Also, energy weapon range is not limited by focus of the beam, but by the targeting ability of the ship. If you fire at missilepods from 1 light hour, the targeting data is 2 hours old by the time the beam arrives at the target. (1 hour for data from pods to ship, 1 hour for beam from ship to pods.) So even a tiney change in vector would cause a complete miss. And if your aim is of by the width of a atom, at one light hour, it will generat a clean miss. Or cause a beam aimed at someting in orbit to hit the planet. Also, I am not certain what you would do with one TRILLIONTH of a watt.
Oh and "of course there is the wedge ray." No, just no. The only things we have seen in universe even remotely related to it are the grav lance or the crippler. Neither of them effect the wedge in any way close to what you seem to want. The lance has no effect at all on a wedge, and puts a sidewall so out of tune it causes the generator to burn out. The crippler caused overloads in the power runs it the wedge that A) only worked on merchants and B) was defeated by fricking cercut breakers.
Lord Skimper wrote:As for weapon options one was thinking, although this could also be a counter to Manty missiles as well and a great SL tech option in the eternal guns vs missiles.
How about a form of partial alpha band reaching sail that pulls power from without entering the alpha band thus providing a great deal of power. Add a spinal mount pico watt paser? That fires a long way with an ever encompassing gamma ray burst. Which can be very long ranged and very damaging over a wide area. Make for a 1 light hour range, might need to be focused to prevent reducing a planet to a burnt cinder, but could raise merry havok on missile pods or any sidewall down ship.
Of course where the is a wedge there is a ray. How about a gravity ray that punches a hole through anything like a wedge only very long and skinny.
How do you make it, turn the wedge ring nodes in on themselves and grav focus them into a ray.