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light ships number and type

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Re: light ships number and type
Post by Vince   » Sun May 25, 2014 11:34 pm

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HB of CJ wrote:Right now the Honorverse series of science fiction novels appears to be locked into a "Bigger is Better" warship size escalation theme that is determined by existing and near future imaginary technology that is absolutely superb in its scope and depth. Thus the trend for bigger and bigger ships to hold all the necessary improvements such as Keyhole and Apollo 1-4.

Warship size for the pod designs is getting larger and larger. Until there is a break through in designing much smaller and more effective weapons platforms, this size increase will continue. Will such a size break through occur in future story lines? If so, then we might see a return to the smaller warship as the desirable military vessel of the Honorverse? Something very small and effective?

I am thinking of a return to the capitol ship of around 500,000 tons, with small perfectly fine and lethal smaller warships massing in at around 50,000 tons? A mix of Malignment teck and future GA teck? A return to perhaps reason and sanity? If nothing else, think of how small the crew size could be? A 500 KT. SD(p) equivalent with a crew of ... only 250? Think of the resources saved.

HB of CJ (old coot) Lt.Cm.

The problem is that a smaller warship massing around 50,000 tons can't even be called a frigate. It's just too small. For comparison, a dispatch boat, without any armament (offensive, defensive, or electronic) or armor (sidewalls or mass) masses around 40,000 - 50,000 tons. Honor's yacht masses around 50,000 tons.
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Re: light ships number and type
Post by namelessfly   » Mon May 26, 2014 12:24 am

namelessfly

Horrible Hemphil allowed the original Keyhole platform concept to grow and grow as she incorporated expanded capabilities.

A DD Keyhole would need perhaps 40 control links rather than the 400 that as SD(P) needs or the 200 that a BC needs.

A DD Keyhole would have fewer PDLCs than an SD or BC Keyhole.

A DD Keyhole might dispense with it's own impeller wedge or onboard fusion reactor.

As a result, a DD Keyhole might be only 10,000 to 15,000 tons or 20,000 to 30,000 tons per pair.

This is very reasonable for the notional, 300,000 ton Destroyer concept.

It will not be survivable against an SD(P) or a NIKE or even a Saggy C, but it should be able to be somewhat survivable against stacked broadsides of 20-30 Mk-16s.

Jonathan_S wrote:
namelessfly wrote:All light combatans will require a Keyhole platform to be survivable.

Nike BC will be improved with remote defensive platforms with PDLCs and FTL comm to forward control extended range CMs.

An updated Rolland with KH, more CMs and PDLCs wouldbeable to cope with it's own salvos of 24 Mk-16s, for a while.

Without serious additional minaturization I don't think you're getting even keyhole 1 capabilities into a CL (and probably not a CA).

Ok, scaling down the number of missiles it can fire would reduce the fire control links needed, which would let you shrink the size. But probably not by enough.


I think a defensive only keyhole derivative might be more practical on the smaller hulls. Make the ship more survivable when it rolls wedge against pod salvos, but require it to be nose or broadside on to control offensive missiles. (And probably scale back the number of PDLCs on the keyhole light). CM fire control links are definitely shorter ranged, and seem to be smaller than DDM range links - plus you gain back all the volume from deleting the offensive links in the first place. So you can roll wedge, but still launch and control CMs from both broadsides, use the platforms (fewer) PDLCs, and have the best tracking information fed to your onboard PDLCs to give them the best chance at a snap shot against any missile clearing the wedge.
And if you're taking fire that heavy a cruiser doesn't really have the throw weight to effectively respond; just cover your back and run.

<shrug> but that's just my random thought.
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Re: light ships number and type
Post by Scuffles   » Mon May 26, 2014 4:24 am

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I sort of get the impression that the reason the Roland is defensively inadequate isn't really that it can't stop a salvo of 20 missiles (which it may or may not be able to do), but rather because it can't afford to take so much as a single hit from an equivalent opponent.

That's because of having practically no armour and because the Mark 16s recently got a massive warhead upgrade to rival earlier capital ship missiles.

More defensive firepower is never bad, but I think finding a way to be able to absorb some hits (better sidewalls most likely) is more important than trying to invent mini-keyhole. You're always going to take hits at some point, you need to be able to wear them without dying to the first one.
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Re: light ships number and type
Post by Whitecold   » Mon May 26, 2014 4:34 am

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HB of CJ wrote:Right now the Honorverse series of science fiction novels appears to be locked into a "Bigger is Better" warship size escalation theme that is determined by existing and near future imaginary technology that is absolutely superb in its scope and depth. Thus the trend for bigger and bigger ships to hold all the necessary improvements such as Keyhole and Apollo 1-4.

Warship size for the pod designs is getting larger and larger. Until there is a break through in designing much smaller and more effective weapons platforms, this size increase will continue. Will such a size break through occur in future story lines? If so, then we might see a return to the smaller warship as the desirable military vessel of the Honorverse? Something very small and effective?

I am thinking of a return to the capitol ship of around 500,000 tons, with small perfectly fine and lethal smaller warships massing in at around 50,000 tons? A mix of Malignment teck and future GA teck? A return to perhaps reason and sanity? If nothing else, think of how small the crew size could be? A 500 KT. SD(p) equivalent with a crew of ... only 250? Think of the resources saved.

HB of CJ (old coot) Lt.Cm.


Decreasing warship size is quite unlikely. It is all about scaling, and larger reactors are more efficient, as well as armor, both due to square/cube laws, as well as other installations. If one is able to simply build smaller weapons, one can cram more of them in, or other systems in their place.
To force a decrease in ship size a breakthrough would have to be a revolutionary technology that forces a mass or size cap on the ship it mounts, similar to the impeller wedge which imposes a limit on SD size that can still pull a useful acceleration.
The other possibility would be such an increase in lethality that passive defenses become ineffective, and only redundancy can ensure survival, in which one would see LACs becoming the only type of warship.
I can see neither option really happening, the spider has no mass ceiling, and while deadly, laser head hits can still be mitigated by massive passive defenses.
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Re: light ships number and type
Post by namelessfly   » Mon May 26, 2014 9:47 am

namelessfly

Enhancing passive defenses is precisely what a Keyhole does for a ship.

The most effective passive defense in the Honorverse is the impeller wedge. Nothing can penetrate a ship's impeller wedge. The classic battle tactic of the Wall of Battle maintaining a tight formation is intended to enable the fleet to roll ship to interpose impeller wedges to incoming fire with minimum chinks in it's armor that incoming missiles might slip through to engage the sidewalls, throat or kilt.

Deploying a Keyhole platform enables a ship to interpose it's impentratable impeller wedge (Weber must love alliteration?) to incoming missiles without interfering with it's ability to control offensive missiles or defensive counter missiles and enabling it's PDLCs to effectively target incoming missiles just as they clear the impeller wedge. Given this capability, most "hits" on a ship will be stopped cold by the impeller wedge.

I recognize your point that it would be nice if a notional DD could reasonably expect to survive actually absorbing a few hits from Mk-16G. However; given the fact that Mk-16G seems to be
nearly equal in destructiveness to unenhanced Mk-23 which can ream SLN SDs with perhaps as few as 100 hits, there is no plausible prospect that anything smaller than a NIKE could satisfy your more stringent criteria for survivability.

Given this reality, a more reasonable criteria is to design a ship that can more effectively exploit it's impeller wedge to absorb incoming fire without sacrificing the effectiveness of it's passive defenses so that it can reasonable expect to survive at least a few salvos of an engagement against a similar ship.

Weber has provided us with a battle scene that reveals how effective the passive defenses of a Rolland are. However; given the specifications revealed in HoS and the fact that Hexapuma got reamed at Monica, I would not expect a Rolland's active defenses to be capable of stopping a salvo of 24 Mk-16 missiles. I think that it is this inadequacy, not physical armor or sidewalls which are really futile for any ship smaller than one million tons, which are the criteria that
Weber is considering when deeming a Rolland a glass cannon.




Scuffles wrote:I sort of get the impression that the reason the Roland is defensively inadequate isn't really that it can't stop a salvo of 20 missiles (which it may or may not be able to do), but rather because it can't afford to take so much as a single hit from an equivalent opponent.

That's because of having practically no armour and because the Mark 16s recently got a massive warhead upgrade to rival earlier capital ship missiles.

More defensive firepower is never bad, but I think finding a way to be able to absorb some hits (better sidewalls most likely) is more important than trying to invent mini-keyhole. You're always going to take hits at some point, you need to be able to wear them without dying to the first one.
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Re: light ships number and type
Post by Tenshinai   » Mon May 26, 2014 10:14 am

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Jonathan_S wrote:Very true. There will long be a need for something smaller and cheaper than a CA for scouting and other work. Now it may happen that the DD and CL classes effectively merge, but even that might not happen.

Although, recon drones are getting effective enough, and with sufficient endurance (at least the Manticoran ones) that they're forming a bigger part of scouting remote systems. Yes you need the hyper-capable ship to bring and manage them - but in the past that ship would need to sneak deep into the system to observe using its onboard sensors. Now, more and more, they're holding back (even staying entirely beyond the hyperlimit) and using recon drones to probe the inner system. (Given the the drones have pretty capable sensors, are faster and stealthier than the ships, and are definitely more expendable you can see why.)

But as you said, you still need the ship to bring them, and it's overkill to send some future CA(L) designs, or a BC(L), just to skulk out around the hyper limit and monitor drones.


One thing not to forget though... Manticoran recon drones are currently as effective as they are because they are built with a higher tech level for stealthiness.

While they will never be useless(unless someone comes up with something seriously revolutionary rather than what we can expect), once opposition sensors improve(and they start being able to properly track gravpulse comms), they will no longer be able to "swan around" near impervious to enemy attention.

At that point, RDs will have to move around much more cautiously and will probably need more of the "personal touch" to be fully effective. At which point we´re probably back to pairs of DD as the basic recon unit.




kzt wrote:Nope. 10 years max. Too many people know it can be done, the technologies involved are highly useful, and there will be enough money and researchers working on it to redo all the work they can't steal.


And they can always start out by going the original Haven route, simply make the missiles larger or use more of the current size missiles for propulsion, similar to how the Cataphract solved it.

Effectively, anyone willing to "bite the bullet" and rebuild their ships to accept larger missiles can probably rush DDMs or even MDMs into production relatively fast.

But of course, doing that isn´t going to be an easy decision.
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Re: light ships number and type
Post by Lord Skimper   » Mon May 26, 2014 10:34 am

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Home system defense Nike BCL, Mycroft.

Offensive SD(P), CLAC, LAC, and Nike

Freighter escort ? The Trojan or AMC keeps coming back up. Perhaps a military wedged sidewalled fast freighter missile tubed with light armour and a dozen LAC docks. With room for a couple Frigates and or light cargo. LERM missiles and lots of CM and PD. Or even LDC light Defence Craft. A Katana or heavy CM LAC type craft. Give it a laser at each chase and a shuttle for boarding actions.

Terminus control, Fortes.

Planetary assault Nike with Assault shuttle support, Nike II?

Armed dispatch boat with streak drive ? Frigate?

Commerce raiding a CLAC or a small CLAC could raise havoc as much or more than a Roland or Saganami C. Roland works great for destroying a freighter but doesn't capture them well due to limited crew or prisoner space. As a slave rescue ship it has problems. Roland is little more than a hyper capable LAC. Or the forbidden HAC, heavy or hyper attack craft. The long range missile equal but big version of the Shrike. The Roland is great but it doesn't seem to be able to do anything.

Saganami C is also great with more uses but seems to be the poor little brother of the Nike. Better than the Roland but always lacking compared to the Nike. Perhaps the only thing it can do better is flee.

Numbers for the SEM
Nike 100 defense 100 offense.
SD(P) 200-300
CLAC 50
AMC 50 - 150
Streak Frigate 50
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Re: light ships number and type
Post by HungryKing   » Mon May 26, 2014 11:13 am

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First off, the Mk-16G is not equal to an unenhanced Mk-23, it is equal to anyone's capital missile of c1915, which really means the final first war designs, although both the RMN and the GSN were deploying Mk-41 MDMs (capacitor Ghost Rider shipkillers) armed vessels, I'm relatively sure that MDMs were not considered capital missiles in this connection.

We don't know the relatively strength of a Mk-41 and a Mk-23, on one hand, the RMN was able to squeeze Mk-41 grade technology into other missiles, suggesting that the warheads are not that much bigger than the previous generation (although if it was a complete gutting this might not hold true) and a large portion of the Mk-41's size growth, relative to SDM capital missile would have been capacitors for the drive, but on the other, we do know that it was equipped with a significantly stronger warhead than was used in a capital missile.

However, this does not really matter, at some point someone from BuNine, going from memory, noted that the real difference between a Mk-16G and a Mk-23, is that the Mk-23 has slightly longer rods, two more rods, and much 'bigger' rods. It is a lot more powerful weapon. The post mentioned, as I recall, that the Mk-16G's nuke is 'borrowed' from the Mk-23, and its grav focus system is just as strong as the Mk-23's, hence Helen's though as to whether the Mk-16G's improvements would scale when applied to the Mk-23, the question is would the Mk-23's rods be capable of handling any higher energy intensities, or does that particular intensity represent then maximum that the RMN's conversion material can handle?

Second, RFC, has mentioned that Honor, and probably other people, are pushing for a reconsideration of the priority of various systems on the Keyholes. Current Keyhole priority places the offensive links at relatively high priority, Honor wants the PDLCs, and the CM links placed before the offensive links. There is a lot of things that keyhole 1 could junk in order to save some mass ( fully self-sufficient fusion plant could be downsized, like Keyhole-2 ), but I have always though that the RMN would simply strip the offensive links altogether for CL Keyhole, allowing them to save a lot of space.

namelessfly wrote:Enhancing passive defenses is precisely what a Keyhole does for a ship.

The most effective passive defense in the Honorverse is the impeller wedge. Nothing can penetrate a ship's impeller wedge. The classic battle tactic of the Wall of Battle maintaining a tight formation is intended to enable the fleet to roll ship to interpose impeller wedges to incoming fire with minimum chinks in it's armor that incoming missiles might slip through to engage the sidewalls, throat or kilt.

Deploying a Keyhole platform enables a ship to interpose it's impentratable impeller wedge (Weber must love alliteration?) to incoming missiles without interfering with it's ability to control offensive missiles or defensive counter missiles and enabling it's PDLCs to effectively target incoming missiles just as they clear the impeller wedge. Given this capability, most "hits" on a ship will be stopped cold by the impeller wedge.

I recognize your point that it would be nice if a notional DD could reasonably expect to survive actually absorbing a few hits from Mk-16G. However; given the fact that Mk-16G seems to be
nearly equal in destructiveness to unenhanced Mk-23 which can ream SLN SDs with perhaps as few as 100 hits, there is no plausible prospect that anything smaller than a NIKE could satisfy your more stringent criteria for survivability.

Given this reality, a more reasonable criteria is to design a ship that can more effectively exploit it's impeller wedge to absorb incoming fire without sacrificing the effectiveness of it's passive defenses so that it can reasonable expect to survive at least a few salvos of an engagement against a similar ship.

Weber has provided us with a battle scene that reveals how effective the passive defenses of a Rolland are. However; given the specifications revealed in HoS and the fact that Hexapuma got reamed at Monica, I would not expect a Rolland's active defenses to be capable of stopping a salvo of 24 Mk-16 missiles. I think that it is this inadequacy, not physical armor or sidewalls which are really futile for any ship smaller than one million tons, which are the criteria that
Weber is considering when deeming a Rolland a glass cannon.




Scuffles wrote:I sort of get the impression that the reason the Roland is defensively inadequate isn't really that it can't stop a salvo of 20 missiles (which it may or may not be able to do), but rather because it can't afford to take so much as a single hit from an equivalent opponent.

That's because of having practically no armour and because the Mark 16s recently got a massive warhead upgrade to rival earlier capital ship missiles.

More defensive firepower is never bad, but I think finding a way to be able to absorb some hits (better sidewalls most likely) is more important than trying to invent mini-keyhole. You're always going to take hits at some point, you need to be able to wear them without dying to the first one.
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Re: light ships number and type
Post by Jonathan_S   » Mon May 26, 2014 11:20 am

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Tenshinai wrote:
Jonathan_S wrote:Very true. There will long be a need for something smaller and cheaper than a CA for scouting and other work. Now it may happen that the DD and CL classes effectively merge, but even that might not happen.

Although, recon drones are getting effective enough, and with sufficient endurance (at least the Manticoran ones) that they're forming a bigger part of scouting remote systems. Yes you need the hyper-capable ship to bring and manage them - but in the past that ship would need to sneak deep into the system to observe using its onboard sensors. Now, more and more, they're holding back (even staying entirely beyond the hyperlimit) and using recon drones to probe the inner system. (Given the the drones have pretty capable sensors, are faster and stealthier than the ships, and are definitely more expendable you can see why.)

But as you said, you still need the ship to bring them, and it's overkill to send some future CA(L) designs, or a BC(L), just to skulk out around the hyper limit and monitor drones.


One thing not to forget though... Manticoran recon drones are currently as effective as they are because they are built with a higher tech level for stealthiness.

While they will never be useless(unless someone comes up with something seriously revolutionary rather than what we can expect), once opposition sensors improve(and they start being able to properly track gravpulse comms), they will no longer be able to "swan around" near impervious to enemy attention.

At that point, RDs will have to move around much more cautiously and will probably need more of the "personal touch" to be fully effective. At which point we´re probably back to pairs of DD as the basic recon unit.
I can see where someone could make a breakthrough that make it easier to locate and target recon drones. But DDs under stealth are still easier to spot and target than RDs under stealth. So there's a limit to how far in-system they can sneak to provide your "personal touch" control of the RDs.

But at the expense of spending more time, they can use the same tricks that were used to secretly examine Monica. RDs moving very slowly, or even ballistically, with the FTL emitter locked down - so you don't get their intel haul until they clear the inner system.


But ultimately DDs just aren't big or tough enough to shoot their way through (or out of) even a semi-serious system defense; so you don't want them in deep enough that they run a serious risk of getting localized and swamped by system-defense pod launches.

If you need to seriously risk combat, or forcibly probe, to gather your intel you'd better be sending in at least BC(L)s; they're built to be able to raid even in the face of pod-based system defenses.
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Re: light ships number and type
Post by Reader Bob   » Mon May 26, 2014 11:30 am

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Let us not forget that we now have the Double-S (Sonia and Shannon) at work. The tech explosion is going to be exponential, not linear with the two best R&D gurus and their teams merging at Bolthole. Who knows, it might not be long before some iteration of Keyhole can fit into a recon drone :lol:
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