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Some comments on the economics of the series

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Re: Some comments on the economics of the series
Post by Jonathan_S   » Tue Jun 10, 2014 12:50 am

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SCC wrote:
SWM wrote:No, I think you are wrong about microjumps, Lyonheart. I think there is inherent uncertainty which prevents microjumps from being very accurate. Trying to set up "routine" jumps isn't going to help that.

What he said. It's specifically called out in At All Costs about how tricky it is to micro jump between the MWJ and the Manticore system proper.

This ignores the fact that for something like 1/3 to 1/2 of the year it won't work because Manticore itself is inside the resonese zone
You save a bit less time when Manticore is in the RZ, but a microjump from the junction to any point no more than 30 lightminutes beyond the hyper limit cuts at a minimum 6 lighthours off the transmission distance from the junction. And that's assuming you popped out diametrically opposite Manticore, all the way on the other side of the system. (At best; if you came out directly on the same side of the system as Manticore you'd shave another 23 lm off that)


Again, I don't know that the economics support this heavy use of resources just to shave off several hours transmission time. (If fact I suspect they don't; although there may have been military couriers sitting with nodes hot near the Junction and the Hyper limit to speed up the passing of critical military messages)

Now its possible that I'm still overestimating the accuracy of a 6.5 lighthour microjump in thinking that it can reliably hit within +/- 30 lightminutes. If it can only hit +/- 2 lighthours then it's far less effective. :D
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Re: Some comments on the economics of the series
Post by Weird Harold   » Tue Jun 10, 2014 1:33 am

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Jonathan_S wrote:...although there may have been military couriers sitting with nodes hot near the Junction and the Hyper limit to speed up the passing of critical military messages...


If there were/are military couriers, they weren't available to the High Ridge government's ACS commander when the GSN came riding to the rescue of Trevor's Star.

War of Honor
Chapter Fifty-three
wrote:
Stokes' expression seemed to congeal like cold gravy. Its angry flush faded abruptly into something much paler and tinged with green. The Junction lay four hundred and twelve light-minutes from Manticore-A. At the moment, the capital planet itself was on the far side of the primary, which added another twelve light-minutes. Of course, ACS had been provided with grav-pulse communicators as soon as they became available. Although the capital planet lay beyond direct transmission range of even the latest generation FTL systems, repeater stations had been emplaced to cover the gap, which meant that the sheer distance between Stokes and the city of Landing no longer imposed the delays of simple light-speed transmission lags. At the moment, however, that was of scant comfort to Admiral Allen Stokes.


Your courier micro-jump relay would seem tailor-made for such an astrographic alignment but didn't even cross Adm Stokes mind.
.
.
.
Answers! I got lots of answers!

(Now if I could just find the right questions.)
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Re: Some comments on the economics of the series
Post by runsforcelery   » Tue Jun 10, 2014 1:58 am

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kzt wrote:The loss of the orbital facilities and the personnel who worked there is a 10-20+ year hit. You need millions of people right now trained to do stuff. The training time is years (and the time to full proficiency is more years) and the feeder is limited, because this sort of thing is normally a lot of OTJ plus some from school, and the normal turnover is limited.

You also apparently lost much of the commercial design staff for the high tech equipment, so you have nobody qualified to design the replacement equipment even if you have production equipment and production staff to run it. Which you don't.

You can't expand schools because there are no additional qualified instructors, they are all dead. You can't do OTJ because you don't have any facilities, so there is no J. Not to mention that since there isn't anyone left who knows how to do this so it's the blind leading the blind.

You have no ability to find leads who have the 10 years of hands on experience until you have people who have worked for 10 years, which you can't do until you have built new facilities, etc.

You can't even build new production equipment on which to start training people until you build the equipment to build the equipment, each step of which takes years and requires someone to sell you the huge amount of fairly primitive industrial equipment you need to start the process. Then you need for them to train you in how to use it, since it won't be made the same companies that built the original equipment (being that they blowed up real good). This also means that none of your documentation is of much use.

It's a enormous disaster that will take at least a generation to recover from.



Respectfully, you're wrong. ;)

First, an Honorverse generation is a heck of a lot longer than 20 years or so. This is not going to take a century to fix.

Second, the training schools and facilities to rebuild the labor force still exist, at least in large part. The education system and infrastructure are essentially intact and prepared to train new workers. Most training in Manticore has been done in simulators for at least 80 T-years, and the simulators are either still sitting right where they were or readily replaced. It's more a software issue than anything else in that respect.

Third, the blueprints/plans for every single lost item still exist. There's no mystery about what needs to be built or how it goes together, and there isn't a single part of the destroyed Manticoran infrastructure which cannot be rebuilt/replaced using the tech readily available in Haven and --- especially for the high-end stuff --- Beowulf.

Fourth, you have immediately available the surplus labor force of Beowulf and a huge potential Havenite labor force. You think for one minute a Havenite ex-Dolist wouldn't sell one of his kidneys for the opportunity to train on cutting-edge Manty hardware and be in on the ground floor of rebuilding it? The skill set and experience he would acquire along the way --- courtesy of training in that intact educational infrastructure and the later hands-on experience of the projects themselves --- would be literally priceless when he returned home to a Havenite infrastructure beginning to undo the last century or so of self-inflicted damage.

Fifth, Beowulf and Haven are going to see both the necessity of getting Manticore back on its feet as a key player in the Grand Alliance and (especially in Haven's case) an opportunity to make some really, really good long term financial investments in a sort of reverse Marshall Plan.

Sixth, from where I sit, it seems to me that you are hugely underestimating the rate at which Honorverse industry and construction can complete a given task. Once the rebuilding process begins, it will go far more rapidly than you seem to believe, and the primary sources of the necessary materials --- the orbital extraction yards and refineries --- are still intact.

Seventh, there is an intact core of cutting-edge Manty tech available in the yards around San Martin and in the MWHJ service and repairs yards which can be immediately retasked. By the same token, the captured Grendelsbane personnel being returned by Haven and the skilled workforce orbiting San Martin, working in the Alizon and Zanzibar yards, working in the San Martin and junction yards, and even assigned to Marsh and/or on loan to Grayson will be available to serve as a core of fully trained workers who can oversee and update Havenites, Beowulfers, and Graysons pouring into Manticore to begin the task of rebuilding.

The task will be arduous, demanding, and quite possibly heartbreaking along the way, but it will not take anything remotely like the timeframe you are projecting.


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: Some comments on the economics of the series
Post by runsforcelery   » Tue Jun 10, 2014 2:26 am

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Alizon wrote:
No, I was aware that the Junction forms a network of wormholes connecting to a number of locations in and around the League.

What I was referring to in this relation is two fold.

First you have a short term problem and that is that Manticore has recalled all of her merchant fleet to Manticore. This means that for however long this is occurring or in effect, it doesn't matter whether the Junction is closed or not. If you're merchant ships are sitting in orbit around Manticore they aren't creating transit fees, they're losing money for their shipping lines and since shipping lines don't often operate with great profit margins this means these lines will likely loose money which means no income for the crown to tax. This also does nothing to account for the fact that there are going to be a lot of unemployed merchant sailors, at least temporarily and those sailors aren't going to be earning paychecks or buying a lot of goods which will reduce or eliminate the profits of a number of other business which further reduces the tax base etc ... . The fact that this is likely to go on for several months is going to be a huge problem for the SKM all by itself.

The longer term problem doesn't have to do with the closure of the termini per se but more with what you can do with them under the current conditions.

Prior to the current unpleasantness, I believe Manticorian ships carried approximately 80% of League interstellar shipping. Given the wealth and value of that trade this is where the majority of the economic engine that drives Manticore probably lies. Most other economic engines probably are as a result of this happy circumstance, support it and are largely dependent on it.

Let's say that the Queen sent all of her merchant ships back into the trading business tomorrow. What portion of that trade do you think they could realistically access now. True, you are going to have a lot of worlds who are going to do backflips to get anyone to carry and deliver goods but even so, you're sending your merchant marine not into the League you know but into a somewhat different and much more dangerous animal.

How many warships did it used to take to convoy Manticorian Merchant vessels to the 3,000 or so League worlds whose trade they carried. As far as I know, I believe that figure was none. How many of those merchant vessels can safely reach and transport goods throughout the League now without some form of armed escort? I mean corrupt it may be but how are various units of the SLN and Frontier Fleet going to react to what have to be thousands of unarmed unprotected Manticorian freighters plying their trade deep inside the League. Why send your forces out to the edge of nowhere to raid Manticorian commerce when it's obliging transporting goods between Earth and Alpha Centauri.

If the GA has to provide armed escorts, how many can they provide to counter possible SLN intervention of unarmed merchant vessels which even a SLN SD could easily run down. What type of force protection do you have to offer them.

I'm betting that there is no practical way for the GA to actually provide adequate security to Manticorian merchants operating throughout the League. Yes, there will be a portion of the League where that will be possible but not in all of it, probably not in more than say 30% - 40% of it's normal carrying trade.

Yes, that's still a lot of trade but then my next observation is how easy it is to push a modern economy into a recession or depression.

The answer is not all that much. Have you ever calculated how much economic activity is actual lost if you reduce an economies marginal propensity to spend from around 90% to 80%? The answer his you reduce your economy by half. That's just a change of 10 cents out of every dollar and you lose not 5% or 10% of your economy, you lose half.

Its from a smaller shift that this that gave birth to the Great Depression.

Let's be generous, let's say that Manticore effectively loses half of it's League trade, half the ships carrying gainful cargo that there once were, half the transit fees, half the taxable revenue and now a need for only about half the businesses and their employees who once were employed in supporting that trade and then half of those who supported them. Pretty soon you follow the ripples out to your local supermarket which has to let people go because people don't have enough money to purchase what they used to.

Now, that's just the disruption caused by what's going on with the League. Now let's throw in the destruction of pretty much all of the Manticore system's orbital infrastructure which I understand contained almost all of its heavy industry not to mention many of the businesses which supplied those industries including your local orbital supermarket.

How many of those are out of work or just plain not economically producing because they are dead. How many ripples go out from that?

Either of these events by itself, Oyster Bay or the disruption of League trade should be enough under most circumstances to bring any economy to it's knees. That they are both happening simultaneously should not simply be an economic "hit" but something which creates and causes significant economic damage which can not be easily remedied.

I understand you reference to the Dutch, I actually find the analogy to Napoleon's Continental system worthwhile as well, in other words the large landbound group with poor modes of transport trying to keep it's members from trading with the power (England) which has the fast efficient methods of transport and control of the seas. On the other hand, the economic models for these cultures at that period of time really don't correspond well with modern more specialized economies that exist today or presumably will exist in the Honorverse.

You know, one of the reasons I never decided to take up writing is that the worlds we create are so complex that it's virtually impossible to know all the things you really need to know in order to write to the level of detail and intelligence you do. It's something that I deeply admire about your work and in seeing that you have the courage to take things on in detail that I know that are beyond me.

But I have to admit that I look at these events and I feel that the economic impact of them may be underappreciated by many.


You and I are going to have to agree to disagree. Among other things, you seem to see the SL as far more monolithic than I do, and you seem to severely overestimate how difficult the RMN will find it to protect any Manty shipping which reenters SL space. Or, for that matter, to provide the coercion/cover to encourage systems outside the Core to reopen their interstellar commerce under the GA's hospices. The League is anything but "monolithic" in terms of the degree of loyalty the vast majority of its non-Core star systems feel to the New Chicago-based bureaucrats or two OFS.

The transstellars whose survival depends on interstellar commerce are at best amoral were anything remotely like "patriotism" is involved. They've been part of an essentially corrupt system of cynical payoffs and bribes for so long that they will readily trade with the enemy — or allow the enemy to provide the necessary shipping to trade with their existing customers — even in time of war.

The League system governments in the Shell and (even more) the ones in the Verge are also going to feel a very limited sense of loyalty to the central non-government in New Chicago. One of the problems that the Mandarins have is that the bureaucracy the League has constructed instead of a participatory, responsive political government does not engender loyalty. It creates clients, and those clients' loyalty to their patrons is dependent on how well it works for the clients. Given an opportunity to become their own masters — or to at least find more generous patrons — they'll take it. And the mechanics of how interstellar trade can be reestablished even during wartime under Grand Alliance auspices and protection are a lot simpler than you seem to be assuming.

Suppose that System A decides to accept an unofficial, unwritten treaty arrangement whereby Manty merchies will undertake to carry its cargoes to destinations in System B, C, D, and E. The authorities in those other star systems have to at least wink at the arrival of Manticoran merchantships. Let's say, however, that they need cover to explain to the Mandarins why they are allowing Manticoran vessels to carry Solarian trade in time of war . . . and paying a portion of the "service fees" which once supported the League's bureaucracy to the Manties. How, you may ask, is that cover to be provided? Answer: you detach a couple of Grand Alliance SD(P)s, possibly with a CLAC for support, to each of the five systems in question. For the investment of 10 ships-of-the-wall out of a fleet of literally hundreds of them, you deploy a force which could readily annihilate any squadron or task force Frontier Fleet or Battle Fleet could realistically concentrate against it and which the local system authorities can claim — very convincingly — represented force majeure which gave them no option but to acquiesce in the no doubt horrible trading relationship.

There are almost 2,000 star systems in the Solarian League. The vast majority of them are either effectively the property (or at least private preserve) of one or more transstellars, or else have moderately-sized system economies and local governments which feel only a very limited sense of loyalty to the Mandarins. Suppose that Manticore is able, utilizing its control of the warp bridge network, to reconnect a third of those star systems into a trading network whose carrying trade is completely dominated by the Manticoran merchant marine for that trade's total transit. Will it replace the total income stream which has been interrupted by Lacoön One? Certainly not initially or quickly, but it will replace the majority of it a lot sooner than you are allowing for.

As I've said before, Manticore will take a heavy hit out of this, but it will not approach the sort of economic meltdown or Krakatoa you appear to be positing. Not even close.


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: Some comments on the economics of the series
Post by Lord Skimper   » Tue Jun 10, 2014 2:32 am

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You missed one point there:

Was it Weyland? Something like that where everyone was on the "fire drill" on Gryphon when it all went to pot.

Even if they were the only ones to survive with this knowledge it would only take them a couple years to train the replacement crews. 99% of them survived.

Of course they are not and everyone in the Manty system isn't a trained monkey/cave man. They are an advanced civil society in a space age based in a little tiny portion of the Galaxy. Plus everyone that was on the warships and all the underemployed, now, freighter civilian crews.

As soon as the structure is up the new crews will be there to fill all of the positions.
________________________________________
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Re: Some comments on the economics of the series
Post by dreamrider   » Tue Jun 10, 2014 3:41 am

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runsforcelery wrote:
"...reopen their interstellar commerce under the GA's hospices. "



David,
You need to whack your Dragon sharply upside his head. lol

dreamrider
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Re: Some comments on the economics of the series
Post by dreamrider   » Tue Jun 10, 2014 3:54 am

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Posts: 1108
Joined: Sat Dec 26, 2009 5:44 am

David,
Why do these recovery discussions, including the occasions when you have weighed in, never mention the "Hephaestus/Vulcan type station" which the High Ridge government authorized and at least began building in orbit Medusa?

dreamrider


runsforcelery wrote:Seventh, there is an intact core of cutting-edge Manty tech available in the yards around San Martin and in the MWHJ service and repairs yards which can be immediately retasked. By the same token, the captured Grendelsbane personnel being returned by Haven and the skilled workforce orbiting San Martin, working in the Alizon and Zanzibar yards, working in the San Martin and junction yards, and even assigned to Marsh and/or on loan to Grayson will be available to serve as a core of fully trained workers who can oversee and update Havenites, Beowulfers, and Graysons pouring into Manticore to begin the task of rebuilding.

The task will be arduous, demanding, and quite possibly heartbreaking along the way, but it will not take anything remotely like the timeframe you are projecting.
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Re: Some comments on the economics of the series
Post by kzt   » Tue Jun 10, 2014 3:55 am

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runsforcelery wrote:Respectfully, you're wrong. ;)

First, an Honorverse generation is a heck of a lot longer than 20 years or so. This is not going to take a century to fix.

Second, the training schools and facilities to rebuild the labor force still exist, at least in large part. The education system and infrastructure are essentially intact and prepared to train new workers. Most training in Manticore has been done in simulators for at least 80 T-years, and the simulators are either still sitting right where they were or readily replaced. It's more a software issue than anything else in that respect.

Third, the blueprints/plans for every single lost item still exist. There's no mystery about what needs to be built or how it goes together, and there isn't a single part of the destroyed Manticoran infrastructure which cannot be rebuilt/replaced using the tech readily available in Haven and --- especially for the high-end stuff --- Beowulf.

Fourth, you have immediately available the surplus labor force of Beowulf and a huge potential Havenite labor force. You think for one minute a Havenite ex-Dolist wouldn't sell one of his kidneys for the opportunity to train on cutting-edge Manty hardware and be in on the ground floor of rebuilding it? The skill set and experience he would acquire along the way --- courtesy of training in that intact educational infrastructure and the later hands-on experience of the projects themselves --- would be literally priceless when he returned home to a Havenite infrastructure beginning to undo the last century or so of self-inflicted damage.

Fifth, Beowulf and Haven are going to see both the necessity of getting Manticore back on its feet as a key player in the Grand Alliance and (especially in Haven's case) an opportunity to make some really, really good long term financial investments in a sort of reverse Marshall Plan.

Sixth, from where I sit, it seems to me that you are hugely underestimating the rate at which Honorverse industry and construction can complete a given task. Once the rebuilding process begins, it will go far more rapidly than you seem to believe, and the primary sources of the necessary materials --- the orbital extraction yards and refineries --- are still intact.

Seventh, there is an intact core of cutting-edge Manty tech available in the yards around San Martin and in the MWHJ service and repairs yards which can be immediately retasked. By the same token, the captured Grendelsbane personnel being returned by Haven and the skilled workforce orbiting San Martin, working in the Alizon and Zanzibar yards, working in the San Martin and junction yards, and even assigned to Marsh and/or on loan to Grayson will be available to serve as a core of fully trained workers who can oversee and update Havenites, Beowulfers, and Graysons pouring into Manticore to begin the task of rebuilding.

The task will be arduous, demanding, and quite possibly heartbreaking along the way, but it will not take anything remotely like the timeframe you are projecting.

Well, I might be. :lol: But maybe I'm not.

Lets take education. My assumption is that the shortage isn't in terms of people willing to work, it's people who can run what was described as the most advanced manufacturing system in the known galaxy.

In a rationally run system, the rate at which the educational system produces trained people is roughly equivalent to the rate at which they can find work. So if you assume a career is 20 years you are going to be set to produce starting workers equal to about 5% of the total workforce every year. (This assumes no insanities like the current grad school issues, where every year you get 5 years worth of new PhDs in English etc.)

If the process is roughly akin to the described RMN training system increasing the input doesn't increase the output for years. And you can't massively increase the output rate without without seriously compromising the quality of the output.

Worse, what this produces are trained but not experienced workers. They understand the theory but "In theory there is no difference between theory and practice. In practice there is." People who haven't actually done the work don't know what can go wrong and how to effectively fix it. This is why foremen and leads have significantly more experience than the average guy out the school.

Sane people (and people following the law) don't assign a newly graduated structural engineer as the lead guy doing the engineering for a 80 story building, because they don't know what they don't know. (There is a reason why you are not even eligible to take the PE test without 4 or more years of professional experience.)

The same is true of people building safety critical components, except when you are building weapon systems and spacecraft there isn't very much that isn't safety critical. You really want the guy in charge of ensuring that the wings are firmly attached to the plane to have enough experience to know what can go wrong, how to spot this, how to fix it, and how to NOT "fix" it.



I'm sure they have the blueprints, but that isn't actually enough to build stuff that will work. Even assuming that they have not just blueprints but also the details on how the design was actually changed during production and what you have to do to make the asemply process work (neither of which are part of the official blueprints) that still isn't enough to build it.

For example, most complex weapon systems and safety related systems depend on a cloud of small parts and sub-assemblies made by well known vendors that were carefully selected and specified by the various system designers. I'd expect that these parts are mostly not available because their manufacturers are out of business because their production facility exploded, their workforce died and their customers ceased to exist.

The bluepints might very well specify that you need a Vector model 567A3 pump and a SQV model 67C-option4d valves in the fuel feed, but they are really unlikely to include detailed plans on how to produce the pumps and valves. So you have to substitute. There was a reason why they specified a Vector 567A3 and not a Jones A14D6, as they are rarely identical with a different label. And you'll need to do this everywhere. Now that means you are no longer producing a tested and qualified design, you are producing something that just looks a whole lot like your tested and qualified design.

And you are doing it without the people who really understand exactly how to produce the design you had. And without the QC people who knew what to look for to stop bad products from leaving.

Every part substituted might only have minor chance of causing any issue, but there are a LOT of parts. So the law of large numbers says you have only a minimal likelihood that this will actually work as designed without changes to reflect subtle differences that you inadvertently introduced.

Essentially a missile or radar built like this is a completely new missile or radar and needs to go through the same step by step integration testing and service qualification you do on a completely new missile or radar before you start installing them where they can kill large numbers of people in all sorts of interesting ways.

It's a lot like the problem of trying to build a Saturn 5 today. We have the blueprints, we have lots of other documentation and we have complete examples, but many of the parts needed are no longer available. To quote NASA "There is no point in even contemplating trying to rebuild the Saturn 5 ... The real problem is the hundreds of thousands of parts that are simply not manufactured any more."
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Re: Some comments on the economics of the series
Post by runsforcelery   » Tue Jun 10, 2014 5:27 am

runsforcelery
First Space Lord

Posts: 2425
Joined: Sun Aug 09, 2009 11:39 am
Location: South Carolina

kzt wrote:
runsforcelery wrote:Respectfully, you're wrong. ;)

First, an Honorverse generation is a heck of a lot longer than 20 years or so. This is not going to take a century to fix.

Second, the training schools and facilities to rebuild the labor force still exist, at least in large part. The education system and infrastructure are essentially intact and prepared to train new workers. Most training in Manticore has been done in simulators for at least 80 T-years, and the simulators are either still sitting right where they were or readily replaced. It's more a software issue than anything else in that respect.

Third, the blueprints/plans for every single lost item still exist. There's no mystery about what needs to be built or how it goes together, and there isn't a single part of the destroyed Manticoran infrastructure which cannot be rebuilt/replaced using the tech readily available in Haven and --- especially for the high-end stuff --- Beowulf.

Fourth, you have immediately available the surplus labor force of Beowulf and a huge potential Havenite labor force. You think for one minute a Havenite ex-Dolist wouldn't sell one of his kidneys for the opportunity to train on cutting-edge Manty hardware and be in on the ground floor of rebuilding it? The skill set and experience he would acquire along the way --- courtesy of training in that intact educational infrastructure and the later hands-on experience of the projects themselves --- would be literally priceless when he returned home to a Havenite infrastructure beginning to undo the last century or so of self-inflicted damage.

Fifth, Beowulf and Haven are going to see both the necessity of getting Manticore back on its feet as a key player in the Grand Alliance and (especially in Haven's case) an opportunity to make some really, really good long term financial investments in a sort of reverse Marshall Plan.

Sixth, from where I sit, it seems to me that you are hugely underestimating the rate at which Honorverse industry and construction can complete a given task. Once the rebuilding process begins, it will go far more rapidly than you seem to believe, and the primary sources of the necessary materials --- the orbital extraction yards and refineries --- are still intact.

Seventh, there is an intact core of cutting-edge Manty tech available in the yards around San Martin and in the MWHJ service and repairs yards which can be immediately retasked. By the same token, the captured Grendelsbane personnel being returned by Haven and the skilled workforce orbiting San Martin, working in the Alizon and Zanzibar yards, working in the San Martin and junction yards, and even assigned to Marsh and/or on loan to Grayson will be available to serve as a core of fully trained workers who can oversee and update Havenites, Beowulfers, and Graysons pouring into Manticore to begin the task of rebuilding.

The task will be arduous, demanding, and quite possibly heartbreaking along the way, but it will not take anything remotely like the timeframe you are projecting.

Well, I might be. :lol: But maybe I'm not.

Lets take education. My assumption is that the shortage isn't in terms of people willing to work, it's people who can run what was described as the most advanced manufacturing system in the known galaxy.

In a rationally run system, the rate at which the educational system produces trained people is roughly equivalent to the rate at which they can find work. So if you assume a career is 20 years you are going to be set to produce starting workers equal to about 5% of the total workforce every year. (This assumes no insanities like the current grad school issues, where every year you get 5 years worth of new PhDs in English etc.)

If the process is roughly akin to the described RMN training system increasing the input doesn't increase the output for years. And you can't massively increase the output rate without without seriously compromising the quality of the output.

Worse, what this produces are trained but not experienced workers. They understand the theory but "In theory there is no difference between theory and practice. In practice there is." People who haven't actually done the work don't know what can go wrong and how to effectively fix it. This is why foremen and leads have significantly more experience than the average guy out the school.

Sane people (and people following the law) don't assign a newly graduated structural engineer as the lead guy doing the engineering for a 80 story building, because they don't know what they don't know. (There is a reason why you are not even eligible to take the PE test without 4 or more years of professional experience.)

The same is true of people building safety critical components, except when you are building weapon systems and spacecraft there isn't very much that isn't safety critical. You really want the guy in charge of ensuring that the wings are firmly attached to the plane to have enough experience to know what can go wrong, how to spot this, how to fix it, and how to NOT "fix" it.



I'm sure they have the blueprints, but that isn't actually enough to build stuff that will work. Even assuming that they have not just blueprints but also the details on how the design was actually changed during production and what you have to do to make the asemply process work (neither of which are part of the official blueprints) that still isn't enough to build it.

For example, most complex weapon systems and safety related systems depend on a cloud of small parts and sub-assemblies made by well known vendors that were carefully selected and specified by the various system designers. I'd expect that these parts are mostly not available because their manufacturers are out of business because their production facility exploded, their workforce died and their customers ceased to exist.

The bluepints might very well specify that you need a Vector model 567A3 pump and a SQV model 67C-option4d valves in the fuel feed, but they are really unlikely to include detailed plans on how to produce the pumps and valves. So you have to substitute. There was a reason why they specified a Vector 567A3 and not a Jones A14D6, as they are rarely identical with a different label. And you'll need to do this everywhere. Now that means you are no longer producing a tested and qualified design, you are producing something that just looks a whole lot like your tested and qualified design.

And you are doing it without the people who really understand exactly how to produce the design you had. And without the QC people who knew what to look for to stop bad products from leaving.

Every part substituted might only have minor chance of causing any issue, but there are a LOT of parts. So the law of large numbers says you have only a minimal likelihood that this will actually work as designed without changes to reflect subtle differences that you inadvertently introduced.

Essentially a missile or radar built like this is a completely new missile or radar and needs to go through the same step by step integration testing and service qualification you do on a completely new missile or radar before you start installing them where they can kill large numbers of people in all sorts of interesting ways.

It's a lot like the problem of trying to build a Saturn 5 today. We have the blueprints, we have lots of other documentation and we have complete examples, but many of the parts needed are no longer available. To quote NASA "There is no point in even contemplating trying to rebuild the Saturn 5 ... The real problem is the hundreds of thousands of parts that are simply not manufactured any more."


No, it's not in the least like trying to build a Saturn 5 today, because if the specs are known and the tech data is to hand turning out the actual hardware is one hell of a lot easier than turning out the parts for a Saturn 5 would be using 21st century technology. Nor is it necessary for the military tech to be produced in Manticore, and neither is anything in the basic manufacturing infrastructure of Manticore dependent on top secret Manty technology. The basic industry capable of producing the "secret technology" can be rebuilt using off-the-shelf techniques and hardware readily available in Beowulf. Heck, a lot of it could be imported directly from Haven! And your assessment of the rate at which new workforce can be trained in Manticore is seriously low because you have badly underestimated the rate at which the wsorkforce was already being trained/expanded.

To take the work force issue first. You are essentially arguing for a closed system, where you are maintaining an existing or slowly expanding/contracting work force. You use the example of a 20-year career and argue that the training infrastructure is/should be sized to graduate 5% of the needed number in a given niche per year. But what Manticore actually had was a very rapidly expanding work force, with training programs geared to produce a much higher number of new workers per year than your model allows for. You do recall that little matter of the biggest building programs in galactic history and the push too expand manufacturing capacity still further, don't you? :o

There are also more survivors than you seem to be assuming. As has been pointed out, I haven't even brought in the personnel who survived the Weyland attack simply by not being on board at the time. Your argument about the seniority of the engineers assigned to run projects has a lot of merit, and there are --- you should pardon the expression --- a shitpot of them who were serving in military occupations in places other than the major home system infrastructure. Do they have the ideal skill set for the SEM's current needs? No, they do not. Do they represent a deep reservoir of experienced personnel that can rapidly acquire whatever skill sets they lack? Yes they do. Does Beowulf, with a massive and undamaged infrastructure of its own have highly trained and experienced engineers who are every bit as good as their dead Manty counterparts and only need to be brought up to speed on the manufactured tech the Navy needs, not on the manufacturing tech needed to produce the Navy's goodies? Damned straight Berowulf does.

You seem to be operating on the assumption that the destruction of the space stations eliminated everyone who knows or can quickly be brought up to speed on how to put that infrastructure back together again, because it's the basic infrastructure, not the top secret Ohmigod weaponry that needs to be rebuilt from the ground up. Once it's back up and running, the Navy (obviously) is going to need to get its own production cycles running again. In the meantime, they are busy turning to Beowulf, which already has the tech base required to build the components and systems (but doesn't have the manufacturing specs on them) to close the gap. This is the equivalent of a team from Lockheed walking into Boeing's offices during World War II with every single file, document, diagram, and spec for the P-38. In addition, they can provide complete working specimens of the aircraft and every single one of its subsystems, and they have at least one major plant worth of work floor and supervisory personnel, with hands-on experience of every step of the design and assembly processes, ready and available to sit down with their Boeing counterparts and walk them through the new plane and all of Lockheed's manufacturing techniques.

Can Boeing turn out a finished P-38 next Wednesday? Hell no. Can they do it in 4-6 months under wartime conditions? Hell yes.

So while Manticore's teaching facilities, which were producing new engineers and trained work force at about 3 times simple replacement rate --- there was already a war on and Manticore was sending technical missions in a lot of directions at once, remember? --- ramps its training schedule still higher (up to, say, twice that level), Beowulf provides already trained and experienced engineers well versed in and thoroughly capable of rebuilding basic infrastructure, and Haven provides a slew of already trained workers who need their skills significantly upgraded but are in a position to profit by both simulation training and hands-on experience. In the meantime, Beowulf is ramping up to build the actual war fighting hardware Manticore is no longer able to produce, Haven is building new hulls to mount it in, and Manticore itself is regenerating its industrial infrastructure one hell of a lot more rapidly, even proportionately, than either Japan or Germany managed after WW II.

I'm not arguing here that Manticore will have completely regenerated to its pre-Oyster Bay industrial capacity in 5 T-years. I'm arguing that it will have reconstituted an enormous chunk of that pre-Oyster Bay capacity within 5 T-years, perhaps 75% of it within 10 T-years, and every single bit of it within 12.

All of which is one heck of a lot less than "at least a generation."

And I might point out, if I were in a snitty mood, that to a significant extent, this is a case of my universe, my governing assumptions. :P


"Oh, bother!" said Pooh, as Piglet came back from the dead.
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Re: Some comments on the economics of the series
Post by Daryl   » Tue Jun 10, 2014 7:57 am

Daryl
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Posts: 3564
Joined: Sat Apr 24, 2010 1:57 am
Location: Queensland Australia

RFC -"And I might point out, if I were in a snitty mood, that to a significant extent, this is a case of my universe, my governing assumptions."

Damn right.

I (and all others here if they are honest) would love to have earned the right to make that statement.
I'll add that the extraordinary scrutiny that the anal retentive train spotters here have applied to all aspects of the many novels in the Honorverse, has actually illustrated just how well the original universe was designed for the first novels.

No other series set in a future universe with yet to be imagined tech could survive a fraction of the analysis that this has. Many are still good stories but you have to accept an amount of handwavium in them.
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