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Secret Fleet: Your Shopping List! | |
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by RandomGraysuit » Mon Jun 02, 2014 9:54 pm | |
RandomGraysuit
Posts: 470
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I have two purposes for creating this thread. First, to find out if the same things go for sale in each game, at each outpost. Second, to figure out what upgrades are worth buying, what's worth skipping, and what's a "must get" item when you have the chance.
Rating: *: Don't bother. "Vendor trash" to be sold immediately. **: May have niche purposes. Use if you have nothing else to plug into a slot. ***: Decent for its purpose, although better alternatives exist. ****: Critical for niche purposes, and/or a very solid generalist option. *****: Get this. If possible, get multiples of this. Rarity: WHITE GREEN BLUE PURPLE ORANGE Nemea Sector (1st Sector) Nemea Outpost Plasma Synthesizer 10k metal 12 plasma/minute, 2k storage 19 plasma/minute, 2.7k storage 0.1k metal Rating: ** Analysis: Don't buy this. A few missions later you'll run into the green level item for 30k, with a vastly larger storage capacity. That will last you for the next three sectors. Buying this only slows you down. Metal Fabricator 10k plasma 12 metal/minute, 2k storage 19 metal/minute, 2.7k storage, 0.1k plasma Rating: ** Analysis: Don't buy this. A few missions later you'll run into the green level item for 30k, with a vastly larger storage capacity. That will last you for the next three sectors. Buying this only slows you down. Composite Payload 120k plasma .05 damage to enemy hull per hit .07 damage to enemy hull per hit, 10k plasma .?? damage to enemy hull per hit, ??k plasma Rating: * Analysis: If you're trying to kill your enemy with something that lets you do as much damage as 10% of a regular hull penetrator missile, you're doing it wrong. Sell it back and get something useful, especially since the conduit itself is ruinous at this point in the game. Upgrade Power Shunt 30k plasma +1 Simultaneous Component Upgrades +2 Simultaneous component upgrades, 0.4k plasma +3 Simultaneous component upgrades, 0.8k plasma Rating:**** Analysis: You're prohibited from using more than one of these. However, if you've ever tried to upgrade five brand-new Level Boosters, you know why this can be very useful, especially at higher levels. All you save is time, but it can save you a lot of that. Seriously consider buying one before you leave, because you'll want it later. Level Booster 10k plasma +6000 system power +7500 +9000 +10500 Rating: **** Analysis: This will carry you through not only this sector, but most of the next one. You want at least one for your weapons, countermissiles and lasers. You may want two each, and another for your sidewalls. Outpost MN-02 Plasma Synthesizer 10k metal 12 plasma/minute, 2k storage 19 plasma/minute, 2.7k storage 0.1k metal Rating: * Analysis: One star by this point. That was fast, wasn't it? Save up, get the green version. Metal Fabricator 10k plasma 12 metal/minute, 2k storage 19 metal/minute, 2.7k storage, 0.1k plasma Rating: ** Analysis: One star by this point. That was fast, wasn't it? Save up, get the green version. Resonant Synthesizer 30k Metal 15 plasma per minute, 10k storage 18 plasma per minute, 12k storage, 0.4k metal 22 plasma per minute, 15k storage 0.8k metal Rating: ***** Analysis: When you upgrade to a light cruiser, you will have both a sudden excess of bridge slots and a need for much more resources. Buy at least three by the time you leave this sector, and consider as many as five. Remember, level booster cores require plasma. Detection Matrix 30k metal .95 tile repair speed multiplier .9 tile repair speed, 0.4k metal ??? Crystalization Chamber 30k Plasma 15 metal per minute, 10k storage 18 metal per minute, 12k storage, 0.4k plasma 24 metal per minute, 15k storage, 0.8k plasma Rating: ***** Analysis: When you upgrade to a light cruiser, you will have both a sudden excess of bridge slots and a need for much more resources. Buy at least three by the time you leave this sector. Ballistic Thrust Enhancers 40k metal ?? missile speed multiplier ?? missile speed multiplier Rating: * Analysis: You're not going to notice the difference. You will notice the 4,000 metal. Vendor it. BuTrain Simulator 20k plasma .98 officer upgrade multiplier .96 officer upgrade multiplier, 0.2k plasma Rating: * Analysis: Officer training times are short at this point in the game and the difference is tiny. Vendor immediately. Informatics Server 20k metal ?? item upgrade speed multiplier ?? item upgrade speed multiplier, 0.2k metal Rating: * Analysis: Item upgrade times are short at this point in the game and the difference is tiny. Vendor immediately. Missile Tube Sequencer 240k metal .94 missile reload multiplier .92 missile reload multiplier, 25k metal .90 missile reload multiplier, 50k metal Rating: **** Analysis: When fully upgraded, you can expect to dump an extra salvo into every boss fight. That could make the difference between a close victory and defeat. Expensive, but a very solid item you may wish to grind for. Enigma Sector: Ignoti Maris Outpost Laser Disruptor 10/1k metal EMP Pulsor 10/2k plasma Antimatter (anti-sidewall) 10/2.5k plasma Hellfire (anti-weapons) 10/5k metal Maverick (anti-counter missile) 10/1.5k metal Nuke (anti-hull) 10/6k metal Mk 13 BPL (anti-sidewall, armor, hull) 10/10k plasma COMPONENTS 500mm Alloy Armor 240k metal +150 HP +200 HP, 25k metal ?? ?? Rating: **** Analysis: Significant upgrade over the cheaper, white-level armor. Pricey, but allows you to add several hundred additional HP. Level Booster Core II 30k plasma +8,000 system power +11,000 system power +??? system power +??? system power Rating: ***** Analysis: First seen in Enigma sector, the 2nd sector. Also available from that sector at the second outpost is the Level Booster Core III, which puts you a hair shy of a level 5 system when fully upgraded. Why would you pay 30,000 plasma for second-best? Hypervalent Nav Processor 240k plasma +1 fuel storage +2 fuel storage, ??? plasma +3 fuel storage, ??? plasma +4 fuel storage, ??? plasma Rating: **** Analysis: This can jump you from 7-9 missions per session to 13-15 missions per session when fully upgraded. In exchange, you have to give up a resource producer capable of holding 15k of that resource. Helpful if you can log in twice or more per day, and incredibly useful if you can put in several sessions. Improved Thrusters 20k metal .0995 roll speed multiplier .099 roll speed multiplier, 0.2k metal Rating: * Analysis: 1% is nothing. Automated Integrater 60k plasma 1.03 laser repair speed multiplier 0.05 laser repair speed multiplier, 10k plasma ??? Rating: * Analysis: Horrible broken. Avoid. Vendor. Nanite Factory 40k metal 1.05 hull repair speed multiplier 1.1 hull repair speed multiplier, ?? metal Rating. * Analysis: If you'd stuck even white armor on there, you're almost certainly coming out ahead. Missile Tube Optimization .95 weapons refresh multiplier .93 weapons refresh multiplier, ??? metal Rating: *** Analysis: If you failed to pick up a blue version in the previous sector, don't bother here. You should see one sooner or later in a random drop, and it's well worth keeping as long as you don't have a weapon damage item. Nasu Mara Outpost Missile Disruptor II 120k plasma .05 damage to enemy countermissile per hit .08 damage to enemy countermissile per hit .10 damage to enemy countermissile per hit Rating: ***** Analysis: What hurts you? Enemy missiles. What stops that? Blowing them up (difficult and not helpful mid-battle), Hellfires (limited purpose and potentially expensive) or making EVERY SINGLE MISSILE DAMAGE THEIR WEAPONS. If you have one item on your weapons besides level boosters, make it this one. Level Booster III 60k plasma 11,000 system power 20,000 system power, 2k plasma 35,000 system power, 3k plasma 52,000 system power, 4.5k plasma 67,000 system power, 6k plasma Rating:***** Analysis: Replaces your white and (very few, hopefully) green versions of the same. Lines up perfectly at levels 2-4, falling a hair short at level 5. In a destroyer, your highest systems max out at level 4 anyway. Plug these in, upgrade them and you can crush the end of sector boss easily. Fire Mitigation Manifold 60k metal Use multi-touch to put out fires 1 fire repair targets 2 fire repair targets 3 fire repair targets 4 fire repair targets Rating: ** Analysis: Got multitouch? Got fire problems? Might as well plug this in. Otherwise, vendor it and put in some armor or other items. 500mm Alloy Armor 240k metal +150 HP +200 HP 25k metal +250 HP 50k metal +??? HP Rating: **** Analysis: Expensive, but wonderful on the HP. I'm not sure I would buy it, but I'd never sell it unless I had my slots all used up already. Phased Optic Armor 30k plasma Reduces damage from Mk 13 BPL Rating: ** Analysis: It doesn't reduce damage that much. You're better served by soaking any other missiles with your sidewall and shooting down the BPL missiles. Ternary ECM Processor 60k plasma ECM refresh multiplier Phased Energizer 20k plasma faster sidewall recharge Rating: * Analysis: Not enough of a difference to be noticed. Vendor it. ONI Intelic Simulator 480k plasma Faster countermissile reload Rating: ***** Analysis: A fifth-tier item this early in the game? GET THAT. You won't have room or funds for more than one, but the difference it will make as it gets upgraded is worth sticking around and grinding. Fire Mitigation Manifold 60k metal (Yes, it's a duplicate) See above. UNKNOWN SALES POINT 100mm Alloy Armor +50 HP +100 HP Rating: ** Analysis: If you don't have anything else, this is a great item to stick into engineering. 250mm Alloy Armor 120k metal +75 HP +125 HP +??? HP Ternary Processor 240k plasma .94 Hull damage multiplier from incoming fire .92 Hull damage multiplier from incoming fire ??? ??? Repair Web 60k metal .9 Destroyed tile repair speed .85 Destroyed tile repair speed ??? ??? EM-Absorptive Ballistic Armor 30k metal +8 missile health vs lasers +12 missile health vs lasers 0.4k metal +?? missile health vs lasers Plasma Collider 60k metal +20 plasma/minute, 28k storage +28 plasma/minute, 40k storage, 2k metal +36 plasma/minute, 52k storage, 3k metal +40 plasma/minute, 60k storage, 4k metal Ion-Infused Fabricator 60k plasma +20 metal/minute, 28k storage +28 metal/minute, 40k storage, 2k plasma +36 metal/minute, 52k storage, 3k plasma +45 metal/minute, 60k storage, 4k plasma Photon-Charged Thrusters 120k metal .975 roll speed multiplier .96 roll speed multiplier, 4k metal ??? roll speed multiplier, ??k metal ??? roll speed multiplier, ??k metal Specialty Simulator 120k plasma .93 officer upgrade multiplier .89 officer upgrade multipler, 12.4k plasma .??? officer upgrade multipler, ???k plasma .??? officer upgrade multipler, ???k plasma BuTrain Simulator .98 officer upgrade multiplier .96 officer upgrade multiplier, 0.2k plasma Nanite Assembler 240k metal 1.15 Hull repair speed 1.2 Hull repair speed ??? Hull repair speed ??? Hull repair speed Weapon Disruptor 120k metal ??? damage to enemy weapons per hit .07 damage to enemy weapons per hit Integration Web 120k metal .95 component upgrade timer multiplier .9 component upgrade timer multiplier, 12.4k metal ?? ?? Sidewall Disruptor 40k plasma .02 damage to enemy sidewall systems per hit .04 damage to enemy sidewall systems per hit, 2.5k plasma Sidewall Scrambler .03 damage to enemy sidewall systems per hit .05 damage to enemy sidewall systems per hit, 10k plasma .?? damage to enemy sidewall systems per hit, ???k plasma Interferant Optic Armor 60k plasma .95 Mk 13 BPL system damage multiplier .92 Mk 13 BPL system damage multiplier, 2k plasma Sidewall Eddy Regenerator 120k plasma .95 Sidewall cooldown speed multiplier .92 Sidewall cooldown speed multiplier, 12.4k plasma Oscillating Phaser 60k metal .97 laser cooldown multiplier, 1.1 laser damage multiplier .95 laser cooldown multiplier, 1.18 laser damage multiplier, 1k metal .93 laser cooldown multiplier, 1.25 laser damage multiplier Pulsed Phaser 20k metal .98 laser cooldown multiplier, 1.05 laser damage multiplier .96 laser cooldown multiplier, 1.1 laser damage multiplier, 0.2k metal Robotic Laser Integrator 120k plasma 1.8 laser repair speed multiplier 1.1 laser repair speed multiplier, 12.4k plasma ??? ??? Yes, gets worse as you upgrade it. Clearly bugged, and clearly overpowered at base level. Laser Integrator 20k plasma 1.02 laser repair speed multiplier 1.04 laser repair speed multiplier, 0.2k plasma Payload Amplifier 240k plasma .10 damage to enemy hull per hit .13 damage to enemy hull per hit, 25k plasma ??? ??? Ballistic Grav Propellers 240k metal 1.03 missile speed multiplier 1.035 missile speed multiplier, 25k metal ??? ??? Nuclear Pump Laser Charger 60k plasma .97 laser cooldown multiplier .95 laser cooldown multiplier, 1k plasma ?? laser cooldown multiplier Cycling Laser Charger 20k plasma .98 laser cooldown multiplier .96 laser cooldown multiplier, 0.2k plasma Tactical Processor 40k plasma .98 hull damage multiplier .96 hull damage multiplier, 2.5k plasma Vectorlytic Processor 120k plasma .97 hull damage multiplier .95 hull damage multiplier, 10k plasma Impeller Wedge 480k metal 1.05 missile flight speed multiplier 1.055 missile flight speed multiplier, 100k metal ??? ??? ??? Sidewall Penetrator 240k plasma .05 damage to enemy sidewall systems per hit .08 damage to enemy sidewall systems per hit, 25k plasma ??? ??? Ballistic Nuke Thrusters 120k metal 1.015 missile speed multiplier 1.02 missile speed multiplier 10k metal Inertial Harness 60k metal 1.09 system health to any system 1.11 system health to any system, 1k metal Prismatic Ballistic Armor 60k metal +12 missile health +18 missile health, 2k metal ?? ?? Missile Integrator 1.02 countermissile repair speed 1.04 countermissile repair speed, 0.2k plasma Targeting Disruptor, 240k metal .05 damage to enemy weapons per hit .08 damage to enemy weapons per hit, 25k metal Enhancement Matrix 60k metal .98 item upgrade speed multipler .96 item upgrade speed multipler, 1k metal ??? Automated CM Integrator 60k plasma 1.03 countermissile repair speed 1.06 countermissile repair speed, 1k plasma Missile Suppressor 40k plasma .02 damage to enemy countermissiles per hit .04 damage to enemy countermissiles per hit, 2.5k plasma Breslau Sector (3rd sector) Breslau Outpost (4 June update) Maverick (anti-counter missile) 10/1k metal Mk 13 BPL (anti-sidewall, armor, hull) 10/6k plasma EMP Pulsor 10/1.25k plasma Laser Disruptor 10/0.5k metal Nuke (anti-hull) 10/3.5k metal Antimatter (anti-sidewall) 10/1.75k plasma Hellfire (anti-weapons) 10/2.5k metal Level Booster III 250mm Alloy Armor Inertial Harness Resonant Synthesizer Ballistic Thrust Enhancers ONI Intelic Simulator BuTrain Simulator Walther Outpost 1400 mm alloy armor 900k metal Detection Matrix 30k metal ECM Wave Disruptor 120k metal +damage to enemy ECM system Interferant Optic Armor 60k plasma Pulsed Phaser 20k metal Last edited by RandomGraysuit on Mon Jun 09, 2014 12:18 am, edited 3 times in total.
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Re: Secret Fleet: Your Shopping List! | |
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by Jonathan_S » Tue Jun 03, 2014 11:31 am | |
Jonathan_S
Posts: 8791
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First, the Hypervalient Nav Processor you listed; yes it tops out at +4 warp charges (taking your ship up to a total of 10).
And I've never seen a high rarity version of it, and it very infrequently comes up in random loot - so I'd rate it a "should grab". Second, the final outpost in the next to last sector has Legendary (orange) metal and plasma generators [Fusion Metal Materializer and Fission Cascade Unit] - I haven't seen those in the final sector, so I wish I'd stocked up on more of them. And I can chip in a few on the final sector. Formori Sector: Talbott Outpost Level Booster III 60k plasma +11,000 system power +20,000 system power +35,000 system power +48,000 system power Robotic ECM Integrator 120k plasma faster ECM repair System Shield 120k metal reduce incoming damage to installed system Hypervalent Processor 120k metal faster EMC recharge Hypervalent System 120k plasma faster countermissile recharge Redoubt Outpost 800mm Alloy Armor 480k metal +??? HP +??? HP +??? HP +??? HP Fire Mitigation Manifold 60k metal Use multi-touch to put out fires Nanite Assembler 240k metal faster hull repair Specialty Simulator 120k plasma faster officer training [note: currently buggy and doesn't work] Prairie Outpost 1400mm Alloy Armor 900k metal +??? HP +??? HP +600 HP +650 HP +700 HP Diagnostic Unit 120k metal fights fires faster Fire Mitigation Manifold 60k metal Use multi-touch to put out fires Omni-Arrayed Phaser 120k metal most powerful lasers ?faster laser recharge? Pequod Outpost [currently buggy and doesn't unlock] |
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Re: Secret Fleet: Your Shopping List! | |
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by Crown Loyalist » Tue Jun 03, 2014 4:29 pm | |
Crown Loyalist
Posts: 196
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Unfortunately, I can't go back a sector, but the only thing I'd say is an absolute MUST buy is the purple level boosters. When you see them, stick around and farm until you own 14 of them, 2 for every system.
The legendary ones (of which I have two) really aren't any better, because you still need two of them to max out a system - which you can also do with two purple ones. But, if you don't buy them at the shop you see them in the first time, you don't really have an opportunity to stock up on them later, and you don't want to be stuck with the whims of random drop to get the number of them you need. Otherwise, it's not a bad idea to stock up on legendary items whenever you find them on sale, because so far there's been no opportunity to buy them later. |
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Re: Secret Fleet: Your Shopping List! | |
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by Dca » Tue Jun 03, 2014 7:57 pm | |
Dca
Posts: 134
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This is a great beginning ... Wonder where it will go?
What is available where is key. I agree with both observations that the legendary moneymakers and purple upgrade boosters are must-haves because they are structural and not available later. So far, at least. I've taken to keeping good stuff that won't fit aside rather than selling, in hopes it will help me bootstrap a BC faster. So where's the BC? |
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Re: Secret Fleet: Your Shopping List! | |
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by RandomGraysuit » Tue Jun 03, 2014 10:36 pm | |
RandomGraysuit
Posts: 470
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Fleshed it out quite a bit tonight, what with farming the event. I'll try to post more tomorrow evening. |
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Re: Secret Fleet: Your Shopping List! | |
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by Jonathan_S » Wed Jun 04, 2014 4:22 pm | |
Jonathan_S
Posts: 8791
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I fired up a different apple ID and checked out that first sector. Nemea Sector Nemea Outpost Plasma Synthesizer 10k metal Metal Fabricator 10k plasma Composite Payload 120k plasma Upgrade Power Shunt 30k plasma Level Booster 10k plasma Outpost MN-02 Plasma Synthesizer 10k metal Metal Fabricator 10k plasma Resonant Synthesizer 30k plasma Detection Matrix 30k metal Crystalization Chamber 30k plasma Ballistic Thrust Enhancers 40k metal BuTrain Simulator 20k plasma Informatics Server 20k metal Missile Tube Sequencer 240k metal Then in second sector, the Nasu Mara Outpost, I had a slight different list of components; I didn't see the 500mm Alloy Armor, instead I had a Cycling Laser Charger (20k plasma) in that spot. |
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Re: Secret Fleet: Your Shopping List! | |
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by RandomGraysuit » Wed Jun 04, 2014 10:41 pm | |
RandomGraysuit
Posts: 470
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Awesome, thank you. I have all of those written down already with their stats, so now I know where they're available. |
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Re: Secret Fleet: Your Shopping List! | |
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by Sharidann » Thu Jun 05, 2014 7:55 am | |
Sharidann
Posts: 59
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THE must buy.
Leveling up your ship sections makes a huge difference. Begin with weapons and enjoy heavy broadsides which make you destroy the enemy quicker and only then, begin to upgrade the defenses. I stayed in the sector where they were for sale till I had all ship sections upgraded to Level 10, afterwards, the game became quite easy to beat.
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Re: Secret Fleet: Your Shopping List! | |
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by RandomGraysuit » Thu Jun 05, 2014 8:10 am | |
RandomGraysuit
Posts: 470
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Noticed a change when I got the 4 June 2014 (Or maybe 3 June 2014) update:
Enigma Sector (Sector 2): Ignoti Maris Outpost (As of 2 June) Laser Disruptor 10/1k metal EMP Pulsor 10/2k plasma Antimatter (anti-sidewall) 10/2.5k plasma Hellfire (anti-weapons) 10/5k metal Maverick (anti-counter missile) 10/1.5k metal Nuke (anti-hull) 10/6k metal Mk 13 BPL (anti-sidewall, armor, hull) 10/10k plasma Breslau Sector (Sector 3): Breslau Outpost (4 June update) Maverick (anti-counter missile) 10/1k metal Mk 13 BPL (anti-sidewall, armor, hull) 10/6k plasma EMP Pulsor 10/1.25k plasma Laser Disruptor 10/0.5k metal Nuke (anti-hull) 10/3.5k metal Antimatter (anti-sidewall) 10/1.75k plasma Hellfire (anti-weapons) 10/2.5k metal Not only has the order of presentation shifted, the costs have dropped by about 40% on average. This may have been an accidental reversion to the previous costs, or it may have been an intentional re-evaluation of missile costs. I didn't check it in the Enigma Sector because I don't buy expendable supplies. |
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Re: Secret Fleet: Your Shopping List! | |
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by RandomGraysuit » Sun Jun 08, 2014 10:51 pm | |
RandomGraysuit
Posts: 470
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Quite a few new items identified in the lower three tiers, but this one REALLY stands out:
Robotic Laser Integrator, 120k plasma 1.8 laser repair speed multiplier 1.1 laser repair speed multiplier, 12.4k plasma ??? ??? Yes, gets worse as you upgrade it. The green one is even worse: Automated Integrator, 60k plasma 1.03 laser repair speed multiplier 0.05 laser repair speed multiplier, 10k plasma ??? From the ingame help at least, upgrading the Automated Integrator will make your laser repairs take 20x as long as normal. Avoid that. Avoid that HARD. But do anything you can to get the Robotic Laser Integrator, as long as you don't upgrade it. Time to delve into the actual game files next, to see what's *really* going on with these things. |
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