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New Manty ship ideas.

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Re: New Manty ship ideas.
Post by SWM   » Mon Apr 07, 2014 8:28 am

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I know you have now read RFC's response, so this is mostly irrelevant, but there is an important mistake here:
Rakhmamort wrote:
crewdude48 wrote:If the damage was enough to take out only most of the sidewalls the ETs are, again, useless. Capitol ships have multiple generators in each broadside, and they can be adjusted to cover more space. If they have even a single sidewall generator running at only partial levels, and manage to get a sidewall up at 2%, the ETs are useless. The graser can punch through that sidewall and do damage to the hull of the ship. The graser can continue to take out weapons and drive nodes while the ETs can't do anything.


And how long does it take to reconfigure the sidewall generators to cover the exposed area again?

Zero time. I believe David has said elsewhere that sidewall generators reinforce each other. When one generator goes down, you don't lose a section of sidewall--instead, the entire sidewall gets weaker. To use energy torpedoes, the target has to have no working sidewall at all on the exposed side.
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Re: New Manty ship ideas.
Post by Jonathan_S   » Mon Apr 07, 2014 10:51 am

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Rakhmamort wrote:You cannot herd a tank using a handgun unless the driver's hatch is open and you are bouncing the bullet ricochet into his compartment. All hatch closed = bow and stern walls up = ship not accelerating = ship easier target for your squadron mates. A ship accelerating always has 2 'hatches' open you can use to fire harrasing fire into if you've got the angle to get some in and if you've got unlimited ammo.
Just FYI you can't actually have both a full bow and full stern wall raised simultaneously (I believe that was mentioned in EoH when describing the Ferrets and their new stern wall). So you can't fully "close the hatches"

But even one full bow/stern wall up means they can't accelerate, so that part of your point still stands; just wanted to remind you of the stated limits of bow/stern walls.


Now you can put up a full bow wall plus a stern buckler; but that leaves lots of vulnerable angles from the rear. (Or vis a versa with the buckler up front; but given wedge geometry that increases the total vulnerable angles. Might still be worth it through if the missile fire is coming from roughly astern)
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Re: New Manty ship ideas.
Post by Rakhmamort   » Mon Apr 07, 2014 11:04 am

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point moot since DW already said ET and graser wont fit in a LAC
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Re: New Manty ship ideas.
Post by hairbear541   » Mon Apr 07, 2014 11:24 am

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I believe Mr. Weber has already addressed this concept in one of his other series, where there are Monitors and Supermonitors. Classes larger than Superdreadnoughts; wherein you have organic support. In the Honorverse case this would be LAC's ,FF, &DD's.
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Re: New Manty ship ideas.
Post by drothgery   » Mon Apr 07, 2014 12:54 pm

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Jonathan_S wrote:Just FYI you can't actually have both a full bow and full stern wall raised simultaneously (I believe that was mentioned in EoH when describing the Ferrets and their new stern wall). So you can't fully "close the hatches"
You can't on a Ferret. IIRC, it wasn't clear from context whether that was due to LAC power limits (and so you can on hyper-capable warship with a bow/stern wall) or wedge physics.
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Re: New Manty ship ideas.
Post by Potato   » Mon Apr 07, 2014 1:04 pm

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On the contrary, it was completely unambiguous in the text:

Accordingly, BuShips had used the last scraps of the internal volume freed by removing the graser to shoehorn in an additional sidewall generator. Just as powerful as the new "bow-wall" that closed off and protected the front of a Shrike's wedge as it bored into energy range, the Ferret's "sternwall" closed off the rear of the wedge. Power requirements and the physics of the wedge meant only one aspect, bow or stern, could be closed at any given moment, but it gave a Ferret's skipper a much more flexible choice of breakaway vectors.
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Re: New Manty ship ideas.
Post by hairbear541   » Tue Apr 08, 2014 12:07 pm

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Concerning the need for LAC Carriers I see several solutions to this problem:
(1) one out of every ten SDP constructed convert one into a CVB(Fleet Fast Battle Carrier)while still on the ways:6000000 to 8500000 tn range.
(2)BuShips still has plans for DN class vessels, redesign and build CVA(Fleet Fast Heavy Carrier) which was the predominate US carrier of WW2:4000000 to 6000000 tn range.
(3)CVL(Fleet Fast Light Carrier)2500000 to 4000000 tn range; for raiding forces and assault force support.
(4)CVE(Fleet Fast Escort Carrier)1000000 to 2500000 tn range; convoy escort and assault force support.
Concerning Planetary Assault Forces transportation; as the Minotaur and Hydra class CLACs are replaced by newer classes convert to LPH type like the USN did with it's CVE's,CVL's and CVA's till new purpose built assault ships can be built.
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Re: New Manty ship ideas.
Post by SWM   » Tue Apr 08, 2014 12:11 pm

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hairbear541 wrote:Concerning the need for LAC Carriers I see several solutions to this problem:
(1) one out of every ten SDP constructed convert one into a CVB(Fleet Fast Battle Carrier)while still on the ways:6000000 to 8500000 tn range.
(2)BuShips still has plans for DN class vessels, redesign and build CVA(Fleet Fast Heavy Carrier) which was the predominate US carrier of WW2:4000000 to 6000000 tn range.
(3)CVL(Fleet Fast Light Carrier)2500000 to 4000000 tn range; for raiding forces and assault force support.
(4)CVE(Fleet Fast Escort Carrier)1000000 to 2500000 tn range; convoy escort and assault force support.
Concerning Planetary Assault Forces transportation; as the Minotaur and Hydra class CLACs are replaced by newer classes convert to LPH type like the USN did with it's CVE's,CVL's and CVA's till new purpose built assault ships can be built.
hairbear

What exactly do you mean by a "need for LAC Carriers"? What problem are your new designs supposed to solve better than the existing CLAC designs?

Regarding Escort Carriers, you may want to consider David's response at http://infodump.thefifthimperium.com/en ... ngton/73/1.
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Re: New Manty ship ideas.
Post by Potato   » Tue Apr 08, 2014 12:14 pm

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Re: New Manty ship ideas.
Post by Lord Skimper   » Tue Apr 08, 2014 2:57 pm

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Jonathan_S wrote:
Rakhmamort wrote:You cannot herd a tank using a handgun unless the driver's hatch is open and you are bouncing the bullet ricochet into his compartment. All hatch closed = bow and stern walls up = ship not accelerating = ship easier target for your squadron mates. A ship accelerating always has 2 'hatches' open you can use to fire harrasing fire into if you've got the angle to get some in and if you've got unlimited ammo.
Just FYI you can't actually have both a full bow and full stern wall raised simultaneously (I believe that was mentioned in EoH when describing the Ferrets and their new stern wall). So you can't fully "close the hatches"

But even one full bow/stern wall up means they can't accelerate, so that part of your point still stands; just wanted to remind you of the stated limits of bow/stern walls.


Now you can put up a full bow wall plus a stern buckler; but that leaves lots of vulnerable angles from the rear. (Or vis a versa with the buckler up front; but given wedge geometry that increases the total vulnerable angles. Might still be worth it through if the missile fire is coming from roughly astern)


Bucklers are not full walls and while not perfect protection you can move at full speed while using them. See Saganami C in HoS.
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