crewdude48 wrote:The amazing stealth of GA warships really doesn't mean anything at all against the commerce raiding policy that the SLN is going to be adopting. First, because you can't run your stealth all the time, and why would you run it when you have no idea that there is an enemy out there. Second, because no mater how good the stealth of the GA warships is, the merchies have NONE, and if you know where the merchant ships are, you can tell more or less where the escorts are.
Stealth also includes being less visible without actively running stealth.
Secondly, i wasn´t specifically talking of commerce raiding.
Thirdly, i don´t think you realise what i´m talking about here. It´s like having a wet navy convoy of merchants, you´re attacking with an 19th century battleship with WWII sonar and depth charges, and the defenders of the convoy are 21st century nuclear submarines.
You can´t see them unless you get lucky or they get lazy, they´re much faster than you are and attacking them is going to be difficult.
Fourthly, of course you run with stealth as much as possible whenever there is ANY risk of running into enemies.
And as merchants are slower than military ships, they´re going to be a lot less visible just by keeping speed down to what they escort.
crewdude48 wrote:The GA do have superior sensors, but their best sensor multipliers are the ghost rider drones, which are useless in a grav wave. The GA shipboard sensors are still better than the SLN shipboard sensors, but not by the orders of magnitude that the drones give them.
They don´t need to be orders of magnitude. If they´re 50% better while the ships are less visible, that´s still a drastic difference.
crewdude48 wrote: I don't know how close they will get, probably not all the way to energy range, but defiantly closer than the GA would like.
Not if they´re chasing. Meaning that they need to be lucky to intercept "silently"(without escort noticing them long before they´re in range).
And please, it´s "definitely" not "defiantly", those two words have drastically different meaning(certainly vs obstinate) and should NEVER EVER be mixed up.
crewdude48 wrote:Now, on the griping hand, once they hear that the SLN is going to adopt a commerce raiding strategy, and if they figure out that the only place that the SLN has a good chance is in hyper, they should order all convoys to take a route five to ten per cent longer than a least time course to their destination. This would cause the amount of space that the League needed to search to increase hugely without greatly affecting transport times.
As long as they have unpredictable routes through grav waves, it´s going to be very hard for SLN to do much useful.
And since all this is basic logic, it´s very likely that at least GA is fully or mostly aware of it.
John Roth wrote:They should, in fact, randomize the courses. Otherwise cranking "10% slower" into the astrogation computer is likely to give a lot of ships the same course. And, of course, the commerce raiders can figure that out.
It´s not that simple. Due to the degradation of sensors, even a tiny deviation of course, a deviation that can effectively be up, down, left, right or anything in between.
Remember that it´s hard to intercept merchants in hyper even when they are trying to follow the fastest route, put them a lightminute to the side and you need dozens of ships for each ship you needed to find it before that, just to have a slight chance of still finding it.
The same is true for leaving the origin and approaching the destination. A randomly chosen course there will make it a lot less likely that a commerce raider will be in position to attack.
Very. As the traveltime is barely dependent at all on small distances like entering hyper directly in the target direction, or 90 degree "up", such a thing alone will make it troublesome for raiders to say the least.
The most dangerous time will be when merchants come out of hyper and until they have entered the gravity well, as raiders using sensor drones can attempt interception by using a short hyper move.