And calling for surrender lets you keep pushing the (actually correct) narrative that Manticore doesn't want this war; that they're being forced to defend themselves and their allies against repeated (stupid) unwarranted SLN aggression.n7axw wrote:I tend to be in the no surrender camp myself. Part of what we have been dealing with is the League's almost absolute belief that it can call the tune without paying the fiddler or to phrase it another way, to insist that someone else pay the fiddler. Mandarins sending out a fleet to Beowulf is more of the same.
There is another side to it, however. Jonathan is right to point out that there is a political vector to this. I think that the loss of another fleet providing a further stimulus to break up of League rather than providing a rallying point.
But still if calling upon the other side to surrender can be done without endangering one's self tacticly, there probably is political advantage in not gaining a reputation for being TOO murderous.
Don
Which should make it easier for their diplomats to convince League members that the Grand Alliance would love to sign a non-aggression pact, or even provide some short to medium term defensive support for worlds that broke free of the bloated, corrupt, and increasingly incompetent League government and it's insane and irrational Bureaucracy.
But I also agree with Hutch (and alluded to it previously). It depends on the tactical situation. As beneficial as the moral, PR, and diplomatic win might be for forcing a surrender, or at least giving them the chance; it's not worth risking your own ships, personnel, or mission. If you get crowded/rushed and there isn't time to safely demand surrender then, yes, blow them away immediately.