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Hyperspace Combat and the Solarian Leauge Navy

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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by kzt   » Tue May 06, 2014 11:39 pm

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No, he had Capharacts. SD tubes can fire the CA/BC sized missiles, CA/BC sized tubes can fire the DD/CL sized ones, the SD sized ones need pods.

They where what allowed the SLN to do any damage to the RMN fleet, as they were well out of SDM range IIRC.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by Jonathan_S   » Wed May 07, 2014 12:16 am

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Alizon wrote:Well, there are all sorts of counter moves that GA forces could and probably would employ against this tactic. But the real question is, would they. If I were the GA commander the last thing I would expect to find is an entire SLN fleet lying in wait for me in hyper. Chances are that in such a case I'm going to value keeping all my ships near me so that if something weird does happen we're all, or as much as possible, in mutual support distance of each other.
Not sure why it would be the last thing you'd expect. Attempting to use hyperspace or grav waves to offset the GA missile advantage was one of the first things that occurred to me when reading those books and it was brought up here even earlier.

Yes you may consider it a desperation tactic, or unlikely, but the Admiralty and even your own officer's skull sessions talking about how screwed Battle Fleet is, and what they might try, should have come up with it as a possible tactic at least as quickly.

In this instance I park the fleet in either a lower or higher hyperband than I suspect you are using. I map out where my fleet is positioned in relation to the band I think you'll use so I have a very good idea of where I'll be when I translate either up or down. I then station light units in the area I expect you to move through and if they see your fleet move through that volume of space they translate into the band that my fleet is in and the fleet translates into the band you are in, hopefully in up close and personal rang
Possibly, but you're only going to get at best a brief chance to engage.

Dropping a hyper band removes most of your velocity so you're going to be at a near standstill compared to your target (which is presumably hauling along at 0.5 or 0.6 c depending on the quality of its particle shielding).

Jumping up might work better; but we don't know if the 0.3 c limit on leaving n-space also applies to jumping up a hyper band -- if it does then again you're at a significant speed disadvantage.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by n7axw   » Wed May 07, 2014 1:00 am

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Alizon wrote:
SYED wrote:DO we know much about their energy weapons? We know they still use projectiles in their point defence. Manticore heavily uses grasers over lasers, but the solly might just have lasers. Also, dont forget, the manites have epic ECM systems to help hide and protect themselves.


Actually, I believe we do. It's noted that some of the most ancient SD's in the reserve fleet which comprises several thousand SD's some of which haven't been in commission in centuries do use autocannon point defense systems, but these haven't been used in hundreds of years by SLN regular forces.

You can also get a pretty decent overview of the SLN Vega class SD's from the battle of Talbot which should be representative of current SLN SD design and I believe that section gives some information on energy beam armament which includes Grasers.

I think it's important to remember that SLN forces are not obsolescent hunks of steel anywhere else in the galaxy other than in the Haven Sector. The technology used by active SLN units is probably at least equivalent or most likely somewhat better than that used by Manticore and the Peeps during much of their first conflict (which started in "A Short Victorious War"). It's really only when facing fleets at long range armed with MDM's and superior missile fire control that the SLN becomes hopelessly outclassed.

As such, SLN SD's are designed to use missiles during the early phases of an engagement to soften up and hopefully disable the sidewalls of enemy Wallers, maybe even damage a few. The primary weapon of decision during this time was the Grasers of the Wall of Battle. SLN ships are still constructed for that form of combat and their officers and crews are trained for it.

On the other hand GA vessels are designed for a new form of combat where the long range MDM with powerful laser heads are the weapons of decision. Fleets rare come within energy beam of each other (read never)and in which grasers more commonly used to fend of LAC attacks than other Ships of the Wall.

In creating these new missile optimized vessels, there have undoubtedly been some design compromises to optimize the vessels for missile combat which probably have impacted the number and type of energy weapons mounted. It's also likely that the optimal arrangement of armored protection to guard against hundreds of laserheads attacking from all angles is also subtly different from the optimal arrangement for defending against capital ship Grasers at short range so while such vessels still need to be incredibly tough, it's quite possible that there could be some weaknesses in their protective scheme when confronted with a different type of attack than they were optimized to repel.

That isn't to say that an Invictus class SD isn't a fearsome opponent at any range, but it is also fair to say that her energy weapon capabilies and training in close range combat, even her protective scheme for close range energy combant are the weakest points of her design and the combat evolution her crews and officers are least familiar with. On the other hand, SLN ships and crews are designed and trained for exactly this form of combat which means that it is in this kind of engagement that SLN forces most closely approach or possibly exceed Manticorian capabilities.

Republican vessels are probably have even more pronounced problems with this threat environment. In order to attempt to remain effective against RMN vessels, modern Republican designs have been ruthlessly optimized to create vessels fully optimize for pod laying long range combat. Chances are most of their energy weaponry is optimized for engaging the only combatants which would reasonably approach within energy weapons range, Manticorian LAC's. Grasers and Lasers optimized for this role will probably be more numerous and smaller with faster tracking and engagement capabilities than those designed to punch through the sidewalls and armor of Wallers. This is great for LAC's not so good if you actually have to face off against a SLN Waller at close range. Now, Republican designs may still retain some massive ship killers just in case, but it also wouldn't surprise me if their SD designs were almost entirely equipped with these smaller more flexible mounts. This could pose a serious problem for any Republican SD forced into this sort of close range combat.

Andermani vessels probably haven't been optimized to the same extent simply because they haven't needed to be. Yes, they've been involved in the Haven wars but not as extensively or for as long. Chances are there are enough old salts who grew up with Grasers and Lasers to maintain a more balanced approach to their designs.

Of course, non-podlaying vessels in the reserves of the GA are are, like SLN SD's, designed for this form of combat so such vessels, if any are deployed in front line fleet formations (which they probably won't be, at least initially) will be better equipped to deal with this form of combat and will almost certainly be superior, ship for ship, than anything the SLN can throw at them.


This is just a guess. But I suspect that a Scientist class SD is probably the equivalent of an older Sphinx class. By the beginning of the first war with Haven, the Gryphons were the cutting edge for Manticore. We know that Technodyne was selling tech to Haven to keep Peeps within shouting distance of RMN. They never do catch Manties, so one wonders just how advanced pre-Buttercup Solly Tech actually was. Of course, they would have been selling Haven the export version had the transactions been completely above board. But they weren't completely legal given the embargo to which the Sollies assented to keep their junction fees from going through the roof. What that might mean is that those tech transfers would have included tech considerably better than normal League policy would have allowed, but still not on a par with Manticore's latest.

One comment about Stealth. Manty LACs are very capable. Against Solly sensors, Shrikes can probably get close enough to Solly BCs to hand the BCs their heads.

Don
When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by Weird Harold   » Wed May 07, 2014 1:12 am

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n7axw wrote:We know that Technodyne was selling tech to Haven to keep Peeps within shouting distance of RMN. They never do catch Manties, so one wonders just how advanced pre-Buttercup Solly Tech actually was. Of course, they would have been selling Haven the export version had the transactions been completely above board. But they weren't completely legal given the embargo to which the Sollies assented to keep their junction fees from going through the roof. What that might mean is that those tech transfers would have included tech considerably better than normal League policy would have allowed, but still not on a par with Manticore's latest.


Another point to consider: Solarian civilian tech is apparently more advanced than SLN tech. I believe it was Adm Gold Peak's techs who reported that SLN encryption wasn't as good as some solarian merchant codes they'd encountered.

Also, regarding Technodyne Industries of Yildin (TIY) they have a known connection to MAlign schemes and tech. How much of what they sold Haven as "Sollie Tech" was actually "MAlign Tech."
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by kzt   » Wed May 07, 2014 1:30 am

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IIRC, a Technodyne exec served on the corporate board that runs Mesa, as the Technodyne rep. So it's hardly a secret that Technodyne and Mesa are closely tied.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by Weird Harold   » Wed May 07, 2014 2:16 am

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kzt wrote:IIRC, a Technodyne exec served on the corporate board that runs Mesa, as the Technodyne rep. So it's hardly a secret that Technodyne and Mesa are closely tied.


So where was the "Sollie Tech" provided to Haven by TIY coming from? The League or Mesa?
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by kzt   » Wed May 07, 2014 2:22 am

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Weird Harold wrote:So where was the "Sollie Tech" provided to Haven by TIY coming from? The League or Mesa?

You'll have to get someone with access to David's background notes to answer that. Good luck with that, at least before the SL/MA book comes out.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by Weird Harold   » Wed May 07, 2014 3:12 am

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kzt wrote:
Weird Harold wrote:So where was the "Sollie Tech" provided to Haven by TIY coming from? The League or Mesa?

You'll have to get someone with access to David's background notes to answer that. Good luck with that, at least before the SL/MA book comes out.


Iwas trying to make the point that what TIY provided Haven probably isn't indicative of what level the SLN employs.

The more this is discussed, the less impressed with SLN tech levels. I think it is possible, even probable, that the PRN as of OBS was better than the SLN of 1920 PD; both tactically and technologically.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by The E   » Wed May 07, 2014 3:34 am

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Weird Harold wrote:The more this is discussed, the less impressed with SLN tech levels. I think it is possible, even probable, that the PRN as of OBS was better than the SLN of 1920 PD; both tactically and technologically.


That's highly likely. The PRN, at the time of OBS, had a solid core of combat-experienced officers that had fought everything from single-ship engagements to fleet actions; while the war against Manticore was going to be on a very different scale than previous operations, noone on the PRN side was actually worried all that much about the PRN's ability to handle it.

And yeah, I can certainly see Technodyne or other companies selling their prototypes to the PRN that they weren't able to sell to the SLN; as a result, the tech that the PRN got may have been quite a bit better than what was available to the SLN at the time. This would also make sense if we assume that those tech transfers were instigated (or at least encouraged) by the Alignment, given the original plan of having Haven take out Manticore in preparation for the collapse of the League, giving Haven an edge over the SEM and the League would be a good idea.
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Re: Hyperspace Combat and the Solarian Leauge Navy
Post by Grashtel   » Wed May 07, 2014 4:13 am

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Jonathan_S wrote:Jumping up might work better; but we don't know if the 0.3 c limit on leaving n-space also applies to jumping up a hyper band -- if it does then again you're at a significant speed disadvantage.

I'm pretty sure that was an infodump that mentioned the 0.3c limit only applying to the initial transition into hyperspace and not transitions within hyperspace. OTOH the velocity bleed off still applies for upward transitions and is no better (and I think worse).
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