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How many missiles can an Invictus control...

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Re: How many missiles can an Invictus control...
Post by lyonheart   » Tue May 20, 2014 12:24 am

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Hi J6P,

Of the 42 SDP's in Home Fleet, only 2 were Invictus class, the rest were Medusa's; either GSN [14?] with ~500 pods, or IAN [26?] with ~400 pods IIRC, while all 48 SD's were RMN, which leaves 237 currently to man new ships [~1.4+ M crewmen including 470 K marines] when there were some, and for second line duties like being both a scarecrow and training ship in Talbot and ex-Silesia etc.

L


J6P wrote:**quote="Weird Harold"**
Not a typo. The preceding explanation makes it clear they are masking SD(P) capabilities at that point:

What it wouldn't tell them was that all of those missiles were under the fine-meshed, carefully honed fire control of GNS Isaiah MacKenzie, with her two division mates poised to assist if they were needed.
Admiral Malone had five superdreadnoughts, sixteen battlecruisers, ten heavy cruisers, twelve light cruisers, eight destroyers . . . and four electronic warfare drones. When BatDiv 62 finished distributing its gifts, those ships (and drones) had a total of four hundred and four pods, each containing ten missiles. Adding the internal launchers brought the total number of missiles in that first, massive salvo up to forty-nine hundred.

It could have been higher still
, but BatDiv 62's internal launchers were busy firing something besides shipkillers.


Thanks for the quote.

Makes one really really wonder, "WHAT THE HELL HAPPENED in AAC when home fleet shot a measly 150,000." How many of those ships were Medusa A's and Invictus's? Half last I checked. 42 or 48? GO with 40. ~40x5000 = 200,000 last I checked.

Seems some ret-con happened between the two books and probably even more since then to "narrow" the gap between the heros of light, justice, and all that is good, and the MALIGN...

But since the "control link" problem limitation is a completely made up out of thin air bunch of idiocy anyways, well lets just stop there...
Any snippet or post from RFC is good if not great!
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Re: How many missiles can an Invictus control...
Post by namelessfly   » Tue May 20, 2014 1:53 am

namelessfly

SWM wrote:
runsforcelery wrote:And where the hell are you getting the notion that it has its own wedge? I know it's not from anything I've written, anyway!

Actually, I'm afraid you did. http://infodump.thefifthimperium.com/en ... gton/166/1 says that they have "the same impeller drive which was developed for the Ghost Rider recon drones, but that capability is purely secondary."

But even if it does have that wedge, it is true that normally the wedge is not raised. It is easier to maneuver the Keyhole with tractors so it doesn't have to raise its own wedge and block three-quarters of its view.



And the punch line is that RFC made this post in response to the fecal storm that I provoked with the Apollo for BC(P) idea!
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Re: How many missiles can an Invictus control...
Post by Lord Skimper   » Tue May 20, 2014 2:16 am

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Plus one would want to have an impeller to use a compensator to keep the whole platform from disintegrating due to the 450-500 Gee loads being put on it. No people on board but you don't want it to go poof or to have the fancy gravity transmission tech break while flying around at high Gees for a few hours.

Apollo might have higher gee loads but that is for a few minutes and reception only? Do we know if Apollo is two way?

Mostly if it doesn't have a wedge why would the line art in HoS show it with an impeller ring, although just one. This also helps to figure out the PD numbers. Note it does not have CM's, yet, so they must all be PD.

The keyhole would need a compensator otherwise why would it need be carried inside the ships compensator range while attached to the ship. If the Gee load doesn't affect it, it wouldn't need to be mounted inside the ship. Which would kind of change the whole story line particularly with the BC(P).
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Re: How many missiles can an Invictus control...
Post by lyonheart   » Tue May 20, 2014 6:52 am

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Hi Namelessfly,

I remember running with it after you broached it 7-8 years ago. :D

L


namelessfly wrote:**quote="SWM"**[quote="runsforcelery"]And where the hell are you getting the notion that it has its own wedge? I know it's not from anything I've written, anyway!**/quote**
Actually, I'm afraid you did. http://infodump.thefifthimperium.com/en ... gton/166/1 says that they have "the same impeller drive which was developed for the Ghost Rider recon drones, but that capability is purely secondary."

But even if it does have that wedge, it is true that normally the wedge is not raised. It is easier to maneuver the Keyhole with tractors so it doesn't have to raise its own wedge and block three-quarters of its view.



And the punch line is that RFC made this post in response to the fecal storm that I provoked with the Apollo for BC(P) idea![/quote]
Any snippet or post from RFC is good if not great!
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Re: How many missiles can an Invictus control...
Post by Grashtel   » Tue May 20, 2014 10:29 pm

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Lord Skimper wrote:Plus one would want to have an impeller to use a compensator to keep the whole platform from disintegrating due to the 450-500 Gee loads being put on it. No people on board but you don't want it to go poof or to have the fancy gravity transmission tech break while flying around at high Gees for a few hours.

You mean sorta like how recon drones don't break despite flying around at upwards 5000 gravities for hours at a time? Especially as a compensator only works for accelerations from the wedge that it is connected to and not general ones so having one running while the platform is being towed wouldn't do anything
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Re: How many missiles can an Invictus control...
Post by cralkhi   » Wed May 21, 2014 1:33 am

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Grashtel wrote:
Lord Skimper wrote:Plus one would want to have an impeller to use a compensator to keep the whole platform from disintegrating due to the 450-500 Gee loads being put on it. No people on board but you don't want it to go poof or to have the fancy gravity transmission tech break while flying around at high Gees for a few hours.

You mean sorta like how recon drones don't break despite flying around at upwards 5000 gravities for hours at a time? Especially as a compensator only works for accelerations from the wedge that it is connected to and not general ones so having one running while the platform is being towed wouldn't do anything


Right. Honorverse technology doesn't seem to mind the huge accelerations, it seems to be mostly a people problem.
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Re: How many missiles can an Invictus control...
Post by Lord Skimper   » Wed May 21, 2014 1:37 am

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If the keyhole can be pulled at 500 gees without a problem all day long, why does it need a dock inside the ship compensation field? Why not have an external rack that it docks with. Would solve the vulnerability that the BC(P) ran into.

As for the idea that a keyhole is only 20,000 tons displacement mass, if that where the case they could fit into a CLAC bay. (32000) ton CLAC bay. One might suppose the Keyhole I is 20,000 tons, Keyhole II might be 50,000 tons?

The compensator needs the wedge as noted when Honor was fleeing the Hades or Hell prison planet. Pulling 5 gees with the grav plating on max. And apparently turned 90 degrees. ... No compensator without a wedge.
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Re: How many missiles can an Invictus control...
Post by Joat42   » Wed May 21, 2014 4:50 am

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Lord Skimper wrote:If the keyhole can be pulled at 500 gees without a problem all day long, why does it need a dock inside the ship compensation field? Why not have an external rack that it docks with. Would solve the vulnerability that the BC(P) ran into.


Because it's a soft target?

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Re: How many missiles can an Invictus control...
Post by The E   » Wed May 21, 2014 5:02 am

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Joat42 wrote:Because it's a soft target?


And, as has been mentioned several times in the books, carrying something outside the compensator field will negatively affect your acceleration.
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Re: How many missiles can an Invictus control...
Post by Theemile   » Thu May 22, 2014 4:54 pm

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Lord Skimper wrote:If the keyhole can be pulled at 500 gees without a problem all day long, why does it need a dock inside the ship compensation field? Why not have an external rack that it docks with. Would solve the vulnerability that the BC(P) ran into.

As for the idea that a keyhole is only 20,000 tons displacement mass, if that where the case they could fit into a CLAC bay. (32000) ton CLAC bay. One might suppose the Keyhole I is 20,000 tons, Keyhole II might be 50,000 tons?

The compensator needs the wedge as noted when Honor was fleeing the Hades or Hell prison planet. Pulling 5 gees with the grav plating on max. And apparently turned 90 degrees. ... No compensator without a wedge.



The original Keyhole demonstrator was 20K tons - thefinal version deployed as KHI was in the 50-60K ton range and the KHII Drone is 120Ktons.
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RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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