saber964 wrote:arduskaine wrote:I'm creating a game for some friends of mine who play the ad astra saganami tactical simulator. I'm creating a whole star nation from scratch.
I'm designing them with their own navy (low-mid sized, nothing bigger than a heavy cruiser and mostly light cruisers and destroyers). Where I'm hitting a wall is with auxiliries.
In a single system star nation, where they have space station support, planetary industry etc, whould a navy still need a force of space-based auxiliaries (ammunition ships, repair ships, fuel ships, tenders etc)?
Looking at the real world navies - most have auxiliary supports, but these range from something like two offshore tenders to small fleets of support ships.
Any thoughts from my wiser honorverse fans out their would be of great help. Thanks
I would recommend buying axillaries like a AD (Depot Ship) and an AR (Repair Ship).
A Depot ship is used for minor repair work, refit and maintenance work beyond shipboard capabilities but not requiring the use of a shipyard.
A Repair ship is good for ship repair up to medium damage and ad hoc repairs for heavy damage to return damaged ship to a proper shipyard (read OBS on Fearless' return and Hexapuma and Warlock's return in SftS)
Either auxiliary type wouldn't be of great use to a Navy not interested in sustained operations far from its bases of support, where they clearly would have shipyards and other facilities necessary for that sort of thing.
For example, Grayson and Masada were close enough to each other that they didn't need auxiliaries. Somewhere like Monica, with a propensity for mercenary operations elsewhere, might have a few.
There's also a huge difference between the auxiliaries required to support multiple superdreadnoughts, any one of which individually masses more than most cruiser-level navies and those auxiliaries supporting that small amount of cruisers. A 6MT SD masses forty 150KT cruisers, after all!