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New Manty ship ideas.

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Re: New Manty ship ideas.
Post by thinkstoomuch   » Sat Apr 05, 2014 9:56 am

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A nit for Dafmeister. And for myself should have read before I posted. :oops:

The range at which the [Edit] the DN [edit] fired was a quarter of a light second. [Edit]The BCs fired at somewhat more than that as they were closing at ~40,000 kms/sec and the DN got to observe the hits and return fire. But it took some time to react. The whole engagement would have been something like 15 seconds. Stupid me and my absolutes that are unsupported. :oops: :oops: :oops: :oops: :oops: [edit]

As far as everything goes on the retcon. This goes back to my problem with class identified weapon gauges. <shrug>

And the fact that a Shrike's graser can cause significant damage to a SD if it is close enough. In MoH.

As I pointed out up thread vague is an author's friend and arguing about where stuff is going is fun. especially as a group we have a batting average of a toddler with his whiffle ball bat in the "show" (major leagues). It is fun to read some of the off the wall stuff, IMO, come up with. This is not meant to be disparaging I do have a limited imagination and a lot of things never occur to me.

And now for the "pot calling a kettle black," try not to take things too seriously. We are arguing about a fictional universe.

Enjoy,
T2M

By the way I am cursing various and sundery. You all got me to download and start reading "An Inquiry into the Nature and the Wealth of Nations" and the matching unabridged audio books. I should be done with it sometime this summer, hopefully. :lol:

Dafmeister wrote:I don't see the problem with the passage in SVW. There's nothing in the text to say that Bellerophon's sidewalls were only partially up. The text simply says that they're up, full stop. In addition, the range was 574,000 km. From what I've seen in text, the effective range of a shipboard energy weapon against a peer unit's sidewalls (at least at the start of the war) was around 500,000 km, so the Peeps were probably out of effective range of even a Manticoran BC unless they caught it with its sidewalls down, let alone a DN.

Laser heads, while individually less powerful than shipboard weapons, would normally fire from about 20-25,000km, less than 1/20th of the range in the Bellerophon engagement, which means they don't suffer nearly so much from the Inverse Square Law.
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Re: New Manty ship ideas.
Post by TheMonster   » Sat Apr 05, 2014 10:17 am

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Jonathan_S wrote:Basically the only reason they fit in LACs is because he set up the rules of the universe where LACs fall into a gap in the fusion technology he specified in his universe. According to his rules the laser based fusion plants (used in pinnaces and shuttles; and presumably forming the basis for microfusion plants) don't scale up to the energy requirements of even a LAC. But also according to his rules grav pinch plants scale down very inefficiently once you go below a CL or DD. A fusion powered LAC seems to need almost as large a plant, with almost as much fuel fused, for way less power - leading to crappy endurance.
A fusion-powered LAC will also need more crew; one of the game-changing aspects of the Grayson-style fission plant is that it allows the entire crew of a LAC to be just ten people. And the number of trained personnel is often the limiting factor on how many ships a navy can field. Exactly how many more crew a fusion-powered LAC would require I do not know, but it would definitely cut into the number of LACs that could be manned.
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Re: New Manty ship ideas.
Post by kzt   » Sat Apr 05, 2014 1:42 pm

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[quote="Dafmeister]

Laser heads, while individually less powerful than shipboard weapons, would normally fire from about 20-25,000km, less than 1/20th of the range in the Bellerophon engagement, which means they don't suffer nearly so much from the Inverse Square Law.[/quote]
Lasers do not follow the inverse square law.
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Re: New Manty ship ideas.
Post by SWM   » Sat Apr 05, 2014 4:16 pm

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Lord Skimper wrote:Another reason to go with the Highlander 2. With 24, 4 sets of 6, LERM you get a LAC with an effective 15 Million klicks range and the initial throw twice that of a wolfhound. The sidewalls of a Shrike and several 4-6 lasers. And a couple CM / Vipers. Could even use two of the fission piles add the bucklers and beta squared suddenly you don't need to get so close. Might even mount the Roland spec. PD clusters on each broadside. Luckily the lasers also work like PD.

At 15 Million klicks the highlander 2 stealth still works pretty good.

Skimper, once again--if you add bucklers, fission generator, beta-squared nodes, Viper launchers, PD clusters, and LERM launchers in a hull the dimensions of a Highlander, your design ends up being considerably more expensive than a Shrike, too large to fit in a CLAC, has crew quarters just as cramped as the Shrike, is less stealthy than a Shrike, and does have not longer endurance than a Shrike. And it is such a complete redesign that you cannot claim that it is merely a modification of an old design. It is a completely new ship--stop trying to say it is just an upgraded Highlander. The ONLY advantage your design has is larger and longer-ranged shipkillers--if they even fit, which we don't know for sure. You have ignored David's recent statement that modern LACs are no longer intended to be primary strike weapons against large ships. The existing LAC designs are quite adequate for their intended use.
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Re: New Manty ship ideas.
Post by Rakhmamort   » Mon Apr 07, 2014 2:12 am

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crewdude48 wrote:OK, lets run down situations. Assuming approximately equal combat power on both sides, just LACs on one side and stated ships on the other, and both sides knowing there is going to be a battle.

Undamaged DD, CL, or CA: The main graser can go through the sidewall, through the ship, and out the other sidewall. ETs are useless. (That was probably a bit of an exaggeration. The second sidewall might stop the graser.)

Damaged DD, CL, or CA: The main graser can gut the ship. ETs are unnecessary.


I'll amend the bolded part.
ETs got used, ship destroyed.

Undamaged BC: Main graser can cause significant damage to the enemy. ETs are useless.

Damaged BC: The main graser is more then enough to force a surrender. If he doesn't surrender it is enough to destroy him. ETs are unnecessary.



I'll amend the bolded part.
ETs got used, ship destroyed.

Undamaged capitol ship: The only reason you would send in LACs against undamaged capitol ships is if you were OK with every LAC dying. SVW show that BC grasers are useless against capitol ship sidewalls when Adm Pierre tried to attack a DN. They won't get the time to use ETs.

Damaged Capitol ships: In this case it sort of depends on what the damage is.

If the sidewalls are completely down, then, yes, the ETs can be used to completely destroy the ship, but most COs would surrender due to the fact that the grasers would be enough to destroy the ship before it could escape.


Hasn't happened yet. No capital ship surrendered to LACs because the LACs had grasers and they had their sidewalls down. They surrendered because there was that added threat of, guess what, huge MDM salvos coming from the LACs bigger brothers. MDM salvos that has taken out a big chunk of their fleet.

If the damage was enough to take out only most of the sidewalls the ETs are, again, useless. Capitol ships have multiple generators in each broadside, and they can be adjusted to cover more space. If they have even a single sidewall generator running at only partial levels, and manage to get a sidewall up at 2%, the ETs are useless. The graser can punch through that sidewall and do damage to the hull of the ship. The graser can continue to take out weapons and drive nodes while the ETs can't do anything.


And how long does it take to reconfigure the sidewall generators to cover the exposed area again?

As for crossing the T to fire ETs down the throat. It is an unnecessary maneuver up to CA, and ETs wound't destroy a BC anymore than the grasers would. It is actually a BAD idea to do this on a capitol ship because the bow and stern are where they have the best sensors and the strongest energy weapons. They have the best chance of penetrating your stealth field and localizing you ship, and can rip through your sidewall as if it wasn't there.


It wouldn't destroy the ship outright, but if an ET made a direct hit on a cruiser's hammerhead, it is going to cause a lot of damage. Destroyed nodes? Sensors? Weapons? Which would make the ship more vulnerable to follow up graser/ET hits.

As far as your idea of using ETs to try to heard enemy ships in the way you want them to go, it is like trying to heard a tank by firing a hand gun at it. The tank crew will more or less ignore you.


You cannot herd a tank using a handgun unless the driver's hatch is open and you are bouncing the bullet ricochet into his compartment. All hatch closed = bow and stern walls up = ship not accelerating = ship easier target for your squadron mates. A ship accelerating always has 2 'hatches' open you can use to fire harrasing fire into if you've got the angle to get some in and if you've got unlimited ammo.
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Re: New Manty ship ideas.
Post by Rakhmamort   » Mon Apr 07, 2014 2:15 am

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Hutch wrote:I was loathe to enter into this thread, given the passions involved, but I had a thought while waiting in line for my Double Whopper with Cheese (but no french fries--I have to maintain my youthful figure... :evil: :shock: )

So, the issue is destroying a enemy vessel that has suffered the catastrophic loss of it's sidewalls, either through battle damage or some whim of fate. Most ships in that condition would probably surrender, IMHO, but some (like pirates or MAlign ships with the spider drive or other secret stuff) may not have that option.

On one hand Rakhmammort (who, we must acknowlege, has fought his ground well, if a bit testily at times, against formidable opposition) maintains that Energy Torpedos replacing tubes on a small number of LACs would be the best solution.

On the other hand (most of the rest of the Forumites) like this idea as much as fetid dingo's kidney's (I'll leave the origin of that saying for your own study...) and maintain that it would revise the LAC for no good reason, that the current weapon mix is useful and good and change is not needed...and many, many other arguments.

But on the gripping hand.....(two SF crossover references in one post!)

WHy not, in perhaps 1 in 10 LACs add one or two missiles with a large contact-nuke warhead. If there is no sidewall and if the LAC can get close enough to use ET there can't be much Point Defense left or time to use it (ET range, IIRC, is close enought that even PD Laser Clusters could probably be used against a LAC--or an ET, for that matter).

And a multi-megaton nuke or two exploding directly against the hull of a warship should make a most satisfactory hole in space--or at least such a hole in the ship's remaining electronics and weaponry as to render it completely out of fight.

Heck, even a Kinentic Strike from distance with enough time to get the Missile to .7c or so ought to do the trick.

And no tubes have to be removed--and if things go to hell, the contact nuke missiles can still be shot off, even at low odds of doing any damage, to attract countermissiles if nothing else.

I will return to lurking now, prepared for the worst from both sides.

IMHO as always. YMMV.


Contact nukes are a good idea. Just a couple of things to consider.

1) Missiles fired close to the target would be speed limited and easy target for the active defenses if they are caught early on.
2) How many can you fire out of a LAC? (considering somebody already pointed out that most of the Shrike's missiles are usually flushed out at the start of the attack)

Relativistic missiles are a no go IMHO. Needs a lot of space to accelerate, very difficult to 'maneuver' to hit the target once it is moving at relativistic speed. Add the fact that the target is not stationary and may or may not be interposing it's wedge vs the relativistic weapon.
Last edited by Rakhmamort on Mon Apr 07, 2014 2:36 am, edited 1 time in total.
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Re: New Manty ship ideas.
Post by The E   » Mon Apr 07, 2014 2:27 am

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Rakhmamort wrote:*snip*


Umm, Rakhmamort, did you read this post by DW himself, in this thread, on this topic?

runsforcelery wrote:Okay, guys.

I haven’t read everything in this thread, and I have no intention of doing so. Partly because I’m at a convention which means that my schedule is a bit tighter than usual, partly because getting too far down into the weeds is likely to be less than the most productive use of my time :D, and partly because I am so far behind in my writing schedule that getting into one of the mega-posts I’ve been occasionally twitted for doing would definitely not be the most productive use of my time.

As I understand the proposal, it is that on a limited percentage of the Shrikes in a COLAC’s wing, a couple of the missile tubes should be deleted in favor of energy torpedoes which would then (presumably) be used to finish off ships which have lost their sidewalls or ships which can be attacked down the throat or up-the-kilt. The logic (as I understand it) is that energy torpedoes are so devastating that a couple of hits would take out any superdreadnought.

First, let me say that getting into effective energy torpedo range of something as big and powerful as an SD for something as small as a LAC is going to come under the heading of Lots of Luck and that properly designed SD armoring systems are going to be more resistant to energy torpedoes than people seem to be assuming. Second, I think energy torpedo mounts may be just a bit bigger than some people seem to be thinking they are. Third, a Ghost Rider drone platform does not create excess plasma sufficient to feed an energy torpedo. (In regard to that point, please do recall that a LAC’s fission plant’s output is insufficient to power its wedge; that, in fact, all wedges depend at least in part on the “siphoning” effect which allows them to draw power from the next higher band of hyper-space after wedge initiation. So the Ghost Rider’s fusion plant is used — like the LAC’s fission plant — to produce wedge initiation energy which is then “stored”, and then — after the wedge is up and largely self-sustaining — to provide power for its onboard systems, whose energy intensity is nowhere near as great as that of an energy torpedo armament.) Fourth, in converting an existing Shrike by reducing its missile armament in favor of energy torpedoes (if that were possible), you would reduce its effectiveness at other ranges (albeit only incrementally), and the gain in lethality would be equally only incremental, even at close range.

If you really wanted to put energy torpedoes into a Shrike, you couldn’t do it by simply removing a couple of missile launchers. You’d effectively have to gut its entire existing armament, because (A) the energy torpedo launchers themselves are big enough, including the engineering support systems required, that two of them would pretty much use all the mass currently allocated to the Shrike’s graser, and (B) a single one of the Ghost Rider fusion plants you want to install won’t be big enough to feed even a single energy torpedo launcher, which means that you would have to find room for several of them or else magically come up with a fusion plant which is even more efficient and more miniaturized than anything Manticore currently has or sees on its technological event horizon. (It might be theoretically possible to produce the necessary plasma ahead of time then hold it until needed, but your modified Shrike would be able to do that only for a single shot her energy torpedo launcher, which would sort of undercut the “we-don’t-need-no-stinking-magazines-in-order-to-keep-shooting-forever” portion of the argument.) In short, this isn’t the case of just finding someplace to bolt a couple of additional .50 caliber machine guns into the nose of an A-26; this is something which would require major redesign of the existing ship.

Even assuming that it was practical from a hardware perspective (which it isn’t) to put energy torpedoes into an LAC at all, I’m not sure that it would be a reasonable tactical trade-off. Because of the nature of the hardware changes, you would be left with a vessel whose only conceivable function would be to finish off cripples, and that’s not a very economic use of either manpower or the economic resources required to build, train, and man the vessel. In addition, LACs are not currently seen by the Manties or the Havenites as primary strike weapons against even individual capital ships, and certainly not against walls of battle. While I understand that this seems to be being suggested as something to be put together to be used against the Solarians, where such attacks might still be feasible because of the Alliance's tech advantages, I don’t really see either Manticore or Haven at this point investing a lot of money and scarce industrial resources in “something good enough to beat up on the Sollies for the next 10 years and then useless.” They don’t need to make that kind of trade-off in the tactical short-term, and it would be a disastrous trade-off in the tactical long-term.

The current-generation of Grand Alliance LACs is seen primarily as an economic substitute for light units in the system-defense role (against below-the-wall raiding forces and pirates) and as the replacement for conventional light units in a missile defense role. Even the Shrike has sufficient antimissile performance to be a useful addition to a heavier unit’s (or a wall of battle’s) antimissile screening forces, mounted in a platform which is much more resistant to incoming missiles (because of the combination of its small size, maneuverability, and potent self-defense capabilities) than a traditional destroyer or even light cruisers and far more economic in an attritional sense because of the smallness of the cruise involved. Alliance LACs have a secondary role of attacking/engaging system infrastructure as part of a raiding force. Sweeping up enemy “cripples” after an engagement is only a tertiary role, and using them in attacks against intact capital units is Right Out according to the current Alliance tactical playbook.

In the missile-defense role, even simply reducing the launchers available (that is, assuming that it was, in fact, possible to replace missile launchers with energy torpedo launchers on a one-for-one or even a two-for-one basis, which it isn’t) in favor of energy torpedoes would represent a significant degradation in the LAC’s ability to perform its designed function(s).

In the system infrastructure destroying role, missiles and grasers would both be more effective than energy torpedoes because of their greater effective ranges (on the one hand), which would permit them to take out more targets from a given range, and because it really doesn’t matter to a space station or an orbital power collector whether it gets hit by an energy torpedo, a graser, a laserhead, or even a point defense laser (see what HMS Hexapuma did to the freighter which destroyed its pinnace). It’s still going to be dead, and there isn’t really any point in trying to make it even deader.

In the ship-attack role, I can’t think of any reason why the commander of an SD outside the hyper limit whose sidewalls are completely down and who is threatened by LAC attack wouldn’t simply take his ship into hyper and leave the LACs (which aren’t hyper capable) behind, free to shoot at the empty place in normal-space where his ship used to be. Assuming that he couldn’t do that for some reason (like he's inside the hyper limit, for example :)), the loss of his sidewalls (absent someone’s proposal to mount a grav lance in a Shrike, as well, which no one had better be making :evil:) probably means he’s already been hammered into dogmeat. At that point, if there are known Shrikes with those big-assed grasers onboard in the vicinity, anybody except a dyed in the wool fanatic is going to be surrendering his ship rather than seeing the rest of his crew killed for absolutely nothing. And, of course, unless his sidewalls are completely down, the energy-torpedo-armed Shrike would still be forced to execute down-the-throat or up-the-kilt attack profiles, with the minor problem that (presumably) the chase armament would still be intact and would have a little something to say to them as they closed to the energy torpedoes’ very short range.

If the hardware constraints permitted the proposed modification, it might — might — have an applicability which the current graser armament doesn’t have. I can’t think of very many instances in which that might be true, however. While it is true that energy torpedoes are not limited by the numbers of missiles on board, their power requirements pose limitations of their own. In addition, it should be noted that energy torpedoes are “short-ranged” (by Honorverse standards) for multiple reasons, one of them being fire control. They are not seeking or guided weapons. Like an energy weapon, they either hit or miss on the basis of their initial targeting and cannot track an evading target or pursue an attack profile that requires them to change course en route to a target. Over their effective range they are about as accurate as an energy weapon (which is to say very accurate), because they travel at what is effectively light-speed, of course, but they suffer from the energy weapon’s need to score a direct hit and do not have the energy weapon’s potential to “burn-through” an intact sidewall if they don’t have an ideal, perfect angle of attack.

Since it is not possible to simply bolt a couple of energy torpedo launchers and the fusion plant to power them onto an existing LAC in place of a couple of missile tubes, however, I can’t think of any reason why the Royal Manticoran Navy or the Republican Navy would be interested.
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Re: New Manty ship ideas.
Post by Rakhmamort   » Mon Apr 07, 2014 2:32 am

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Dafmeister wrote:
Rakhmamort wrote:
It's always on a case to case basis. You cannot always rely on having a carrier or carrier's escorts available. The LACs might be the only mobile defense for a rear area planet. It is always a bad idea to leave an enemy at your back, wounded or not, that ship will have a shot at the aft aspect of your wedges. You need to accelerate so no bow/aft walls --> dead LAC.


Then the enemy force is retreating and you've already achieved your objective. If you can't put yourself on such a vector that the cripple doesn't have a shot up your kilt, you break off, return to base and reload your missile tubes.


We have a difference of opinion on what we consider as our objective. It is not part of my objectives to let enemies escape only to repair and come back again the next time with a working knowledge of my forces tactics. That was Honor's mistake when she let Saladin get out of missile range and Saladin was fighting dumb. You don't let enemies learn from their mistakes, they get better and makes them harder to kill and gives them the chance to hand you your head.

As for reloading the missile tubes, for what? Before the LACs can get back to base, they have to decelerate to zero (qith respect to the base) then accelerate towards their base. You think after reloading missiles they can still catch the enemy that has been running away since before the LACs started to RTB to rearm? lol!

Rakhmamort wrote:As I've said, you bring Katanas into the mix, the % of lost launchers/missiles become smaller. Makes replacing 2 launchers in a Shrike less of a firepower loss.


Actually, putting Katanas into the mix would increase then percentage value of each shipkiller tube.


Since you are proposing to use the Katana's one laser head missiles as addition to the missile storm, that means you have a lot more missiles in the salvo.

If I remove 10 in 136, that is 7.35%. If I remove 10 out of 200, that is now 5%. Simple math. The impact of the loss would be smaller.

Rakhmamort wrote:How can giving the wing the ability to take down a wounded warship very fast weaken it? Taking less attack runs to take out that ship would mean less chances that it can kill one of your LACs.


Because the objective of the LAC's weapons load isn't to finish off cripples, it's to create cripples (or dead ships). Missiles and grasers/lasers do that, so removing them in favour of energy torpedoes (which don't do that) weakens the wing.


Again, by the time the wing is making graser passes on its targets, they are out of missiles. How can you say that giving the wing some sort of unlimited missile capacity, albeit they can only be used under some conditions, make the wing weaker?

They removed the graser from ferrets, did that 'weaken' the wing? Yes, they provided an additional punch at the start of the engagement but afterwards they are practically useless offensively. That is the same concept with ETs except that the punch added is for the tail end of the engagement.
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Re: New Manty ship ideas.
Post by Rakhmamort   » Mon Apr 07, 2014 2:46 am

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runsforcelery wrote:Okay, guys.

I haven’t read everything in this thread, and I have no intention of doing so. Partly because I’m at a convention which means that my schedule is a bit tighter than usual, partly because getting too far down into the weeds is likely to be less than the most productive use of my time :D, and partly because I am so far behind in my writing schedule that getting into one of the mega-posts I’ve been occasionally twitted for doing would definitely not be the most productive use of my time.

As I understand the proposal, it is that on a limited percentage of the Shrikes in a COLAC’s wing, a couple of the missile tubes should be deleted in favor of energy torpedoes which would then (presumably) be used to finish off ships which have lost their sidewalls or ships which can be attacked down the throat or up-the-kilt. The logic (as I understand it) is that energy torpedoes are so devastating that a couple of hits would take out any superdreadnought.

First, let me say that getting into effective energy torpedo range of something as big and powerful as an SD for something as small as a LAC is going to come under the heading of Lots of Luck and that properly designed SD armoring systems are going to be more resistant to energy torpedoes than people seem to be assuming. Second, I think energy torpedo mounts may be just a bit bigger than some people seem to be thinking they are. Third, a Ghost Rider drone platform does not create excess plasma sufficient to feed an energy torpedo. (In regard to that point, please do recall that a LAC’s fission plant’s output is insufficient to power its wedge; that, in fact, all wedges depend at least in part on the “siphoning” effect which allows them to draw power from the next higher band of hyper-space after wedge initiation. So the Ghost Rider’s fusion plant is used — like the LAC’s fission plant — to produce wedge initiation energy which is then “stored”, and then — after the wedge is up and largely self-sustaining — to provide power for its onboard systems, whose energy intensity is nowhere near as great as that of an energy torpedo armament.) Fourth, in converting an existing Shrike by reducing its missile armament in favor of energy torpedoes (if that were possible), you would reduce its effectiveness at other ranges (albeit only incrementally), and the gain in lethality would be equally only incremental, even at close range.

If you really wanted to put energy torpedoes into a Shrike, you couldn’t do it by simply removing a couple of missile launchers. You’d effectively have to gut its entire existing armament, because (A) the energy torpedo launchers themselves are big enough, including the engineering support systems required, that two of them would pretty much use all the mass currently allocated to the Shrike’s graser, and (B) a single one of the Ghost Rider fusion plants you want to install won’t be big enough to feed even a single energy torpedo launcher, which means that you would have to find room for several of them or else magically come up with a fusion plant which is even more efficient and more miniaturized than anything Manticore currently has or sees on its technological event horizon. (It might be theoretically possible to produce the necessary plasma ahead of time then hold it until needed, but your modified Shrike would be able to do that only for a single shot her energy torpedo launcher, which would sort of undercut the “we-don’t-need-no-stinking-magazines-in-order-to-keep-shooting-forever” portion of the argument.) In short, this isn’t the case of just finding someplace to bolt a couple of additional .50 caliber machine guns into the nose of an A-26; this is something which would require major redesign of the existing ship.

Even assuming that it was practical from a hardware perspective (which it isn’t) to put energy torpedoes into an LAC at all, I’m not sure that it would be a reasonable tactical trade-off. Because of the nature of the hardware changes, you would be left with a vessel whose only conceivable function would be to finish off cripples, and that’s not a very economic use of either manpower or the economic resources required to build, train, and man the vessel. In addition, LACs are not currently seen by the Manties or the Havenites as primary strike weapons against even individual capital ships, and certainly not against walls of battle. While I understand that this seems to be being suggested as something to be put together to be used against the Solarians, where such attacks might still be feasible because of the Alliance's tech advantages, I don’t really see either Manticore or Haven at this point investing a lot of money and scarce industrial resources in “something good enough to beat up on the Sollies for the next 10 years and then useless.” They don’t need to make that kind of trade-off in the tactical short-term, and it would be a disastrous trade-off in the tactical long-term.

The current-generation of Grand Alliance LACs is seen primarily as an economic substitute for light units in the system-defense role (against below-the-wall raiding forces and pirates) and as the replacement for conventional light units in a missile defense role. Even the Shrike has sufficient antimissile performance to be a useful addition to a heavier unit’s (or a wall of battle’s) antimissile screening forces, mounted in a platform which is much more resistant to incoming missiles (because of the combination of its small size, maneuverability, and potent self-defense capabilities) than a traditional destroyer or even light cruisers and far more economic in an attritional sense because of the smallness of the cruise involved. Alliance LACs have a secondary role of attacking/engaging system infrastructure as part of a raiding force. Sweeping up enemy “cripples” after an engagement is only a tertiary role, and using them in attacks against intact capital units is Right Out according to the current Alliance tactical playbook.

In the missile-defense role, even simply reducing the launchers available (that is, assuming that it was, in fact, possible to replace missile launchers with energy torpedo launchers on a one-for-one or even a two-for-one basis, which it isn’t) in favor of energy torpedoes would represent a significant degradation in the LAC’s ability to perform its designed function(s).

In the system infrastructure destroying role, missiles and grasers would both be more effective than energy torpedoes because of their greater effective ranges (on the one hand), which would permit them to take out more targets from a given range, and because it really doesn’t matter to a space station or an orbital power collector whether it gets hit by an energy torpedo, a graser, a laserhead, or even a point defense laser (see what HMS Hexapuma did to the freighter which destroyed its pinnace). It’s still going to be dead, and there isn’t really any point in trying to make it even deader.

In the ship-attack role, I can’t think of any reason why the commander of an SD outside the hyper limit whose sidewalls are completely down and who is threatened by LAC attack wouldn’t simply take his ship into hyper and leave the LACs (which aren’t hyper capable) behind, free to shoot at the empty place in normal-space where his ship used to be. Assuming that he couldn’t do that for some reason (like he's inside the hyper limit, for example :)), the loss of his sidewalls (absent someone’s proposal to mount a grav lance in a Shrike, as well, which no one had better be making :evil:) probably means he’s already been hammered into dogmeat. At that point, if there are known Shrikes with those big-assed grasers onboard in the vicinity, anybody except a dyed in the wool fanatic is going to be surrendering his ship rather than seeing the rest of his crew killed for absolutely nothing. And, of course, unless his sidewalls are completely down, the energy-torpedo-armed Shrike would still be forced to execute down-the-throat or up-the-kilt attack profiles, with the minor problem that (presumably) the chase armament would still be intact and would have a little something to say to them as they closed to the energy torpedoes’ very short range.

If the hardware constraints permitted the proposed modification, it might — might — have an applicability which the current graser armament doesn’t have. I can’t think of very many instances in which that might be true, however. While it is true that energy torpedoes are not limited by the numbers of missiles on board, their power requirements pose limitations of their own. In addition, it should be noted that energy torpedoes are “short-ranged” (by Honorverse standards) for multiple reasons, one of them being fire control. They are not seeking or guided weapons. Like an energy weapon, they either hit or miss on the basis of their initial targeting and cannot track an evading target or pursue an attack profile that requires them to change course en route to a target. Over their effective range they are about as accurate as an energy weapon (which is to say very accurate), because they travel at what is effectively light-speed, of course, but they suffer from the energy weapon’s need to score a direct hit and do not have the energy weapon’s potential to “burn-through” an intact sidewall if they don’t have an ideal, perfect angle of attack.

Since it is not possible to simply bolt a couple of energy torpedo launchers and the fusion plant to power them onto an existing LAC in place of a couple of missile tubes, however, I can’t think of any reason why the Royal Manticoran Navy or the Republican Navy would be interested.


Damn. I should have read all the posts before starting to reply from the last one I read. Since RFC has said it is not possible to install a ET launcher and retain the graser, I withdraw the proposal. Though I would say that in infrastructure attacks, it would be more economical to use grasers or ETs (if it were a possibility) rather than missiles.
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Re: New Manty ship ideas.
Post by Rakhmamort   » Mon Apr 07, 2014 2:53 am

Rakhmamort
Captain (Junior Grade)

Posts: 327
Joined: Tue Mar 18, 2014 3:23 am

The E wrote:
Umm, Rakhmamort, did you read this post by DW himself, in this thread, on this topic?


Just did. As I said, I started from my last viewed post and responded accordingly.
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