Yow wrote:Dca wrote:One thing that confuses me is the distinction between offensive and defensive components. The Lasers ship area apparently addresses both point defense / grasers and missile laser heads; the sidewall upgrades claim to affect missiles' ability to degrade enemy sidewalls. I'd expected both of those functions to apply in the Weapons section. Given the typos and such in descriptive text (shield buster description?) I'm left wondering exactly what the effect of these upgrades is. One thing that might help is clearer (numerical) indication of the change, e.g. +16 damage to sidewalls.
Speaking of sidewalls, I saw a couple quick visualizations of the honeycomb pattern blocking missiles early, but now I see no effect of my sidewalls at all. My ship got pretty beat up before I got the hang of it, so they might just be gone. Can't tell.
I don't think these ships have offensive lasers or grasers. Its all point defense lasers so far… The side wall upgrades are to degrade the enemy's sidewall penetration ability of your ship. When you scroll through the ship, the tab on the right gives you an inventory of what is possible for each section. They don't give you a numerical indication with the item but you will see the meters change as you improve your ship. The green with numbers is your ships overall health I think and the blue bars are your sidewall defenses.
My point was that I don't understand the logic of a missile upgrade (to do more damage to an enemy ship component) being applied not in the ship's Weapons section but in the Lasers/Sidewalls/etc. section.