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Re: What I Would Like. (TOH:TSF) | |
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by Commodore Oakius » Mon Jun 09, 2014 2:12 pm | |
Commodore Oakius
Posts: 257
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I would also enjoy a missle specificly to mutiply your threat sources as your missles home in on the enemy
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Re: What I Would Like. (TOH:TSF) | |
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by Idol Dev » Mon Jun 09, 2014 3:03 pm | |
Idol Dev
Posts: 24
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Hey CrewDude48 - thanks for playing the game! We're just getting started, so there should be lots of content rolling in over time. First up are Live Events - these happen over a week time frame and then are gone. They'll have unique components you can win and we'll create several modes and then rotate between them each week. The first one is live now! This is an interesting idea. I'll add it to our backlog. Another interesting idea. In other games I've seen a 2 for 1 or something. I'll add this to the backlog as well. We likely need to back off on the amount of Conduit that we're awarding - we meant for it to be a bit more precious of a resource. We can look into making it so you can sell at outposts. Yes, I think we intend this component as a live event one in the future. Yes, I think we intend this component as a live event one in the future. I'll talk with the programmers and see what this would take. This is something that we'll be adjusting soon. It is the most common frustration that we're hearing from players. We designed cargo pods so that the rarity of the pod told you the highest level of component you MIGHT get. I think players even understand this, but I agree it is turning out to be frustrating when you win a legendary pod and then it spits out a common component. We'll be working on this over the course of this week. We've been doing some additional work on Saving, which you'll get with the latest update. Hopefully that continues to address some of these issues. PM me if you continue to see problems.
Along with Live Events, we're getting a start on Chapter 4, which will take a bit to finish, but should extend our galactic adventures even more. Thank you for taking the time to write this down and to everyone else who also commented. We greatly appreciate your feedback! Cheers, Jeff |
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Re: What I Would Like. (TOH:TSF) | |
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by Yow » Mon Jun 09, 2014 11:44 pm | |
Yow
Posts: 348
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Dragon's Teeth and Dazzlers, yah!!!!!! (Doesn't care if it doesn't fit story timeline, let's unleash those 'lil beasties now. Muah-ha-ha-ha-ha!!! )
Yes please Cthia's father ~ "Son, do not cater to the common belief that a person has to earn respect. That is not true. You should give every person respect right from the start. What a person has to earn is your continued respect!" |
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Re: What I Would Like. (TOH:TSF) | |
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by Adrian079 » Tue Jun 10, 2014 6:35 am | |
Adrian079
Posts: 7
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Some new and some old ideas.
1. For those poor b!@#$%^s like me who need to use a emulator, an option to zoom in and out on enemy ship. Perhaps double tap on enemy name will zoom in double tap on your name would zoom out. I propose it because in a replay it looked cool with a full zoom, and I wanted it too. 2. Old one. A way to easily see which component is upgradeable. 3. Old one. On main screen a list showing how many upgrades are running/how many could and maybe the lowest time shown. For example: Upgrading 4 components with 1 more available. Next component will finish upgrading in 1h 23min. 4. Some more visible way to notice random missions which unlocks a special mission. Thats all I could think of. And please, please dont make the Peeps work in slave trade- It annoyed me that a one of few star nations who enforced anti slave trade convention were forced to trade slaves. make it that its State security or even Treska from Cerberus- he was evil enough. I know its not cannon but it is still wrong. Edit: Forgot about this, but try to make the prestige, missile, materials, crew, components Salvage option work- as long as I get 1 missile, prestige or crew it would be cook and would show me that it works. But if I choose missile salvage and dont get any its kinda depressing. |
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Re: What I Would Like. (TOH:TSF) | |
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by Commodore Oakius » Tue Jun 10, 2014 9:18 am | |
Commodore Oakius
Posts: 257
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There always were missles with these types of capiblities, just not as effective. SO... while I won't say no to dazzelrs and Dragons teeth, they dont have to be. lol |
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Re: What I Would Like. (TOH:TSF) | |
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by Jonathan_S » Tue Jun 10, 2014 5:15 pm | |
Jonathan_S
Posts: 8791
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Here's what should be a really easy wish for Idol Dev's list.
In the next live event or two could the 'Hard' outpost please offer the Legendary level resource generators for sale? Since I missed stocking up in the previous sector I'd love chance (even a limited time one) to rectify that. |
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Re: What I Would Like. (TOH:TSF) | |
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by Spacekiwi » Thu Jun 12, 2014 3:02 am | |
Spacekiwi
Posts: 2634
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Just a small request, but could the artwork and mesh for your ship, both in the splash screen and in game be updated to make the bridge more a part of the ship and less a bolt-on attached by 4 spindles?
it just looks weird to me having the bridge jutting forwards and so skinny and fragile looking. `
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ its not paranoia if its justified... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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Re: What I Would Like. (TOH:TSF) | |
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by crewdude48 » Thu Jun 12, 2014 4:07 am | |
crewdude48
Posts: 889
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Huh... You know, I always just assumed that was a sensor pod or something. Now that you mention it, it does look like it could be a bridge. That would be a horrible, horrible design for a bridge. ________________
I'm the Dude...you know, that or His Dudeness, or Duder, or El Duderino if you're not into the whole brevity thing. |
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Re: What I Would Like. (TOH:TSF) | |
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by Dca » Fri Jun 13, 2014 10:41 pm | |
Dca
Posts: 134
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Please move the "exit live event" button farther away from the sector view button. I've hit it accidentally a few times, and it's frustrating.
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Re: What I Would Like. (TOH:TSF) | |
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by Dca » Fri Jun 13, 2014 10:47 pm | |
Dca
Posts: 134
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Consider customizability along the lines of the Lua plugins developed by fan groups for WoW. If you are planning to eventually provide multiplayer and team play, this will enable a market for experimentation, and potentially relieve you of a chunk of design/dev work. Start early, things like that take time to work out the issues and get right.
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