Topic Actions

Topic Search

Who is online

Users browsing this forum: Google [Bot] and 33 guests

New Manty ship ideas.

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: New Manty ship ideas.
Post by Werrf   » Thu Sep 19, 2013 10:21 am

Werrf
Vice Admiral

Posts: 1549
Joined: Thu May 12, 2011 7:47 am
Location: Cleveland, OH

Lord Skimper wrote:So what are you going to do with your up to 70,000 idle freighters and these 200 some captured Sollie sd's?

Most of your freighters will be servicing the massive new market that just opened up in Haven, Talbott and Myers. Many of those that aren't can be kept busy running cargo back and forth through the junction from Beowulf to rebuild the stations. The excess will likely be mothballed pending new markets opening back up in the former League.

The captured SDs will be scrapped.
Top
Re: New Manty ship ideas.
Post by Jonathan_S   » Thu Sep 19, 2013 10:22 am

Jonathan_S
Fleet Admiral

Posts: 8803
Joined: Fri Jun 24, 2011 2:01 pm
Location: Virginia, USA

Duckk wrote:
Lord Skimper wrote:No ship yard needed. Do what Grayson does. You already have the the ship you want to use, you already have the parts for the ship sitting in orbit somewhere parked. Some are damaged so not all ships are going to be identical but that is OK.


Grayson style yards were simply assembly points in space. They have no inherent heavy ancillary equipment suitable for refitting ships. That's what the hard yards were for. But the bulk of the yards were destroyed, and those that remain are going to be extremely taxed maintaining the existing fleet.
Not the mention that the factories which make the ship equipment, and many of the warehouses that stored any reserves were also destroyed.

So not only are 'soft' yards lacking in refit equipment but the supply chain that fed them material is also (for the moment) unavalible.


If you have an immediate need for new light units, or Q-ships, or pretty much anything else it's going to have to come from Haven or Beowulf - because that where the alliance's remaining manufacturing is.

But I agree with what as Theemile said, I don't see a pressing need for a lot of merchant escort ships at the moment. It's possible that as areas break off from the League, or in a post-League universe, that there will be new 'Silesias' - areas lucrative enough to justify significant shipping but poorly governed enough to require external security. But at the moment there just aren't (that we know of).
Top
Re: New Manty ship ideas.
Post by munroburton   » Thu Sep 19, 2013 10:30 am

munroburton
Admiral

Posts: 2376
Joined: Sat Jun 15, 2013 10:16 am
Location: Scotland

Duckk wrote:
Lord Skimper wrote:Some of you keep saying you are going to have you BC escorting merchant ships, your Rowland your Sag. C are already holding the terminus all over the galaxy. The rest are support for your SD's, unless you plan to strip them of that support. Their all busy. One place in 2 to 5 years might start making 10 per additional year of some new SD design. Which hasn't been designed yet.


The number of vessels holding termini is quite small compared to the numbers of escorts available to the Alliance.


The number of screening units assigned to large fleets seem to be lower after Ghost Rider and CLACs were introduced. Most of those cruisers and destroyers could be diverted to patrol, convoy escort, interstellar reconnaissance and any miscellaneous missions that doesn't call for enough firepower to vaporise a small moon.

I imagine the most strategically useful purpose for screening units are as armed dispatch boats for distant stations and pickets. Even two dozen Rolands only mass 4.5 million tons - they're not going to contribute much defense or offense to an Apollo-capable battle squadron screened by two CLACs(and 220 LACs).

If you want evidence of how capable and potentially decisive the smaller ships are when not tied to wallers, read OBS, HotQ, SVW, HAE, IEH, EoH, SoS, SftS and SoF. Then read the anthologies.
Top
Re: New Manty ship ideas.
Post by Montrose Toast   » Thu Sep 19, 2013 1:08 pm

Montrose Toast
Commodore

Posts: 874
Joined: Tue Aug 23, 2011 11:24 pm
Location: Westminster, Colorado, USA

Werrf wrote:The captured SDs will be scrapped.


I still think they will be donated to breakaway SL systems for system defense.

That way they have a SD that is capable against the SLN but, is not Manti tech - just in case they turn out to be MAlign...
"Who Dares Wins"
Top
Re: New Manty ship ideas.
Post by Werrf   » Thu Sep 19, 2013 1:28 pm

Werrf
Vice Admiral

Posts: 1549
Joined: Thu May 12, 2011 7:47 am
Location: Cleveland, OH

Montrose Toast wrote:
Werrf wrote:The captured SDs will be scrapped.


I still think they will be donated to breakaway SL systems for system defense.

That way they have a SD that is capable against the SLN but, is not Manti tech - just in case they turn out to be MAlign...

Yes, I've heard this suggestion, but I haven't found any arguments for it very persuasive. More to the point, they seem to go against a lot of what RFC has said on the subject of small systems operating SDs.
Top
Re: New Manty ship ideas.
Post by Theemile   » Thu Sep 19, 2013 1:30 pm

Theemile
Fleet Admiral

Posts: 5247
Joined: Sat Feb 27, 2010 5:50 pm
Location: All over the Place - Now Serving Dublin, OH

Montrose Toast wrote:I still think they will be donated to breakaway SL systems for system defense.

That way they have a SD that is capable against the SLN but, is not Manti tech - just in case they turn out to be MAlign...


The only problem with that is you run the risk of creating heavily armed warlords in the upcoming upheavals. Former protectorates will still in the middle of political turmoil and governments could easily be overthrown and SD crews easily subborned - The next thiong you know someone has acquired 5 or 6 SDs and is gobbling up his neighbors.

And, it is not like you are arming an ally to assist you -as we all know, these are death traps against 1st line equipment - you are never going to need (or want) them at your back. Any one you trust (or need to trust) that bad, you will be giving 1st line tech (or upgraded Manty/Havenite Cast-offs).

I've mentioned before that there should be a nice salesman that follows Mike and any other rmapaging crusaders. They would be offering a low interest loan (backed by the House of Winton), which will cover the sale of a wing or 2 of slightly used, 1st gen advanced Havenite LACs, training , and spares. This allow the Manty ships to move cargo, The RHN to sell their remaining 1st gen LACs and get cash to build 2nd(or 3rd)gen replacements. and ties the navies of the former protectorates to the alliance for parts and spares - all while giving them a modern, defense-only weapons system.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
Top
Re: New Manty ship ideas.
Post by Jonathan_S   » Thu Sep 19, 2013 3:26 pm

Jonathan_S
Fleet Admiral

Posts: 8803
Joined: Fri Jun 24, 2011 2:01 pm
Location: Virginia, USA

Theemile wrote:I've mentioned before that there should be a nice salesman that follows Mike and any other rmapaging crusaders. They would be offering a low interest loan (backed by the House of Winton), which will cover the sale of a wing or 2 of slightly used, 1st gen advanced Havenite LACs, training , and spares. This allow the Manty ships to move cargo, The RHN to sell their remaining 1st gen LACs and get cash to build 2nd(or 3rd)gen replacements. and ties the navies of the former protectorates to the alliance for parts and spares - all while giving them a modern, defense-only weapons system.
I kind of like that idea of selling obsolete system defense equipment; but 1st Gen Havenite LACs are a pretty poor fit. At that point they lack fission piles or bow walls and were heavily optimized to act as a short duration spoiler against Mantie 'super-LACs'.

So they're optimized to brute force degrade other LACs when used in swarming attacks. But their anti-ship armament and endurance time are actually worse than pre-Buttercup LACs.
You might still be able to see off some pirates, but I think they'd be less well suited for that than something like a Manticoran Highlander-class LAC... (But there aren't swarms of those lying around)
Top
Re: New Manty ship ideas.
Post by Lord Skimper   » Thu Sep 19, 2013 9:07 pm

Lord Skimper
Vice Admiral

Posts: 1736
Joined: Wed Aug 07, 2013 12:49 am
Location: Calgary, Nova, Gryphon.

I would agree with what you have said before the Yawata strike, even when at war with the Sollies.

After the YS, or OB if you prefer. You need ships and are relying on Haven to upgrade their ships, and build a your ships and Grayson ships. What you need is as many ships as you can have now, or as soon as possible.

Q or AMC ships give you that.

Mothballing freighters is not free, unless you plan to fire all the crew, and pay for ships that have money owed on them, insurance, upkeep if anyone is on board etc.... Idle freighter's are money pits.

Making some of these into Q or AMC ships using parts that you have, not Haven parts that would be better used for full military ships. Manty frigate sensors, Sollie plots parts and internal weapons, it is all there. Mothballing the freighters, but re assigning the crews, even if you need to retrain the freighter crews at saganami or other new training facilities. 6 months to bring the engineers up to spec, plus on the job training, 1 to 2 years to bring the others up to spec. Meanwhile your training gives you parts that are not better used else where, Q or AMC ships that are useful else where and all the left over ships give you prison ships that can hold all these prisoners. Even more with some modification. One might even use the prisoners, who are qualified, to help remove some of these components.

Putting the prisoners on the planet is expensive, dangerous and 1.2 million is 0.2% of the entire population of Gryphon. Keeping them on their own ships, takeout or empty the bottles or remove the wedge nodes, and they have a place they live in as much comfort as before Raging Justice. Methinks that was what it was called?

If the prisoner population goes up 50 times having then staying in disarmed ships would be ideal, putting 60 million on a planet like Gryphon would raise the population by 10%.

Likewise an additional 10,000 ships would let you use your new crews to man and build 30,000 more Q or AMC ships. Might even have pods and LAC's for them by that time. OK you wouldn't have that many ships maybe 3000 more and a ton of spares.

As for the electronics either you use the Sollie stuff if need be, or you use Manty stuff if it is available.

If on one hand and has been suggested that it will take years to make them compatible, making Haven tech compatible with Manty tech unless a brand new ship is designed, will also take years. If on the other hand it doesn't take years Sollie, Manty tech won't be a problem.
________________________________________
Just don't ask what is in the protein bars.
Top
Re: New Manty ship ideas.
Post by Duckk   » Thu Sep 19, 2013 9:35 pm

Duckk
Site Admin

Posts: 4200
Joined: Sat Aug 08, 2009 5:29 pm

Lord Skimper wrote:I would agree with what you have said before the Yawata strike, even when at war with the Sollies.

After the YS, or OB if you prefer. You need ships and are relying on Haven to upgrade their ships, and build a your ships and Grayson ships. What you need is as many ships as you can have now, or as soon as possible.

Q or AMC ships give you that.

Mothballing freighters is not free, unless you plan to fire all the crew, and pay for ships that have money owed on them, insurance, upkeep if anyone is on board etc.... Idle freighter's are money pits.


Mothballing freighters may not be not free, but it tons cheaper than tearing apart warships, rebuilding freighters into armed vessels, finding the considerably larger crews for them, and operating them as warships instead freight haulers which generate income.

Making some of these into Q or AMC ships using parts that you have, not Haven parts that would be better used for full military ships. Manty frigate sensors, Sollie plots parts and internal weapons, it is all there. Mothballing the freighters, but re assigning the crews, even if you need to retrain the freighter crews at saganami or other new training facilities. 6 months to bring the engineers up to spec, plus on the job training, 1 to 2 years to bring the others up to spec. Meanwhile your training gives you parts that are not better used else where, Q or AMC ships that are useful else where and all the left over ships give you prison ships that can hold all these prisoners. Even more with some modification. One might even use the prisoners, who are qualified, to help remove some of these components.


Again, who is going to do this job and how? Every trained dockhand Manticore and Grayson have left would be immeasurably better employed rebuilding their shattered industry and working in the few maintenance facilities (like Hancock) they have left. And they have no way of chopping up SDs without the hard sites which provided the yard support.

Putting the prisoners on the planet is expensive, dangerous and 1.2 million is 0.2% of the entire population of Gryphon. Keeping them on their own ships, takeout or empty the bottles or remove the wedge nodes, and they have a place they live in as much comfort as before Raging Justice. Methinks that was what it was called?


Expensive? Dangerous? You just maroon them on an island with no way to get off. That's as simple, safe, and cheap as it gets.

If the prisoner population goes up 50 times having then staying in disarmed ships would be ideal, putting 60 million on a planet like Gryphon would raise the population by 10%.


And if wishes were fishes, the sea would be full. But that's equally irrelevant. Unless the SLN is kind enough to send literally its entire active fleet - both Battle Fleet and Frontier Fleet - and all their reserve to colonize Gryphon, they won't get close to that number.

Likewise an additional 10,000 ships would let you use your new crews to man and build 30,000 more Q or AMC ships. Might even have pods and LAC's for them by that time. OK you wouldn't have that many ships maybe 3000 more and a ton of spares.

As for the electronics either you use the Sollie stuff if need be, or you use Manty stuff if it is available.

If on one hand and has been suggested that it will take years to make them compatible, making Haven tech compatible with Manty tech unless a brand new ship is designed, will also take years. If on the other hand it doesn't take years Sollie, Manty tech won't be a problem.


The SLN is capable of learning when whacked with a big enough cluestick, and Second Manticore certainly qualifies. There's no way the RMN will be in a position to capture that many ships again.
-------------------------
Shields at 50%, taunting at 100%! - Tom Pope
Top
Re: New Manty ship ideas.
Post by Lord Skimper   » Thu Sep 19, 2013 11:17 pm

Lord Skimper
Vice Admiral

Posts: 1736
Joined: Wed Aug 07, 2013 12:49 am
Location: Calgary, Nova, Gryphon.

To change the subject

Compensators only work up to a certain point then they don't work any extra, but they still do their job.

Say 500 G. Go 505 G you only feel 5 G.

Now I'm still not entirely sure how honor pulled 5 G but presumedly that was without a compensator or only part of one???

Anyhow, if one isn't trying to be stealthy, and is using a wedge, one could go faster than ones compensator. The compensator would still work, up to the 500 G.

Correct?
________________________________________
Just don't ask what is in the protein bars.
Top

Return to Honorverse