Re: New Manty ship ideas. | |
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by kzt » Wed Oct 16, 2013 12:19 am | |
kzt
Posts: 11360
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First of all, radio waves are not line of sight the way you think of them. Second, ships are small enough to fly right through your beams without significantly impacting the signal. Third, if you are constantly changing the signal pathway the entire idea is stupid, as the signal strength will be constantly varying, so you won't detect anything even if by mischance someone does sail into a beam.
Fourth, at light minute intervals you are projecting a beam every 18 million km. That's akin to the effectiveness of a guard service that drives by your place once a year at 60 mph while talking on a cell phone to their girlfriend. How many burglars do you think they will spot? How much a month are you willing to pay them for this level of service? |
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Re: New Manty ship ideas. | |
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by John Prigent » Wed Oct 16, 2013 5:39 am | |
John Prigent
Posts: 592
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I agree with you about the spelling, but not the origin - unless RFC knows something about the Arthur legends that I've never heard, which is quite possible.
I've always (since the class was introduced) assumed that Roland refers to the Chanson de Roland depicting the fight at the pass of Roncevalles. Which was a losing battle, so perhaps not a good omen for the lead ship that the class is named for though it was a glorious rearguard action. And there should be a followup Oliver class to go with Roland - "a Roland for an Oliver" according to the song. Roland should really be spent Hroudland, he was the Prefect of Britanny who died at Roncevalles. And possibly one of my remote ancestors. Cheers John
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Re: New Manty ship ideas. | |
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by The E » Wed Oct 16, 2013 6:52 am | |
The E
Posts: 2702
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If that was true, then that would have severe implications on hull forms for freighters etc.
No. This is mentioned as a hard constraint several times: Compensators need an active impeller wedge generated by the ship. There is no indication that it is possible to use a wedge generated by another ship in the same way.
Destroyers can pull several hundred gs of accel, several thousands in a grav wave. Yes, you do need some form of compensation for any parasite craft, else you either have to live with those parasites being scrap at the end of a journey, or you have to limit your strategic and tactical mobility quite severely. |
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Detection Grids | |
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by waddles for desert » Wed Oct 16, 2013 7:32 am | |
waddles for desert
Posts: 2414
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There have been two game changers that should influence the thinking of Haven Quadrant major powers.
The first is FTL. Before FTL, even if an object traveling at a high fraction of c was detected, the object would arrive at almost the same time as the report. With FTL, there is a significant reduction in reporting time. Second, OB has demonstrated that all previous detection systems are obsolete for some attacks. The ante has been raised, and there is a new technology to be exploited. The earliest detection possible is desirable. But every gain in time of detection requires an exponential increase in detection grid elements. Still, it is not as dire as it has sometimes been described. For example, in an active system, there certainly is no need for a one-to-one correlation between emitters and detectors for each beam path. Assuming a continuous beam, an emitter can use mirrors, prisms or waveguides to illuminate multiple detectors. And, detectors can have multiple detecting surfaces to receive beams from multiple emitters. Each detector transmits to the nearest FTL relay. Adding FTL relays increases the cost and decrease the time lag of the report, and vice versa. FTL transmitters could be really crude; just the direction the FTL signal come from tells you which grid made a detection. A more sophisticated system can indicate which individual detectors were activated and from which beam path. A robot vehicle with a tractor could be dedicated to policing the station keeping of a large number of emitters, receivers and FTL relays. A cheaper system would be to use a glorified nano fiber spider web with flash bulbs. The cells of the spider web could be 100 m across. A wide angle detector would monitor for flashes and signal the FTL relay. A robot vehicle would keep the components on station. All of this is expensive. But, compared to what was lost in OB, not so much. Not at all compared to what would be lost to a massive high fractional c strike. |
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Re: Detection Grids | |
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by The E » Wed Oct 16, 2013 8:07 am | |
The E
Posts: 2702
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Okay. At what range do you wish to deploy this net of yours? Up to the hyperlimit? A couple of lightminutes out from whatever it is you're trying to protect? In either case, you're expending an unimaginable amount of effort guarding against one specific form of attack. This is what Bruce Schneier et al refer to as "Security Theater"; a whole bunch of noise that isn't going to stop an determined, resourceful attacker even at the best of times. Consider this: OB was performed using highly stealthy assets that infiltrated the system over the course of several weeks. A followup attack, if there is one, would not be performed using the same approach. Building giant detector nets is equivalent to the nonsense air travellers have to go through post 9/11; while it will catch the clueless and the stupid, the people that are really dangerous to you will just choose a different tactic to get you. The ugly truth is, a near-c projectile aimed at a planet and fired from several light-months out will always be a risk, and practically impossible to stop. Killing planets is frighteningly easy in the Honorverse, and any defensive planner has to be aware that a perfect defense simply isn't possible. |
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Re: New Manty ship ideas. | |
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by SWM » Wed Oct 16, 2013 8:49 am | |
SWM
Posts: 5928
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You are very badly mistaken. First, changing the pathways every few seconds is not going to help--you would be much better off having all possible pathways detecting constantly. Switching pathways does not reduce the number of transmitters or receivers needed, since the receivers will still have to be there in between times when the beam is active. A stealth ship would have to transit into the system way beyond the detecting grid in order to avoid being detected when it translates from hyper. It needs to translate in light-hours away, at the least. So by the time it gets to your detection grid, it will already be moving at a measurable fraction of the speed of light. The ship will pass through any given beam in less than a millisecond. There is no need to worry about planets--planets are miniscule when you are talking about detectors placed a light-minute apart. If you have only 165,000 arrays on a sphere 20 light-minutes radius and separated 1 light-minute apart, you will only catch 1 ship out of 1 million ships, even if all of your beams are going constantly. And I'm talking about having those arrays on the surface of the sphere, trying to detect ships crossing from outside to inside. If instead you try to spread your array through the volume of the sphere (which is what it sounds like you intend), it will be even worse. --------------------------------------------
Librarian: The Original Search Engine |
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Re: New Manty ship ideas. | |
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by yanessa » Wed Oct 16, 2013 1:21 pm | |
yanessa
Posts: 52
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... the "operational" benefit would be its dual purpose for assisting normal SD(P)s in long-range missile fight while thickening the missile defenses with their Katanas AND protect the DN-size CLACS, while the Invictus/Medusas close in for energybattle-mop-up ... in certain stategic arenas (Lynx-Sector) the RMN also has to defend from INSIDE the hyperlimit, so hiding the CLACs in Hyper istn't always possible ... a SD-Size CLAC(P) would be designed as complete Long-Range-Battle optimized ship for freeing up SD(P)s for normal Battle Line Duty and giving CLAC-Squadrons more Stand-Off-FirePower ... The RMN has to replace ships soon to regain enough numbers, and a CLAC who can defend itself against enemy SDs at longrange without sacrificing its LACs would be an alternative to covering the CLAC-Squadrons with ships you might need in the main battle line ... The SD(P)-CLACs would gradually replace older DN-CLACS (which could be relegated to smaller Alliance Members for System-Defense) ... Crewrequirements wouldn't be much larger as an normal CLAC plus the additional tactical crew for the Pod-System (given the SD-CLAC has a LAC-complement about as large as a normal CLAC ...) ... "Audemus ius nostra defendere"
(We dare defend our rights) 672nd Renegade Pursuit Wing (Minerva) "Witches of Defiance" |
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Re: New Manty ship ideas. | |
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by Duckk » Wed Oct 16, 2013 1:39 pm | |
Duckk
Posts: 4200
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It's a fundamental principle of naval design that you try to design a ship to stand up to its own guns. You never assume that you will have the advantage in any sense, especially doctrinally or technologically. A hybrid carrier/podlayer violates this principle quite significantly. LAC docking bays extend deep into the core hull, carving out huge chunks in the armoring scheme of the ship. Then the problem is further exacerbated by the pod hold which is a big empty spot running down the middle of the ship. Critical systems like power plants which would have been buried deep in the ship's hull are now either displaced further outward from the core and closer the surface, or clustered closer together in the remaining space forward of the pod hold. So combine the Swiss cheese armor with components which located in ways to make them much more susceptible to damage, and you have a ship which would be relatively easy to kill by a suitably armed opponent. Furthermore, the broadsides of a SD(P) are already jam packed with a slew of defensive systems, so there's no place to put LACs without massively compromising the defenses which are so critical in the missile pod era.
The RMN learned the hard way to not assume superiority when Theisman rebuilt the RHN, and they're not keen on letting it happen again. A hybrid carrier would very much be dead meat when faced against a foe of equal capability. -------------------------
Shields at 50%, taunting at 100%! - Tom Pope |
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Re: New Manty ship ideas. | |
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by SWM » Wed Oct 16, 2013 1:40 pm | |
SWM
Posts: 5928
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It's not a sphere. There is text that ships generally cannot extend the compensator field very far outside the hull. Larger ships have more leeway than smaller ships. --------------------------------------------
Librarian: The Original Search Engine |
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Re: New Manty ship ideas. | |
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by Spacekiwi » Wed Oct 16, 2013 2:17 pm | |
Spacekiwi
Posts: 2634
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Im guessing from a sudden idea here, but could the shape be a small sphere at each end, the diameter of the alpha nodes, and then somehow the nodes at each end interact to form a pinched cylindrical area between them? that to me would describe the ship shapes.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ its not paranoia if its justified... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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