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Considerations about naval designs

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Re: Considerations about naval designs
Post by pokermind   » Tue Dec 30, 2014 8:37 am

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Generl cargo ships are important but, with a steam powered navy using coal for fuel Colliers will be a necessity, and if Oil becomes the fuel of the fleet (Hopefully) tankers and fast fleet oilers will be required. Having the King Harolds at dock going up and down with the tide out of coal is not a good thing. You got to keep the bunkers fat and happy ;)

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Re: Considerations about naval designs
Post by isaac_newton   » Tue Dec 30, 2014 12:31 pm

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Draken wrote: SNIP
Charis really needs small and fast gunboat capable of travelling through sea and through canals in Siddamark Delthak was good, but it isn't the greatest design and has several flaws and it can't operate on open sea.


Not sure about that. Delthak did pretty well in a storm that sunk several [many?] galleons in the same convoy, and was able to take on tow a dismasted troop transport and bring it safe to Thesmar.
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Re: Considerations about naval designs
Post by Draken   » Wed Dec 31, 2014 8:20 pm

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isaac_newton wrote:
Draken wrote: SNIP
Charis really needs small and fast gunboat capable of travelling through sea and through canals in Siddamark Delthak was good, but it isn't the greatest design and has several flaws and it can't operate on open sea.


Not sure about that. Delthak did pretty well in a storm that sunk several [many?] galleons in the same convoy, and was able to take on tow a dismasted troop transport and bring it safe to Thesmar.

Yeah, but I'm I remember it right it was heavier than usual, cus it had a lot of additional coal and there is another reason to build proper gunboat. It should be faster than Delthak.
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Re: Considerations about naval designs
Post by McGuiness   » Sun Jan 04, 2015 4:28 pm

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isaac_newton wrote:
Draken wrote: SNIP
Charis really needs small and fast gunboat capable of travelling through sea and through canals in Siddamark Delthak was good, but it isn't the greatest design and has several flaws and it can't operate on open sea.
Not sure about that. Delthak did pretty well in a storm that sunk several [many?] galleons in the same convoy, and was able to take on tow a dismasted troop transport and bring it safe to Thesmar.
I believe Draken was trying to say that the Delthak is incapable of fighting in the open sea - which is absolutely true, unless by some miracle there are practically no waves. Its ability to survive conditions that swamped galleons has been proven - but those galleons could have fired their guns in waves nearly that high. The Delthak couldn't.

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Re: Considerations about naval designs
Post by n7axw   » Sun Jan 04, 2015 7:19 pm

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McGuiness wrote:
I believe Draken was trying to say that the Delthak is incapable of fighting in the open sea - which is absolutely true, unless by some miracle there are practically no waves. Its ability to survive conditions that swamped galleons has been proven - but those galleons could have fired their guns in waves nearly that high. The Delthak couldn't.


Delthak can't fire its cannon in open seas. But it might be able to ram its opponent. There is more than one way to skin a cat!! :twisted:

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Re: Considerations about naval designs
Post by Draken   » Mon Jan 05, 2015 5:57 am

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n7axw wrote:
McGuiness wrote:
I believe Draken was trying to say that the Delthak is incapable of fighting in the open sea - which is absolutely true, unless by some miracle there are practically no waves. Its ability to survive conditions that swamped galleons has been proven - but those galleons could have fired their guns in waves nearly that high. The Delthak couldn't.


Delthak can't fire its cannon in open seas. But it might be able to ram its opponent. There is more than one way to skin a cat!! :twisted:

Don

It could try firing cannons on open sea, but it will have interesting effect.
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Re: Considerations about naval designs
Post by isaac_newton   » Mon Jan 05, 2015 5:58 am

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n7axw wrote:
McGuiness wrote:
I believe Draken was trying to say that the Delthak is incapable of fighting in the open sea - which is absolutely true, unless by some miracle there are practically no waves. Its ability to survive conditions that swamped galleons has been proven - but those galleons could have fired their guns in waves nearly that high. The Delthak couldn't.


Delthak can't fire its cannon in open seas. But it might be able to ram its opponent. There is more than one way to skin a cat!! :twisted:

Don


:o :shock: :o shame on you sir - to even think of harming a poor defenceless little catty!! Besides shouldn't it be 'cat-lizard'? :lol:

I suppose that Delthak could set fire to the galleons with sparks from it's chimney ... :lol:
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Re: Considerations about naval designs
Post by Darman   » Mon Jan 05, 2015 12:06 pm

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Ramming requires an extremely robust construction, otherwise you risk damage to yourself.



I was wondering, does anyone have the specs for the King Harold VII-class?
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Re: Considerations about naval designs
Post by gamarus   » Mon Jan 05, 2015 3:06 pm

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Darman wrote:
I was wondering, does anyone have the specs for the King Harold VII-class?



It's in the thread mentioned some pages back. There are two possible designs (RFC uses Springsharp as well), one 2x1 10" and one 2x2. The 2x1 design starts the tread and you will find the 2x2 a bit downpage here:

viewtopic.php?f=7&t=4116&hilit=king+haarald&start=30

IIRC he has later returned to the 2x2 design though I don't recall how he dealt with the displacement.
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Re: Considerations about naval designs
Post by Draken   » Mon Jan 05, 2015 4:44 pm

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gamarus wrote:
Darman wrote:
I was wondering, does anyone have the specs for the King Harold VII-class?



It's in the thread mentioned some pages back. There are two possible designs (RFC uses Springsharp as well), one 2x1 10" and one 2x2. The 2x1 design starts the tread and you will find the 2x2 a bit downpage here:

viewtopic.php?f=7&t=4116&hilit=king+haarald&start=30

IIRC he has later returned to the 2x2 design though I don't recall how he dealt with the displacement.

Or you could check FAQ
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