thinkstoomuch wrote:kzt wrote:How many pirate attacks are you planning to survive on a single trip?
This post actually got me thinking about some stuff, thank you. Like how many actions in one cruise we are shown in the books by one ship. Then I chase down a couple of other rabbit holes and the following thought came to me.
HMS
Wayfarer was armed like a BC or BB, better in lot of ways. Our heroine then treated it like it was a BC or a BB. With predictable results.
If you arm these paper ships like they are something they are not you might get away with it once, twice even three times or more ... but somewhere, somebody is going to think it is worth more than it is. Bunch of people get killed for little or no return. Think in the OotD how the F-22s shooting down some transports affected other humans thoughts on resistance.
Need to rethink a lot of my past thoughts of other such examples in the series.
Happy Thoughts,
T2M
Let us put those thoughts together.
First, you have your standard grade independent pirates. It is rare for them to have anything even as powerful as an antiquated light cruiser. Usually, they have much less.
Standard anti-piracy patrols usually have to work diligently to contrive encounters with these guys. They must either hide in stealth and hope to ambush them, or they rush from system to system hoping for a chance encounter as they come out of hyper pretending to be a merchant vessel. The odds of an encounter are poor either way unless they have very good intelligence or unless pirate activity is uncommonly intense.
Q ships and armed merchant cruisers such as those belonging to Bachfish look attractive to these guys; they look like what the pirates are trying to find. The chances of an encounter are much better. And, these guys are the prey Q ships are meant for. Unless the Q ship screws up by the numbers, they can squash these guys like bugs.
Next, you have pirates that are part of rogue navies - Warneke's fleet, the guys that ambushed Bachfish with a heavy cruiser and the guys with battlecruisers that nailed Saganami. These are much less common than the standard grade pirates. Q ships should not knowingly be sent near these guys. These guys require a real base to operate from. Depending upon the appreciation of the opposing force, you go after these guys and their base with heavy cruisers, battlecruisers or even SDs. If a Q ships happens to encounter these guys, it at least has a chance to surprise them with a powerful sucker punch. Bachfish's armed merchant cruisers are likely screwed if they run into these guys.
Finally, you have commerce raiders from "real navies". These have been rare in the areas Q ships are assigned to. Again, you do not intentionally send Q ships anywhere near these guys. If a Q ship happens to encounter them. they can do some damage at long range. But, they should be prepared to surrender as soon as the enemy has them in effective range. Bachfish's armed merchant cruisers have no business trying to fight these guys; give up and hope for exchange.
So, the second point, a Q ship has a real role when standard grade independent pirates are a significant problem. If, by misadventure, they encounter a Warneke, they may have a chance. If, by great misadventure, they encounter commerce raiders from a "real navy", they can try to do some damage from long range for the honor of the flag. But, they have no business continuing the fight once the enemy has them in range.