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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by kzt » Tue May 06, 2014 11:39 pm | |
kzt
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No, he had Capharacts. SD tubes can fire the CA/BC sized missiles, CA/BC sized tubes can fire the DD/CL sized ones, the SD sized ones need pods.
They where what allowed the SLN to do any damage to the RMN fleet, as they were well out of SDM range IIRC. |
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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by Jonathan_S » Wed May 07, 2014 12:16 am | |
Jonathan_S
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Not sure why it would be the last thing you'd expect. Attempting to use hyperspace or grav waves to offset the GA missile advantage was one of the first things that occurred to me when reading those books and it was brought up here even earlier. Yes you may consider it a desperation tactic, or unlikely, but the Admiralty and even your own officer's skull sessions talking about how screwed Battle Fleet is, and what they might try, should have come up with it as a possible tactic at least as quickly. Possibly, but you're only going to get at best a brief chance to engage. Dropping a hyper band removes most of your velocity so you're going to be at a near standstill compared to your target (which is presumably hauling along at 0.5 or 0.6 c depending on the quality of its particle shielding). Jumping up might work better; but we don't know if the 0.3 c limit on leaving n-space also applies to jumping up a hyper band -- if it does then again you're at a significant speed disadvantage. |
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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by n7axw » Wed May 07, 2014 1:00 am | |
n7axw
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This is just a guess. But I suspect that a Scientist class SD is probably the equivalent of an older Sphinx class. By the beginning of the first war with Haven, the Gryphons were the cutting edge for Manticore. We know that Technodyne was selling tech to Haven to keep Peeps within shouting distance of RMN. They never do catch Manties, so one wonders just how advanced pre-Buttercup Solly Tech actually was. Of course, they would have been selling Haven the export version had the transactions been completely above board. But they weren't completely legal given the embargo to which the Sollies assented to keep their junction fees from going through the roof. What that might mean is that those tech transfers would have included tech considerably better than normal League policy would have allowed, but still not on a par with Manticore's latest. One comment about Stealth. Manty LACs are very capable. Against Solly sensors, Shrikes can probably get close enough to Solly BCs to hand the BCs their heads. Don When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by Weird Harold » Wed May 07, 2014 1:12 am | |
Weird Harold
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Another point to consider: Solarian civilian tech is apparently more advanced than SLN tech. I believe it was Adm Gold Peak's techs who reported that SLN encryption wasn't as good as some solarian merchant codes they'd encountered. Also, regarding Technodyne Industries of Yildin (TIY) they have a known connection to MAlign schemes and tech. How much of what they sold Haven as "Sollie Tech" was actually "MAlign Tech." .
. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by kzt » Wed May 07, 2014 1:30 am | |
kzt
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IIRC, a Technodyne exec served on the corporate board that runs Mesa, as the Technodyne rep. So it's hardly a secret that Technodyne and Mesa are closely tied.
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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by Weird Harold » Wed May 07, 2014 2:16 am | |
Weird Harold
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So where was the "Sollie Tech" provided to Haven by TIY coming from? The League or Mesa? .
. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by kzt » Wed May 07, 2014 2:22 am | |
kzt
Posts: 11360
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You'll have to get someone with access to David's background notes to answer that. Good luck with that, at least before the SL/MA book comes out. |
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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by Weird Harold » Wed May 07, 2014 3:12 am | |
Weird Harold
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Iwas trying to make the point that what TIY provided Haven probably isn't indicative of what level the SLN employs. The more this is discussed, the less impressed with SLN tech levels. I think it is possible, even probable, that the PRN as of OBS was better than the SLN of 1920 PD; both tactically and technologically. .
. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by The E » Wed May 07, 2014 3:34 am | |
The E
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That's highly likely. The PRN, at the time of OBS, had a solid core of combat-experienced officers that had fought everything from single-ship engagements to fleet actions; while the war against Manticore was going to be on a very different scale than previous operations, noone on the PRN side was actually worried all that much about the PRN's ability to handle it. And yeah, I can certainly see Technodyne or other companies selling their prototypes to the PRN that they weren't able to sell to the SLN; as a result, the tech that the PRN got may have been quite a bit better than what was available to the SLN at the time. This would also make sense if we assume that those tech transfers were instigated (or at least encouraged) by the Alignment, given the original plan of having Haven take out Manticore in preparation for the collapse of the League, giving Haven an edge over the SEM and the League would be a good idea. |
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Re: Hyperspace Combat and the Solarian Leauge Navy | |
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by Grashtel » Wed May 07, 2014 4:13 am | |
Grashtel
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I'm pretty sure that was an infodump that mentioned the 0.3c limit only applying to the initial transition into hyperspace and not transitions within hyperspace. OTOH the velocity bleed off still applies for upward transitions and is no better (and I think worse). |
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