Crown Loyalist wrote:Alizon wrote:
2) What is your goal with the Solarians. Are you seeking utter distruction or would you just prefer that they left you alone, or is it something in between. Do you really want to destabilize the League to the extent it disintegrates or are you looking for some other form of end game.
The goal with the Solarians
has to be the death of the Solarian League as a unified polity with a single military and single foreign policy. Full stop.
The Solarian League, if allowed to modernize its military, is at least as big a threat to the Grand Alliance's future independence and survival as Mesa is. The Solarian League is a nation that if it modernizes will without question have the ability to destroy Manticore. It doesn't even need to modernize that much to have that ability with its massive, massive size advantage.
For that reason alone, Manticore cannot now allow it to survive. Manticore survived through the Solarian League's unwillingness to use force to compel it to join before (which was probably a product of the protection it had within the league from Beowulf's ability to veto a declaration of war, its contacts with the Solarian league media through the wormhole, it's control over the financial system, etc).
Now that shots have been fired, Beowulf's withdrawn from the league, and the League's economy is already in shambles, the League has every incentive to crush Manticore to ensure that it cannot use its wormhole to dominate interstellar trade again. If the League manages to recover from this, it must destroy Manticore's independence. And if the League has managed to recover from this, it will have the ability to do so.
Manticore doesn't have a choice. It has a brief window of opportunity here to eliminate an enemy that has the intention to destroy it, and will (if left unchecked) have the capability to destroy it. The League must be smashed and broken and left for dead, Manticore has no other option.
But, that doesn't mean shooting up the League, it means the Harrington plan of breaking the League up into smaller units with their own militaries and foreign policies that individually Manticore can compete with and make deals with. You can't kill the League by blowing it up. That'll just make it more stubborn.
Actually, Manticore has lots of choices. If Oyster Bay hadn't happened they'd have even more, but the options available to them are still staggering especially now that they've been able to draw the Republic into their alliance and probably the Andermani as well.
But you also have some daunting and immediate challenges which are much more pressing that what might happen a decade from now and in order to really make those long range issues relevant, you have to be around in 10 years.
The biggest wrench in everything the Alliance might want to do against the League is the Alignment and a high degree of uncertainty. The Alignment has already shown themselves to be at least as great a threat to the Manticorian Alliance as the Peeps ever were as they did in one blow what decades of planning and fighting by the Star Kingdom's most capable and powerful foe had been unable to achieve.
The uncertainty factor is even greater. Who out there could have done this, where are they, how many are they, what technology are they using? The Alliance really has none of these answers beyond some vague suppositions that may or may not be correct and based on little more than conjecture that happen to fit a certain view of the facts.
You could easily put the entire GA fleet to defense of their most important systems and planets and still not have enough to effectively guard them all against a repeat attack.
You have to take risks, yes. But generally you take those risks in war to defeat your enemy, not to go "push chicks into the pond". If you're going after the League, you are
not going after the people who have proven themselves to be the most clear and present danger to your existence.
I think the answer is that you can't. Until you have a much better idea of what you are facing and what it takes to mount an effective defense against it ... or even know what it is you are fighting, you're going to need to dedicate a LOT of resources to defending yourself.
Exactly how many more OB's would it take to completely cripple the entire alliance. How about a successful strike on Haven or the Andermani homeworlds or both. How much industrial capacity can you afford to have obliterated before you're crippled, before you're economy is a shattered ruin. How many millions or billions of your people can you afford to lose in events similar to the Yawata Strike?
Not many.
The Solly's just sent you their best shot and surrendered a massive fleet without scratching the paint on a single Alliance pinnance.
Which of these in your mind represents the real threat.
I see the Alliance response to the League being far more restrained than the avalance of wallers I've heard most talk about. I see then as being strikes designed to keep the League off balance and keep as much pressure as possible on the Permanent Undersecretaries as possible.
The strikes will be designed to further disrupt commercial traffic, to go after key industrial and political targets in limited strikes designed to disrupt the League and keep the League thinking in defensive terms.
While disrupting SLN fleet units, support facilities and shipyards will undoubtedly happen to demonstrate to the League the fact that the SLN can't protect them, I wouldn't list them as primary targets as they simply pose no realistic threat to you for at least several more years. In fact, it's going to take a good amount of time before SLN units will even be able to mount so much as a credible system defense much less engage in offensive operations.
The point that you're making about the League
eventually becoming a real threat to the Alliance is well taken and yes, if you do not eventually deal with that threat, it will probably deal with you. However I don't believe the League can be your primary goal right now. At best Oyster Bay has currently regulated it to a secondary theatre of operations and moved in way down the immediate priority list.
The priority for the rest of the fleets is going to be to protect their vital infrastructure from this new enemy and expending all possible efforts to locate them, define the nature of the threat, then eliminate it.