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Re: Light bulb Captured Solly fleet | |
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by Lord Skimper » Thu Apr 03, 2014 7:38 pm | |
Lord Skimper
Posts: 1736
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Numbers.
Raging justice 130+ Solly SD's were taken. 70+ of which where damaged Talbot around 70 SD 32 BC plus about 12 more. 30 CL from Raging Justice. 48 DD plus say 12-24 more, 60-72 total. All of the lesser craft would serve verge or Silesia quite nicely. Add in 100+ Manty BC 200 Manty SD Gryphon Sphinx's. 100'sof CA, CLand DD. Giving 6-12 DD to each verge system would make them happy and get rid of them. The CL likewise. The BC could be used in backwater areas if need be. The SD dismantled and parts used sold or .... ________________________________________
Just don't ask what is in the protein bars. |
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Re: Light bulb Captured Solly fleet | |
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by Rakhmamort » Thu Apr 03, 2014 10:39 pm | |
Rakhmamort
Posts: 327
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It is not manpower efficient to put them back into service. They need too much crew. There is already a dearth in the number of space skilled people due to the rebuilding efforts after the Alignment attack. Where would you find the crew to man all those manpower hungry vessels? Why use the solly SDs if you are going to spend that much manpower to crew a ship. Just activate the newer pre-pod ships that are mothballed. |
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Re: Light bulb Captured Solly fleet | |
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by charlie » Fri Apr 04, 2014 8:43 pm | |
charlie
Posts: 40
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Considering that they are not really upgradeable as warships either scrap for recyclable materials or striped of their drives and weapon systems they might make useful habitats. Lots of life support and birthing space, good facilities. Might be good housing for the people rebuilding the rest of the system infrastructure.
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Re: Light bulb Captured Solly fleet | |
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by smr » Sat Apr 05, 2014 1:43 am | |
smr
Posts: 1522
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Shame on some of our fellow forum junkies for being internet trolls. All I did was suggest that the GA should look for the next Erewhon, Manticore, or Grayson star systems to donate some SD's for some systems to be able to eventually grow their own space industries. By learning to refurbish these SD's, a star system can learn and cut their teeth on this type of project. Grayson proved that a star system does not need these huge space stations to build or refurbish these type of ships. When refurbishing a captured Sollie SD, a star system would try to automate many functions and positions during the refit process.
I grant the critics that these warships are outdated and are not SD podnaughts. My thoughts were to build these ships with off-bore fire capabilities and seeing what type of MDM missles these warships could fire. Could they fire a 2 stage MDM? What I'm attempting to do is think outside the box and make a use for the Sollie captured ships. |
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Re: Light bulb Captured Solly fleet | |
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by Dafmeister » Sat Apr 05, 2014 7:24 am | |
Dafmeister
Posts: 754
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I think everyone understands that you're making an honest effort to find a use for the captured SLN units. I''m sorry if some of the responses seemed harsh; a lot of people on here can be a bit robust when expressing opinions (me included). The problem is that this question has been argued over again and again, with input from RFC on at least one occasion, and the conclusion has always been that these ships aren't worth using as anything other than raw materials or novelty paperweights. Refitting a Solarian superdreadnought in the manner you describe would require the same yard capability as would be required to construct a new SD. The time and expense to do so wouldn't be much less in a Manticoran, Grayson or Havenite yard that has experience in SD construction - in a Verge system, assuming there was one with a superdreadnought yard in the first place, would take even longer and cost even more. |
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Re: Light bulb Captured Solly fleet | |
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by Rakhmamort » Mon Apr 07, 2014 1:36 am | |
Rakhmamort
Posts: 327
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As weapons platforms, they are useless in the current generation battlefield. If you use them as such, you'd just be putting a lot of people's lives at risk. If you want to use them for training people to familiarize themselves in shipboard/warship duties, then go ahead, use them as training platforms. But to put them in harm's way? That would be irresponsible. --- I reiterate my suggestion. Gut them, remove everything except power plant and some crew quarters plus life support systems and make the freed up space a stand alone shipbuilding slip for cruiser sized ships. Hell, it might be a novel idea to have a shipyard slip you can work on that is in free fall and yet has breathable atmosphere. If maintaining LACs in a pressurized slip is easier, I'm sure building a ship in a pressurized slip would also have an effect on the ease of construction. |
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Re: Light bulb Captured Solly fleet | |
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by kzt » Mon Apr 07, 2014 1:48 am | |
kzt
Posts: 11360
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So I guess your idea as to what to do with a retired aircraft carrier is to convert it into a construction yard for new LCS? I'm sure that would be a trivial undertaking too. |
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Re: Light bulb Captured Solly fleet | |
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by Rakhmamort » Mon Apr 07, 2014 3:03 am | |
Rakhmamort
Posts: 327
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Of course not. Why would you build a floating shipyard? You have to maintain it's hull at the very least. Your ship under construction would be affected by the movement of the ex-aircraft carrier during storms. etc. An SD in space though, so what if its starting to rust? it's not going under if the rusted part puts a hole on the hull. Even if you leave the 'propulsion' system in the SD and it moves, the inertial stabilizers are going to keep whatever ship under construction under control. You already have the living quarters for the crew, boat bays at the bottom? Just scoop up the upper part and maybe (just maybe) put a 'roof' on it if you wanted a pressurized construction berth. Yes, its a sort of major undertaking, but it leaves you with something that you can use to augment your ship building capacity. It might also be possible to use the weapons mounts as training facilities for the future crews of the ships that will be built in the said 'shipyard'. |
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Re: Light bulb Captured Solly fleet | |
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by The E » Mon Apr 07, 2014 3:17 am | |
The E
Posts: 2704
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We already had a long and tortuous "mobile shipyards" discussion a couple weeks back. It's a concept that sounds nice in theory, but has severe limitations ín practice (not to mention that remodelling the ships as you suggest amounts to rebuilding them from scratch, which noone is all that keen on doing). It's a solution in search of a problem, basically.
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Re: Light bulb Captured Solly fleet | |
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by Rakhmamort » Mon Apr 07, 2014 4:04 am | |
Rakhmamort
Posts: 327
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Well, compared to transmuting them to chocolate, I think turning them into shipyards is a hell of a lot feasible don't you think? |
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