ericth wrote:Soooo... since barflies have so much time to speculate these days, I thought I'd throw one out.
Borrowing plot elements from Sword Brother and Safehold, set in the Bazhell universe.
Let's say a contemporary US infantry trooper ends up in Norfressa. A bit like Ken Houghton in Sword Brother but not just a brief trip.
He decides to help the good guys, and is sufficiently versed in how firearms work to provide the Empire of the Axe a substantial leg up as a technical advisor. (at least he doesnt have an Proscriptions to deal with
What should he concentrate on?
I foresee three major possibilities:
1) infantry small arms
2) crew served infantry weapons
3) artillery or other heavy weapons.
Some design considerations:
1) The enemy will operate in close order formation (at least initially)
2) Armored or otherwise very tough enemy troopers. Humans are the *least* tough, with Hradani, demons, and the like being much tougher.
3) Even the dwarven industry isnt fully adapted to mass production yet.
4) Transporting munitions from the empire to the front will be a significant challenge.
To open the discussion, I submit the following:
1) Infantry small arms:
Advantages: Individual soldiers have greatly increased long range capability.
Disadvantages:
a) Industrial load: this probably places the greatest strain on manufacturing and logistics. Tens of thousands of rifles and millions of rounds of ammo need to be produced and supported.
b) Armor pen: given that a battle rifle round like the NATO 7.62 is likely to be marginal against Hradani, let alone tougher opponents, a heavy caliber with good armor penetration is called for, increasing the bulk and weight of the soldier's kit, not to mention industrial requirements.
2) Crew served infantry weapons:
Advantages:
a) Production of weapons is a fraction of that required for rifles. Ammo requirements unchanged.
b) Training requirements are reduced, heavy weapons squads integrate into existing unit structure.
c) Easier to use heavier calibers with greater armor pen for stuff like demons.
Disadvantages:
a) Reduced mobility. Units out of range of a heavy weapon are at a major disadvantage.
b) Provides a clear target for the enemy to attack for max results.
3) Artillery or other heavy weapons:
Advantages:
a) Greatest armor pen for beasties like demons with hard carapaces. If a lesser demon takes a modern 25mm AP round, serious mojo is called for.
b) Training requirements are reduced, heavy weapons squads integrate into existing unit structure.
c) Likely greatest range from fortified emplacements, even in direct fire mode.
d) Possibly lower industrial demands for ammunition compared to millions of rifle rounds.
Disadvantages:
a) Most industrial strain in weapons manufacture. See Safehold books wrt designing artillery and recoil systems and proper shells.
b) Least mobility and most difficult to transport.
Discussion?