namelessfly wrote:I do not agree that Skimpers idea is "idiotic", just improbable and unnesseary.
He has identified a plausible scenario of the RMN deploying a robust space control ship to client systems rather than merely LACs and a dispatch boat to summon the nodal forces who will not arrive until after the system is trashed. This is not a valid, longterm defensive commitment
Nike is great but it does not have the ammo supply or salvo size to take on a squadron of plausibly upgraded, SLN SDs.
I think that a somewhat upsized (3 million ton) Mk-16 armed BC(P) might be the proper system control ship that fills the same tactical niche as Haven's BBs.
I don't agree that Skimper's idea is idiotic, either. In this case, it's probably his least idiotic idea I've seen since coming here. I had actually thought about it well before he suggested it, and I came up with some thoughts.
One: Lots of tubes. There's no doubt. The Nike-class BC(L) has fifty tubes that can fire. An uprated SD sized would carry quite a few more, with the extra ammo capacity to actually make it work. With Mark 16's new lasing heads, they are actually powerful enough to take out SDs, at least the League SDs. It wouldn't have anywhere near the number of launchers you think it would, however.
Two: Lots of fire control. If they were to adopt Forakers plan of rotating firing links, they could put out a lot of missiles.
Problems:
One: Why is it needed? The answer is, it really isn't. I cannot think of many scenarios where a Mk 16 armed SD(L) would outperform a pod-based combatant. In fact, the only one I can think of is if somehow a task force surprised a squad of
Invictus's before they were able to rotate out pods. This one is pretty unlikely. I would say that MAlign ships would have the best chance of pulling it off.
Two: Time. It takes a long time to build up a ship type, and who knows how far the SLN will be in two to three years. It might be completely gutted, or it might be hanging on and about to push out its own classes. Either way, the one thing that has been stressed is how temporary the advantage is. The Mk 16, which is a great weapons system, is strictly inferior to the Mk 23, especially the Apollo variant.
Three: Apollo. That's really the biggest catcher here. The Grand Alliance need as many Apollo capable platforms as it can get it's hands on, and simply put, this kind of class would hurt production of them, by simply existing. Again, the dominance of Manticore is transitory, and the SLN has already come a good way in offsetting the balance. Cataphract might be myopic, crude and much larger and less powerful than the GA's MDMs, but they also have a hugely increased range compared to old SLN missiles. The GA needs its best technology for its SD's, and that most definitely is
not an SD that fires cruiser-weight missiles.
Four: This is pretty much the killer. And that's crew size. If you're going to make a SD(L), it's going to need more crew.
Invictus-class are basically just minelayers sans large, with tons of armor and some energy weapons. They have much less need for crew, since they simply have much less weaponry. Your SD(L) would just suck up personnel for little gain (this is becoming a theme!)
Conclusion: It's really not worth it. Despite having more launchers, it's just not worth the time, effort, and crew cost, and I cannot think of many situations where a SD(L) would be preferable to a pod-layer.