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Re: Solly Fleet Advancements | |
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Alizon
Posts: 243
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Just to be clear, I wasn't arguing for frigates as an anti-missile platform. I was arguing that the SLN has a need for small combatants for missions not involving direct combat with GA forces and it has the need for a lot of them.
And just for the record, I actually think the entire fleet capable DD with all of the last technology is the answer to this is pretty narrow. I also think the construction time analysis is narrow as well. I believe it stems from a comparison of what the construction time and cost would be for a Frigate designed to the same standard to the same standards and leading edge technologies as a Destroyer designed for the same work. On the other hand, if you built a small combatant using a hybrid of commercial and military technology, designed it to deal with pirates and frontier threats outside of the combat zones where something less than the very best design will do just fine, I think you could drastically reduce costs and construction times. The best real world examples of this can be found in the massive building during world war II of the Destroyer Escort and Frigate designs of the US and Royal Navies. When compared to Fleet Destroyers designed for screening duties and fleet deployments which could be expected to face front line units of the opposing battle fleets, these vessels were both slow and badly underarmed. Their design often was based at least partially on commercial construction techniques and "off the shelf" parts and which could be built not only in the sophisticated military shipyards but by more humble establishments. None of these DE's were capable or designed for frontline action with the fleet, but they could be built in vast numbers at a reduced price and they could free other front line combat vessels from secondary duties and allow them to be deployed elsewhere. Now, I don't know what the optimum size for such a series of vessels would be, but they would probably be no bigger than a small destroyer because what would determine their size is their function. What size do I need to support adequate capabilities for the mission meshed with the need to build them as quickly as possible. I don't see that the result of this calculation is going to result in anything other than a small combatant much larger than a small destroyer. |
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Re: Honorverse series, the future..? | |
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kzt
Posts: 11360
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It you go to commercial construction and equipment, you can make them as large as you need. A 4-8 mt freighter offers the ability to carry a lot of equipment. There are lots of trade offs for this approach, but it's fast.
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Re: Solly Fleet Advancements | |
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Potato
Posts: 478
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http://infodump.thefifthimperium.com/en ... gton/289/1
So yeah, not seeing how the historical DDE validates frigates. |
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Re: Solly Fleet Advancements | |
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SWM
Posts: 5928
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If that's what you want to promote frigates for, forget it. Potato posted the relevant infodump from David Weber. And don't bother arguing that David was only talking about Manticore and Haven--his arguments apply just as well to the Solarian League. Frigates simply cannot carry out the kinds of missions you are talking about. They don't have enough missile capacity, endurance, or general capability. David has stated it quite clearly--frigates are not useful in those missions. In addition, I still say that Solarian League already has enough small ships to handle those missions, as long as they aren't trying to use them in offensive operations against the Grand Alliance (and the text has already told us they aren't). --------------------------------------------
Librarian: The Original Search Engine |
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Re: Solly Fleet Advancements | |
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Alizon
Posts: 243
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Well apparently I wasn't clear enough. It is not my intention to argue specifically for "frigates". What I am saying is that the SLN has a need for large numbers of small combatants which are NOT top of the line large fleet destroyers. I've seen the info-dump information and to a degree I agree with it. However, like most analysis it is limited to the scope that it addresses. In this case a comparrision is being made between the later classes of US DE's similar to the Rudderow class and comparing them to fleet destroyers from the early part of World War II. What he doesn't mention is that the later US DE's were fairly advanced warships with capabilities more closely compatible with fleet duty than UK or earlier US designs. Fleet destroyers carried 5 5in DP guns, 40 and 20 mm AA guns as well as several banks of torpedo tubes and had speeds in excess of 30 knts. Later US DE's were armed with 2 5in DP guns, 40mm and 20mm AA guns and torpedo tubes and had a stop speed of approximately 24 knots and were comparable in size to pre-war DD designs. Other types of DE and FG's were armed with one or two 3in DP guns, a few carried 40mm AA but most settled from 20mm guns, they typically carried no torpedo tubes and were capable of speeds of between 16 and 18knts. The weakest of these and one of the more numerous types were the Flower class which were based on a modified merchant design typically carried a single 3in DP gun, light AA armament and had a top speed of 16knts. What the infodump does is largely compare the costs and qualities of the most sophisticated, largest and most expensive DE to that of a pre-war US DD and makes the case that the costs and construction times of these makes the DE class not worth building when you can get a better deal when compared to building a real fleet destroyer with all the bells and whistles. In other words, the infodump makes a comparison between the two classes of vessels at their closest point of convergence, cost and build times. The infodump doesn't compare qualities to contemporaries such as the Rudderow to a late model DD like the Gearing class nor does it attempt to make a comparison from the pre-war DD to the typical DE/FG or the most economical and easiest to build FG. This doesn't mean the infodump is inaccurate, only that it's limited to the vessel types actually compared. Had the comparison been made between pre-war US DD's to the lower end of the DE/FG range or had mid-war designs been compared to typical FG/DE designs the comparison could have been possibly have been spread over the entire group comparisons, but it doesn't. What it does show is that a FG designed to military specifications and carrying the best armament fit reasonable to it's hull costs about 80% as much and takes about 80% of the time to build as a small DD with somewhat better capabilities. Beyond that, the further you move from the facts of the comparison, the more it begins to break down. Unfortunately, at least in my opinion, the infodump analysis is taken as gospel to applied to any and all situations regardless of whether the facts are the same or not. In this case, the comparison that I am attempting to make is much closer to that of the Fowler class FG compared to the Gearing class DD where the facts are much different and where the infodump analysis has it's least degree of relevancy. As such I don't accept as proof positive that the infodump is even reasonably describing the information much less that it represents compelling evidence. The second point you're made in this argument is that in your opinion the SLN has plenty of small warships capable of simultaneously replacing all of the Frontier fleet vessels that are going commerce raiding as well as dealing with all the various stresses which, as has been described in this thread, are trying to pull it apart. If so, I'd be interested in knowing where you think all of these vessels are reasonably going to be obtained from. What it seems like to me is that the vast majority of these vessels are going to be heading off to either attack commerce or operating with Battle fleet as the SLN gears up to attempt to take on the GA. So what you seem to be left with is probably a sprinkling of light units left over that neither Frontier Fleet nor Battle Fleet feel are capable enough for front line action trying to keep order throughout the length and breadth of the entire League and it's frontier. You are going to need something to supplement those skeleton forces left behind. Where are you going to get them from? |
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Re: Solly Fleet Advancements | |
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Weird Harold
Posts: 4478
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Perhaps, since Cauldron of Ghosts is past spoiler limits, exposition from there will help:
There is more explanation about the role of Frigates and the economics of bigger ships that follows that opening. .
. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
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Re: Solly Fleet Advancements | |
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Castenea
Posts: 671
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Yes the SLN is going to be desperately short of light combatants, but much like a long dead arguments sbout DNs vs. SDs, do you have a current design to start building. Unless you are taking extreme short cuts, you will get new Ramparts or War harvests out of the yards before you can even start your new FGs. Those designs may not be that wonderful, but they are designs for which a current production of parts and plans exist. Designing a new ship is going to take months, possibly years with the corruption in the solly bureaucracy, and this applies to all new designs. |
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Re: Solly Fleet Advancements | |
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Whitecold
Posts: 173
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Knowing that the poor dead horse is about to be flogged even more, what kind of frontier threats are you imagining?
Number one source of potential enemies would be rouge FF units, or FF ships that have been captured/sold and ended up in the wrong hands. Even Silesian pirates got their hands on warships, forcing the RMN to switch from FGs to DDs and CLs quite some time ago. With the SL in the process of breaking up, ships getting 'lost' only gets easier. So if your rear areas should be secure, you need a real warship to do so. Also if you have time to build new ships, build combat capable ones, and use the ones they replace as rear area guard. |
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Re: Solly Fleet Advancements | |
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Alizon
Posts: 243
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Good questions. Alright, where would I start with a small combatant design and I think it's important to point out that a Frigate design isn't necessarily the answer. Well the first thing is that in the very short term, you don't have a choice but to build what you're already building. What you do is you probably choose the smallest least capable DD design still in production or which you can easily put back into production and you use that as a stop-gap because in the short term, that's going to be the best you can do. Next I would look toward a civilian design that I could modify for military service. At this point I'm not talking about any large bulk carriers but a much smaller design, probably something designed for high speed cargo or courier service that I can easily mass produce and add some milspec features to in order to make it a viable warship for these purposes. The other avenue I could take would be to look at an existing military design, something in the small destroyer range and then see what I could strip off of it or remove from it in order to create a design that meets the requirements. Personally, I think starting form a civilian design standpoint and adding to it is more likely to achieve the best early results but I could be mistaken. As to the second question about what I expect these vessels to be used for, well that one is actually fairly simple. The border region is strewn with any number of planets which have been absorbed by the OFS or are in the process of having this done. There are also any number of worlds in this environment which could be very aggressive without the OFS and their fleet units to either guide them or restrain them. With the withdraw of most of FF units from this region both the guiding and controlling influence that OFS provided will be removed and this will provide opportunity for a significant degree of chaos to erupt all along the border regions with a substantial leak over into League space. If you don't have FF units keeping things under control, you really don't need much to turn pirate, all you need is something that can shoot and has somewhat better sensors and acceleration than your typical merchant. As a matter of fact, the deeper you drive into League space, the more likely it is to find rich pickings with out adequate commerce protection. Without the presence of OFS and it's fleet units keeping a lid on things individual systems will take matters into their own hands and more and more systems will begin to slip from the League's grasp and influence. As raids from the frontier into League space become more frequent, there will be increased calls for patrols and escorts for merchant traffic and essential communications and commerce, calls for help and stability which will require ships which the SLN does not have to spare. In fact, the Alignment is pretty much counting on this amongst other things to happen to create the chaos which is the next major stage in it's plan. Now, these small combatants are not major warships. They are in fact closer to the definition of a "gunboat" as it applied during the 19th and early 20th century. The can "show the flag" on many systems and they can respond to a number of threats likely to be generated in these areas. Now, if you have a raider which has their hands are real even if outdated DD's, CL's etc such as you might have seen in Silesia, then these vessels aren't sufficient to meet that threat. What they can do, however, is allow the real SLN warships which are still in these regions, to concentrate on the heavier threats that these "hybrid" combatants can not handle, and leave the less demanding, but still vitally important, tasks to the new small combatant forces. |
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Re: Solly Fleet Advancements | |
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Duckk
Posts: 4201
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My god, it's like with Cheopis all over again. David not only says no, but emphatically, no holds barred no, yet some people can't get the hint. David has spent a whole novella's worth of words has been dissecting the idea of frigates reemerging. They are not coming back.
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Shields at 50%, taunting at 100%! - Tom Pope |
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