Jonathan_S wrote:pldew wrote:I'll accept the premise that there is no need to reconsider strategic priorities if:
a. Someone will explain how the League can project power sufficient to harm the SEM within five years of the end of CoG. Not just do R&D, but create a fighting force and doctrine to use it, with competent officers to lead it.
and
b. Someone will explain how "the biggest intelligence coup of the last several centuries" lacks the relevance to change anyone's strategic thinking. Particularly in light of the formation of the Grand Alliance in direct response.
I'd actually say that the Mesan Alliance is the biggest
intelligence target.
Manticore doesn't know (but probably suspects), and the readers are pretty sure, that any real GA fleet could crush Darius and all the combined SDFs of the RF planets. But only if the GA knows where to send that force. (And can sell why they're attacking "good guys" without triggering a worst backlash)
The Solarian League's individual planets are the biggest
diplomatic target. Convincing the individual planets that they don't want to support the Mandarins misguided and costly vendetta against Manticore. And that if they'd stand aside Manticore and the rest of the GA would be happy to resume trade with them (including wormhole network access)
The biggest
military targets, at least for now, are
1) any FF/BF force that attempts to attack GA systems, or other systems the GA has offered military protection to.
2) raids against the military infrastructure of systems which support offensive FF/BF actions
3) maintaining or extending control of the extended wormhole network
Military action can't be taken against the Alignment until intel had identified a target. And much military action against the SLN or individual planet's SDFs would undermine their diplomatic and economic attempts to split planets away from central League control.
While the revelations about the Alignment, and their guilt for setting this whole mess up, definitely change the intel focus and effort, as yet there's nothing there for the diplomatic or military forces of the GA to work on. So it doesn't look to me, like it's any conflict for those forces to continue focusing on tasks that directly or indirectly facilitate (as peacefully as possible) dismantling the League.
That. Clear and concise.
Maybe needs juuuuust a little more info regarding
pldew's a) point.
We are assuming that:
1.
we are looking at this from the GA's Point of view, as they are the ones that need to make changes in their doctrine2. the GA stops/severely cuts its efforts to dismantle the League and goes after the MAlign.
3. the League makes a decision to go after the GA - well, actually the decision is made at the time we are discussing - post 2 BoM.
The current measures (Laocoon) taken by the GA have hurt the League badly, but not mortaly, not yet. They may have halved the overal ability of the League to undertake such a project, but no more than that. More to the point, if changing strategic priorities means throwing a rather biger part of the GA fleet in the effort to find and deal with the MAlign, that means Laocoon II is to stop or be severely cut - the light units involved will be needed for scouting the thousands of possible systems and such.
(The main /or one of the main/ driving force that was to work for dismantling the league according to the MAlign plan wad Manticore - that has done some work, but will cease. So the League will be rather less likely to further dismantle on its own. Well, the GA does not know that, but let's put it here - it helps to evaluate the chances of the league imploding on its own.)
The League has at least 50 (more possibly at least 100 of even more) individual members with overal economics bigger and more powerfull than that of Haven pre-operation Thunderbolt.
Haven needed something like 15-30 years overal, to go from the first idea of creating Bolthole to the possibility of operation Thunderbolt. That while fighting first an interstellar war with a serious foe, and then a civil war.
Now imagine what 5 or 10 of these League members can do united, if given 4-5 years and access to all the knowledge base of the League /can be easily done even if these 5 or 10 are the only ones participating in the effort/.
NOW multiply that times 10. THAT is only what the most powerfull League members can do. There are at least a thousand of them overal and you can safely assume that at least a quarter of them will join given enough incentive /joint ownership of the Manticore junction for example/ or fear factor /look what they did to our commerce, they are bankrupting us and so on and so forth/.
Competent officers the League has enough, at least for the core of the future fleet. Some of them we've seen in Battle fleet - very few indeed and rather junior, but still there, and there are more of them - statistics
. There are more in Frontier fleet - not all of them clean and white and puffy, but still competent and certainly experienced.
There will be some in the several big enough System Defence fleets - probably not very experienced, but relatively competent regarding Ships of the Wall handling, which Frontier Fleet officers lack.
One other point - the truly incompetent Solly officers we've seen were generally high level ones and their stafs. Most of the
ship captains and
their stafs might have been overly arrogant and certainly not familiar with the Manty and Haven Tech, but there is text evidence that they and their crews fought with competence/as far as their knowledge permitted them/, discipline and courage. And remember, the High Officers we saw being dismantled were specificaly chosen by MAlign for the task. Yes, the MAlign hoped they will do more damage to Manticore, but not because of their competence - that was a case of severely underestimating the tech advantage of the Manticorans.
Now, the doctrine will be the hardest part. To develop that, the League needs specific intelligence on the exact capabilities of the GA's tech, competent military personnel to develop said doctrine and some idea on what the League's tech will look like. /The intelligence needed to start working on analogues of that tech is rather less specific and more easily obtainable./
Competent officers I think can be found - not very many of them as a percent of the total personnel of the League fleets, but then the total is rather big.
The intelligence might really prove too hard to acquire, but too hard does not necessarily mean impossible - at least not enough to convince the GA that the threat is insignificant. Especially given several years and an unlimited cash flow.
The sheer scope of the League's science base gives enough hope that a relatively clear idea of what the future tech will look like might be presented soon enough to start working on the initial doctrine, and given that the R&D is left undisturbed, updates will be readily available.
To sum up - what 5 years of undistracted R&D, shipbuilding and fleet building might give the League is /at a bare minimum/ - with a high enough degree of probability
from the POV of the GA- a League military R&D and shipbuilding industry that is hidden enough, dispersed enough and/or defended enough the GA will:
a)not be able to discover and destroy all of it in time for the results of its actions to lead to a sufficient closing of the gap between GA and League tech,
b) literally not be able to afford the losses it will take to destroy it, or
c) /least probable, but then again Murphy works both ways/ not be able to destroy the resulting League fleet
and the tech/shipyard infrastructure with the forces it will possess at the time.
Remember we are talking military planning, which must plan for the worst possible scenario that is statisticaly likely enough to occur, given the information available to the planners. The core League worlds alone possess
the industrial and scientific potential to
easily create within these 5 years a military complex 10 times more potent than the one possible for the entire GA. They are already at war with the GA - declared or not. Whether they can find the political will to make the decision or be able to cooperate easily enough is a guessing game that no one in the position of the GA can afford to play. The potential threat clearly exist, there are enough resouces to remove it at the moment - therefore it must be removed before it becomes worse.