JohnRoth wrote:That's not precisely correct. The "speed limit" in hyper is set by the ship's particle screens. Military screens let you go up to .8C, civilian screens only let you go to .6C. The unstated assumption here is that it's in clear hyperspace, where the particles are essentially stationary with respect to the ship's direction of motion.
In grave waves, this assumption doesn't hold. Not only are there particle streams that may change the maximum speed depending on whether you're going with or against the flow, the "wind" isn't always at your back. A lot of time you have to tack back and forth to make progress, which is going to slow you down significantly.
All this is spelled out in The World of Honor Harrington. I'm not at all sure how much RFC actually uses this in the various transits we see. IOW, going through a grav wave saves you fuel at the cost of more wear and tear on the captain's and helmsman's nerves. Whether or not it's faster depends on the flows in the specific grav wave.
.6C and .8C are the particle screen limits in n-space.
In hyper, where the particle densities are higher, the corresponding limits are .5C and .6C; merchant and warship respectively. (
The Universe of Honor Harrington doesn't spell that out all that clearly; it just says "The maximum safe velocity in any hyper band remained .6 c". But other books, including SVW, mention the .5 c Merchant ship limit)
But you're right that I'd forgotten about the grab factor on the sails and whether it might have any impact on transit time. We never see it come up in the books, and even 'Universe' says that by 1750 PD (roughly 150 year prior to OBS) "sail tuners had been upgraded to a point which permitted the "grab factor" of a sail to be manipulated with far more sophistication than Dr. Warshawski's original technology had permitted. Indeed, it became possible to create a negative grab factor which, in effect, permitted a starship to sail directly "into the wind," although with a marginally greater danger of sail failure."
It's unclear from that if by 1900 PD there might be any loss of acceleration or speed; in addition to that marginally higher failure rate. It's
also unclear if the other limitation mentioned a few sentences before still exists; the inability to cut perpendicularly across a wave, and the loss of efficiency attempting to "reach" at more than 60°.
But, if there
is a speed impact from going upstream or, if you still can't cut 'across' a wave efficiently, you
would have to factor that into your planned course.
Hmm, crunching some numbers shows that at the highest bands a ship only needs to lose about 16% of it's theoretical top speed in the Theta band before it's just as well off going full speed in the Eta band. So a major "headwind", or detour,
might justify dropping a band. But don't forget that you're penalized 56% of your velocity making that drop and another 52% is lost when you climb back up to the Theta band; so the original delay needs to be a lot bigger than you might think before it justifies a band drop...