon's relationship still doesn't click. It's like watching Anakin and Padme in the Star Wars movies, very stilted. Yes, Honor's and Alistair's relationship at the time was stilted but it still felt 'off'. Probably because there didn't seem much difference after they double-teamed Klaus and reconciled.

5. The Basilisk Terminus. Enough said.

6. Klaus Hauptmann. He didn't have the 'square face and powerful jaw with white sideburns'. He also didn't come across as arrogant and petty.

Now for the kudos.

1. How the writer conveyed the first time Scotty fired a weapon that killed the target. Definitely a sense of feeling there.

2. The Medusa Surface NPA headquarters. My first though was 'Wow!'. One of the best pieces of art in the series so far.

3. The explanation of what Haven's plan was. It was concise and made sense in just a little exposition. One of the few sections of this issue that wasn't confusing.

All in all, I've very much enjoyed the series so far and look forward to the rest.

On a side note, I'm curious if Top Cow or Evergreen have anything in the way of sales figures to provide an idea of popularity...


I don't have any figures I can give you, but I agree with your analysis of the real strengths of the issue.

I actually think that in some ways --- some ways --- people who read the book are a little . . . handicapped when it comes to understanding the story being told in the comic books. What I mean by that is Honorverse fans know the ends and outs of the Basilisk Station thoroughly. They are aware of all of the intricacies of the plot, and they are aware of a lot of background information – I'm not talking just about tech goodies here, but about the interaction of the characters — that there simply isn't time and space to put into a graphic adaptation. There's more texture to the novel because it's longer, because I was able to spend more time on its facets and aspects in a way that Matt and the crew at Top Cow really can't.

I've used the example of the second Terminator movie at conventions to talk about how bits and pieces can be taken out of a story without destroying it as a story. It can frequently shift or change a story — sometimes into something completely different — but it can also be a matter of emphasis. And sometimes, whether you want to take something out or not, you simply don't have a choice. You run out of minutes for a movie, or out of panels for a comic book.

The example from Terminator 2 is the scene in the service station after John and the Terminator have busted Sarah out of the mental hospital. In the movie as it originally aired, we see John asking the Terminator if there is not a way he can learn to be "less dorky," and the Terminator tells him that he has a DIP switch which can be set in order to allow him to learn to become more human. The way that the movie was edited, the viewer is left with the assumption/impression that the DIP switch was reset before the Terminator was sent back. In the original screenplay and script, Sarah and John open the back of his skull and remove the chip in order to reset switch. But as soon as the chip is out — and the Terminator goes off-line — Sarah tries to smash the chip. She's stopped only because John puts his hand out, covering it as she brings the hammer down, and she manages to divert the blow before smashing his hand, instead. "What do you think you're doing? We need him!" John says, and his mother replies "You don't understand! One of these things killed your father! We can't trust it!"

John, of course, realizes they can't survive without it, and after a bit of back and forth he takes his hand away and says, in effect, "If I'm this military genius who's supposed to save the entire human race, then I think it's about time my own mom started listening to me! Do what you want."

Sarah tries another two or three times to crush the chip, but inside she knows John is right. So the switch is reset and the chip is reinstalled, and that's a subtext for everything else that happens in the rest of the movie. But by deleting the scene in the editing process, they were able to save some of the time they had to save to get the original cinematic release down to a manageable length. Now if it had been left in, then the dynamic of the characters — the way that from that moment on John becomes the true leader and the way the Terminator begins growing and changing from that point on — would be very different and, in my own opinion, stronger. But the story worked for all of those who didn't know that scene had ever been there just the way it was. You could argue, in some ways, that the move was "dumbed down" by excising the scene and the events it portrayed. But you can also argue that the guys who watched the movie understood the story that they actually saw just as well as they would have understood the original story if the scene had been left in.

I think Tales of Honor has a little bit of the same quality. Those of us who know the complete original story feel like important pieces are being left out or de-emphasized, and they quite possibly are. But the fact that we're trying to compensate for their absence may well mean that we are seeing holes that people coming to the story for the first time won't see.

It's that whole collaboration/condensation thing again. It's such a different medium from the novels that it really does have to be its own subtly (or in some ways not so subtly) different story simply because the storytelling constraints are so different.

As for the relationship between Alastair and Honor, you're absolutely right that it's critical to the story and to the future of their relationship. I'm not totally satisfied with it myself, but I also don't see any way that Matt could have fully replicated the events and the personal tensions which went into that relationship in the novels in a comic book format. I think he's hit pretty darned close to it, and the problem with the places where I'd love to tweak it is that I'd end up unbalancing it in those spots, which would require additional tweaks, which would create additional imbalances, which would require more tweaks, which would . . . . Well, I think you can see where this would be headed. :)

And, again, we know all of that subtext is there. We know all of the aspects of their relationship and how it provides the foundation for what's probably Honor's most important single friendship (with the possible exception of her friendship with Mike Henke). But the person coming to the novels through the medium of the comic books doesn't really need all of that background, doesn't really need to understand it perfectly, to see how vital it becomes to her in the future course of the story.

The truth is that so far, in my opinion, this is been a very, very strong effort on Top Cow and Evergreen's part. They are swinging hard at the task of trying to open a very large, very complex literary universe through the limited bandwidth window of the comics — and the game — and so far, I think they're doing a really good job of it.

By the way, if you haven't seen the trailer for the comics, go take a look! :D
https://www.youtube.com/watch?v=wqxiKPJZLlE
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