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HFQ Official Snippet #20

This fascinating series is a combination of historical seafaring, swashbuckling adventure, and high technological science-fiction. Join us in a discussion!
Re: HFQ Official Snippet #20
Post by lyonheart   » Mon Mar 23, 2015 7:07 am

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Hi Peter2,

I've yet to be impressed by the inquisitor's evident military capabilities.

Clyntahn's favored minions generally rely on their overwhelming invincibility as priests etc of the unstoppable power of the church to protect them from being accountable for their actions, ie the perfect protection for bullies and psychopath's etc.

Cayleb and Sharleyan's Tellesberg proclamation wrecks that whole mind view set of invulnerability, especially setting a standard for behavior beyond the CoGA's, quite a precedent itself.

Clyntahn may feel he has the preponderant military force near the temple and around Zion; and Duchairn, and Major Phandys [NTM Nynian] are probably happy to have him keep thinking that until they strike, when the lazy arrogant local inquisitors learn what their ignorance about fully trained experienced Temple Guard warriors means.

During WW2, the soviet army often found ways to express its mortal displeasure with the stupid commissars that pushed them into attacking too soon or when they weren't ready etc, so I expect we'll see some of that soon on Safehold.

If Clyntahn comes out of the temple to enjoy some torturing while Nynian and Merlin are there, might we see some sniping or mortaring, or so very appropriately mines or bombs focused on him and his inquisitors?

Even if he survives, as I suspect he might, it could drive him further into his manias so more ally against him to remove such a dangerous threat.

Regardless of that, among other things I expect the scout snipers, including their mortar teams, to concentrate on the MHoG's officers and inquisitors, long before the battle begins, then during it to provoke panic, chaos and defeat.

L


Peter2 wrote:Who actually controls the army? Is it the commanders, or is it their inquisitorial advisors? The point that I am making is that Clyntahn controls the top echelons of everything by virtue of (or should that be "by vice of"? :twisted: ) blackmail, the Inquisition and the Temple guards. In the Temple itself, the Inquisition and the Temple guards probably constitute the dominant physical forces. However, as you get further from the Temple, the Inquisition advisors get thinner on the ground, and are vastly outnumbered by the soldiers around them. If sections of the army start to really come apart, would it be conceivable that some of the more extreme Inquisitors might come to suffer "accidents," rather like that suffered by poor old Lieutenant Wyllyms at the hands of the Schuelerite priest Dahnyvyn Schahl?

And if that eats back into the lands closer to the Temple, might chaos and disorder descend on the city around the Temple? And what is Clyntahn going to do then? I suppose it's too much to hope for that he also suffers an "accident."
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Re: HFQ Official Snippet #20
Post by lyonheart   » Mon Mar 23, 2015 7:49 am

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Hi Don,

Yup, when its too late.

Given the new high explosive should adapted to mortars sooner than the 6" angle guns, and the tremendous expansion in lethality the 3" mortars provide, I won't be surprised if we see them with new HE shells soon, NTM doubling the number or ratio of mortars would be the quickest way to increase battalion and company firepower in terms of trained manpower etc.

I'd expect the range to go up as well, so the MHoG cavalry would be more confused where these shells are coming from in the first place, before adding all the other nasty things the allies could be or are doing to them.

If anyone has sensible ideas how the horse archers can avoid being reamed, please feel free to share, but past thread attempts failed miserably.

L


n7axw wrote:
lyonheart wrote:Hi EdThomas,

I'd say it depends on whether the ambushing force plans to maintain contact with its victim for a long or short time [ie raid], the latter only if supplies are short, the former if proper preparations have been made, which can be quite a surprise in itself.

Given how deep ICA artillery can reach with the MHoG helpless to respond in kind, savaging those who've yet to get the word to deploy off the road etc, what happens the next time?

The MHoG probably tries to back off and flank without knowing where exactly to flank, which leads to more cavalry casualties, pretty soon there's not so much surplus cavalry left.

Regarding your points:

1. Distance is relative to our different perceptions, what is 'a looong distance' to you might be short for me.

Please give some examples.

Then again a single dragon wagon load of mines means at least a few thousand, which strung along a high road etc could last a long time, NTM encouraging the MHoG to abandon the high road as simply too darn dangerous.

2. The TO&E tables that RFC provided a couple years back are helpful in gaining some idea of the medical support available to the armies listed, though the IHA wasn't listed despite its easily being the largest, while the ICA has integral medical sections throughout its organization, so coping with wounded will be far easier for them than most CoGA armies, probably including the MHoG.

3. Screening with cavalry against forces with better scouts with mines among other things and very superior extended indirect fire capabilities means lots and lots of MHoG cavalry casualties for very little return especially information, especially considering even the Mahndrayn has a 50-100% higher rate of fire beside considerably greater effective range than a horse archer, NTM can carry more ammunition more easily.

Given the short distance [~400 yards] that cavalry can gallop, versus the current 2500 yard range of the black powder mortars, horse archers are going to suffer very painful exchange ratios long before they ever get close to their target, then when they do, discovering that this 'tiger' or slash lizard is far deadlier than their worse nightmare.

Forcing the van or which ever section attacked just to deploy is an excellent delaying tactic, kudos for mentioning it, NTM by the time enough MHoG have lined up, the dragoons are long gone to attack somewhere else.

I wouldn't be surprised if some scout sniper and dragoon regiments drove their opposite numbers crazy from the constant growing increasingly lethal harassment! 8-)

L


Hi Lyonheart,

Yep. The IHA's calvary are more likely to be equipped with horsebows and lances than firearms. Charisian dragoons they are not. Think more about Windshare's problems or that charge those poor AOG suckers tried to pull off in Midthold against a unit of BGV's infantry. It's gonna be all the same. Live and learn. But the Temple boys seem to learn all their lessons the hard way after it's too late.

Don
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Re: HFQ Official Snippet #20
Post by lyonheart   » Mon Mar 23, 2015 8:06 am

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Hi Hooked,

Yep, aren't we all. :D

Welcome to the forums, please enjoy your favorite simulated beverage on the simulated forum. ;)

From the textev we have 15 RSA rifle divisions of ~13,500 men each in the field someplace, plus another 15 training which are to be ready sometime this spring for ~405,000 men equipped with rifles of some kind, while the ICA has some 350,000+ men in combat units, for a total of something more than 750,000 before casualties;

That's before the units currently training in Chisholm arrive, whenever they do, but they could take until next year given how well trained they are.

The primary limitation for the RSA fielding more divisions etc, is the bottleneck of not enough rifles, even with captured lots; until Ahlverez is taken the amount from the rest of the Army of Shiloh is only around 30,000 or so [evidently spread from Fort Tairys to the Kyplynger Forest], while Wyrshym and Kaitswyrth's combined total will be slightly less or about the same number for ~60,000 at best.

The good news is that since the EoC should manufacture around 300,000 M96's this year, the Mahndrayn's they replace can be turned over to the RSA [Republic of Siddarmark Army] though the travel time means actual M96 deliveries in theater might be closer to 250,000.

L


Hooked wrote:I am wondering about training of Siddarmark soldiers. It is happening and already some have fought with Eastshore, while others are at the front on the Daivyn River and still more are getting rid of pockets of Temple Loyalists in Midhold etc.
I think that more will be ready and armed by next summer to aid in heading off invaders?
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Re: HFQ Official Snippet #20
Post by lyonheart   » Mon Mar 23, 2015 8:33 am

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Hi Don,

Quite right, and I'm sorry for repeating what you posted.

From my numbers, the allies could surpass a million men with modern arms by the end of the year, with all of that portends for the Go4, before getting into how much of the MHoG will be captured and their rifles added on top of that.

Reading Clyntahn's reaction to the news of a million alliance riflemen will be delicious!

Since the Border States are now effectively defenseless [thanks Duchairn!], and the Go4 will be obviously concentrating on defending the temple, the BS are going to be feeling very naked, NTM collapse quickly, especially with the levelers [10-20% of the population] seeing their opportunity to strike.

Just how much pushing the allies have to do to compel those collapses may be on an individual nation basis, but I don't think Duchairn, Magwair or Trynair will think they'll provide much of a barrier in time or space any more.

Since Dohlar and Silkiah will have been dealt with by that time [I doubt they'll want to irritate the allies in any way any further], then its on to the temple lands!

Can you say war reparations in land means the eastern half is also now part of the republic, besides the corresponding parts of the BS?

The vicarate families can go live on their other estates in the western half, but I think their serfs etc will want to stay for some private personal reasons. 8-)

If the temple was worried about Siddarmark before the SoS, wait until it is clearly the preeminent continental power by the end of next year, while thanks to its alliance with the EoC, it's military superiority will be obvious by the fall.

Quite the change 2-3 years will make!

When that becomes obvious sometime this summer or fall, how will Clyntahn handle that!

Not well I think!

What will Duchairn & co do then?

HFQ will be such fun!

L


n7axw wrote:
Hooked wrote:I am wondering about training of Siddarmark soldiers. It is happening and already some have fought with Eastshore, while others are at the front on the Daivyn River and still more are getting rid of pockets of Temple Loyalists in Midhold etc.
I think that more will be ready and armed by next summer to aid in heading off invaders?


Hi Hooked,

Oh yeah, by spring Siddarmark will field over 400,000 men, all armed at bare minimim with muzzle loaders. Combined with the 300,000 that EOC has put into the field, that should mean over 700,000 men. Those numbers will contine to grow since we have not seen significant contributions yet from either Zebediah or Corisande.

Up to this point, the bottleneck has not been manpower, but arms due to industrial base not able to produce enough to keep up with recruiting. That is being solved and Siddarmark's armies will continue to expand in size. As you have noted, they are already starting to make a difference.

As far as invasions go, I anticipate that by the end of the summer, the shoe will be on the other foot.

Don
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Re: HFQ Official Snippet #20
Post by lyonheart   » Mon Mar 23, 2015 10:55 am

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Hi Anwi,

Thanks for the clarifications, I'll put my responses between ##'s this time ?

[quote="anwi"][quote="lyonheart"]** Its more a question of time, mid-July etc is 4 month's away, ** [/quote]
Here's probably our first divergence. The Langhorne canal is intact. Already in late February, the latest in March, Maigwair and Duchairn will [i]start[/i] to move the MHoG. I assume that a good chunk of the MHoG will be between Lake City and Traynos by mid-April or so. (They'll use the canals while there's still ice on them.)


## I understand you think they'll push as quickly as possible despite experience suggesting they wait.

Given that this has been a hard winter, I'm not sure they can.

Because I don't think the lock gates or pumps etc work that well with big chunks of ice in the way.

There may be even prohibitions in the Holy Writ about not abusing the canals by trying to ship to early.

Granted, they might be set aside, but the result could be even more painful for the Go4 in actually delaying the MHoG because now they'll need repairs to the Langhorne.##


[quote="lyonheart"]
** Sorry, but I don't think Magwair is that dumb or so egotistical {Clyntahn's another story], especially when the rest of their armies are effectively gone by the time part of the MHoG could advance up the Langhorne, so they all have to be replaced by splitting the MHoG into 3-4 sub-armies. [/quote]
I agree that moving the MHoG as one big unit would be ultimate folly. That won't happen. There will have to be several, say, "corps" moving separately, in separate waves so to say. But the way I see it, all these units will probably move along the Langhorne canal, the Tarikah and Hildermoss river (locks there repaired by the start of spring). At Lake Masyn they might start to branch to their respective areas of operation. That'll repeat the original deployment of the AoG in MTAT and LAMA.
I don't think that Maigwair chose that approach without reason and I'd assume he'll want to repeat it because it's the fastest way to move large units with their provisions.


## Again they'll have to split the MHoG up to deal with the three theater disasters they'll have to deal with by then.

The Langhorne is 1800 miles long, so it will take over 45 days minimum just to get to Lake City since they're still on the Bedard canal over 450 miles from the Langhorne [ie 11+ more days] besides adding ~2.5 more days if they follow the West Wing Lake shoreline with dragons towing them, ie if they left now [and they obviously can't] they'd arrive at the beginning of May, far too late to help either Wyrshym or Kaitswyrth.

The primary problem in following the previous plan is that the situation has dramatically changed, because now they face large very well armed armies able to contest their invasion almost every step of the way.

Even assuming they get far enough to split onto the Sair and Hildermoss rivers before the allied armies meet them, assuming the lock repair teams meet the schedule, which being a 'best case' is doubtful, according to Duchairn's private thoughts; what's to stop the defending alliance armies from truly demolishing the canal locks with the new explosives this time so any further advance by the MHoG will have to go by dragon, and they don't have anywhere near enough dragons!

While a dragon can carry 75% of its cargo 500 miles, that far beyond the undamaged canal head would require around 11,378 dragons over the 32 day round trip for the whole MHoG with no ammunition or other supplies; before considering any normal wastage losses not including what a hostile better armed army might do if it were feeling nasty.

I don't think Duchairn can come anywhere near to finding that many dragons, let alone getting them there in time to be useful this year, and next year will be way too late.##


[quote="lyonheart"]
We still don't have a confirmed date for the snippets or the conclusion in LaMA, but from past monthly averages of chapters per month, it could well be the middle of March, so the almost 8,000 stragglers would now have had the time [15-16 days at ~60m/day] to make it to Aivahstyn.

I expect Kaitswyrth to be toast by the end of March or April, nor do I expect him to retreat safely up the North Daivyn River when all his supplies are coming up the Fairmyn.**
[/quote]
Several comments: 60m a day, that'd be two marathons a day for foot soldiers "straggling" back to safety. I'd say they would be lucky if they make 15m/day on average, as they are on foot and can't follow the canals/high roads due to ICA and SRA units. So, for the about 700 miles I'd assume something like 45 days. And that'll bring us squarely into at least early spring before a defeat of Kaitswyrth would be likely.
As to Kaitswyrth's supply route, I'd understood the results of the canal raid so that the supply route via Dairnyth was commandeered by Durchairn for Kaitswyrth and diverted from supplying Ahlverez/Harless. So, his original and primary supply route would go back to the north. That route should be open again, so he'll likely retreat that way if pressed. But he may also use the Charayn canal back to Dairnyth. In that case (but only then), cutting him off at the Fairmyn should be attempted.

## This a tough or sensitive textev conflict problem.

Because the textev says they got there, but there hasn't been enough time according to the calendar, especially not 45 days.

Obviously 45 days doesn't fit the current narrative.

First, we're talking almost 8,000 cavalry from Chevair, not infantry, although over long distances infantry may well march faster even if its half the pace RFC has set for infantry on Safehold, the US Army experience even before WW2 was that and infantry unit could out march cavalry if the march was longer than 4 days.

RFC has previously stated that cavalry could move 60 miles or more per day on a high road, being so superior to comparable 18th-19th century earth roads where 40 miles was quite good for cavalry, and I tried to extrapolate that as an average to match the apparent textev time.

We have yet to have explained how this miracle of reaching Aivahstyn so quickly was accomplished, as I've previously pointed out it would requite the local TL's to provide some 120 tons of fodder every day along the 'stragglers' way to save the time needed to forage their horses.

I'm afraid a clarification from RFC seems in order, if the pertinent parties will alert him please, we'll be most grateful. :?

Regarding Kaitswyrth's possible retreat routes, I don't think the northern will be ready before late April or early May, so it won't have any supplies for him to use in his retreat, if he does in the first place, because I think his orders, especially via his intendant from Clyntahn, is to hold at all costs until relieved etc, the same BGV expects for Wyrshym, which is why he's hoping for another Stalingrad to break the AoG/Army of Sylman.

So EHM going to Dairnyth ASAP makes a lot more sense, because even if the northern locks are repaired 'on time' [though BGV certainly doesn't expect the winter weather to let up soon] the route to Aivahstyn from Lake City is another 1800+ miles, ie around another 45 days before the first barges can reach Kaitswyrth, so if he went that way he might be very hungry or worse for 3-4 5days even in a best case scenario.##


[quote="lyonheart"]
**Why do you want Kaitswyrth to get away?
[/quote]
I just think that Kaitswyrth won't let himself trapped. He'll probably retreat in time. And ICA units are (currently) not positioned to prevent that.


## How will Kaitswyrth know?

His men don't have winter clothing, he doesn't have any scouts worth mentioning, so the first warning he'll get is when the alliance artillery opens up, when it'll be far too late.

Symkyn has a regiment of scout snipers to keep him very well informed as to Kaitswyrth can do, besides any alerts from helpful seijins, indeed what are the odds of them suggesting an unobserved route to trap Kaitswyrth?

Rather high I think.

Given GS's firepower and superior mobility, trapping Kaitswyrth seems more likely than not to me, and given the better warmer weather at least ~750 miles south of BGV, I don't think Symkyn will need that much winter equipment.##


[quote="lyonheart"]
** Did you mean Lake Isyk or Lake Maysn?

There are flank attacks and there are flank attacks, Symkyn cutting the Langhorne 500-1000 miles behind the MHoG is is one possibility, a couple of dragoon brigades etc harassing a sub army for 200 miles along its march etc is another.
[/quote]
Lake Isyk. But it might well be Lake Masyn. As to those flanking attacks. Overland supply route over more than 500 miles through un-pacified territory. Sorry, I don't buy it. There's no reason for the ICA to take that risk. Remember, they can't affort to pull a Pyrrhos, Maigwair can...


##Pyrrhic victories aside, a regiment or two of dragoons and scout snipers could wreak havoc upon a MHoG sub army.

12 mortars firing 10 rounds in a minute is 120 rounds, or an area of almost 105,000 square yards avoiding overlap for maximum casualties not fatalities, or 2 miles of cavalry on a 30 yard wide high road [including the shoulders] getting reamed, especially if those are the nearest mile to the real road kill zone mined at the edges for 2 or 3 miles etc.

Then 'rinse and repeat' as other posters have often stated, a few hours later several miles away.##


[quote="lyonheart"]I don't think Clyntahn will accept or agree that the South March Lands are effectively a neutralized wasteland; that Shiloh with all those desperate TL's are beyond even Duchairn's logistical miracles[granted sending another army there this year would probably destroy it even quicker than Harless's Army of Shiloh.
[/quote]
But even Clyntahn will realize he can't do much about it; TLs in Shiloh, South March, even Cliff Peak should now be fleeing into CoGA controlled lands. The Siddarmarkians will surely clean house in their rear areas. When Harless lost at Ft. Tairys, the TL cause east of the Branath mountains was lost. Moreover, as I read Clyntahn, he'll likely assign the duty of "liberating" South March (for starters) to his loyal subjects in Desnair and Dohlar. So he's bound to request from Emperor and King another "Army of Justice". We'll see what he gets...[/quote]


## Yup. :D

Granted that any remaining TL's should have vacated Shiloh when DE took Fort Tairys, the Go4 have no idea of their numbers in the first place, NTM they have over a thousand miles to go just to get to the Seridahn River, which given the few horses, dragons or oxen etc that survived the last two winter means they're probably carrying whatever food they can; I don't think many will make it even half that far even without any harassment from RoS 'patriots'.

What the republic does with the TL's that choose to remain in the RoS is a very interesting question since there may be millions of them.

Since they can't be trusted again, they amount to second class citizens, a dangerous precedent; if the men labor to repair the war damage to avoid being imprisoned or executed for treason, who then supports their families?

Given the IDE can't afford another AoJ without subsidies they won't get, and Dohlar can't fight or block EHM, Hanth, and DE separately or together, I doubt Clyntahn will expect much from them whatever his propaganda mills may print.## 8-)

L
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Re: HFQ Official Snippet #20
Post by Louis R   » Mon Mar 23, 2015 11:38 am

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You're contradicting yourself.

Up thread you're talking about ambushing the Mighty etc. at places along the Bedard & Langhorne like Ambyltyn. Now you're talking about moving easily through the Border States _after_ destroying the etc. You get one or the other, not both: either you ambush people before they move through, or they aren't there to be ambushed.

And, if you've been watching too many reruns of Rat Patrol, a) that was TV & b) the LRDG was moving very small units - reinforced platoons, essentially - through relatively open desert, not heavy brigade groups across populated country. [Mountainous country, at that, at least near the canals: you don't build 400' cuts in Nebraska or Kansas. You probably don't even need anything that extreme in West Virginia or Kentucky. Western Montana or northern Idaho is probably closer to the mark.] You really don't think that the locals aren't going to notice all those guys in funny uniforms moving through, and maybe mention it to someone?

lyonheart wrote:Hi LoiusR,

Certainly immediately given the distance and time.

However since all the BS rifles have been given to the MHoG, there's little to stop the alliance when it does march through sometime in the summer at the latest after the MHoG have been dealt with and the CoGA supporters now find themselves defenseless before the alliance.

Difficult or bad terrain is quite possible, but then that works both ways.

What RFC has in store for us in terms of new map features will indeed be fascinating to read, then to consider the what, why and where etc.

L


Louis R wrote:Rather wildly impractical, IMV: they are indeed enormously strung out, but that string runs all the way back to the Bedard Canal. It's possible, in fact quite likely, that the head of it didn't even get as far as Sarkyn. IOW, completely out of the reach of the Allies, since not only do they need to sweep aside the AoG, they have to overrun the Border States. Judging by the 400-foot cut, that's some seriously rugged terrain down there. Slow going, IOW.

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Re: HFQ Official Snippet #20
Post by Louis R   » Mon Mar 23, 2015 12:07 pm

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And yet again: If Symkyn doesn't need much winter gear, why in Shan-Wei's name would it be an issue for Kaitswyrth?


lyonheart wrote:Hi Anwi,

< snip >

## How will Kaitswyrth know?

His men don't have winter clothing, he doesn't have any scouts worth mentioning, so the first warning he'll get is when the alliance artillery opens up, when it'll be far too late.

Symkyn has a regiment of scout snipers to keep him very well informed as to Kaitswyrth can do, besides any alerts from helpful seijins, indeed what are the odds of them suggesting an unobserved route to trap Kaitswyrth?

Rather high I think.

Given GS's firepower and superior mobility, trapping Kaitswyrth seems more likely than not to me, and given the better warmer weather at least ~750 miles south of BGV, I don't think Symkyn will need that much winter equipment.##



L
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Re: HFQ Official Snippet #20
Post by lyonheart   » Mon Mar 23, 2015 12:40 pm

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Hi EdThomas,

I'm sorry, but the reset cycle apparently just killed my first attempt to respond to your kind words.

The MHoG sub army might indeed eventually prefer to stop or turn back than be plagued by all that the ICA ambushers can do to it.

Given time to scout and cache supplies, executing several near simultaneous road ambushes just out of hearing of each {5-6 miles for 19th century battle IIRC, much less if its rather brief] is quite possible for such long road columns; creating all sorts of chaos from concurrent mine ambushes every mile for 12 or 15 that overwhelms the medical support, including tricking different pursuers into shooting at each other, while bombardments at meal times keep them hungry, and random nuisance night shelling awake all night waiting for the next one or stampeding the horses at night; are just a few things a brigade of dragoons and a regiment or two of scout snipers might do to delay the southern MHoG sub army.

The schooners really don't have to worry about coastal artillery because the new stuff is still far too scarce for coast emplacements, ie its something no one expected to need for another year or two.

Meanwhile the new ironclads' incredible gun range could render any road in range near the coast impassible as 3-4 might bombard it separately yet out of the local MHoG's hearing for a half hour or hour depending on their ammunition supply, forcing the MHoG to disperse inland very informally, where small ICA units could wreck them further.

The schooners might provide 10-20 tons of ammunition and mines etc at a couple places each night, while mined roads are avoided until they're cleared, but how can they clear them when they're covered by snipers, mortars and artillery?

So after several days of this, some units might begin to refuse to leave camp where they at least won't trigger a mine going to meals or the privies, while those tasked to clear the roads [guess who] lose a lot of their better officers and noncoms who are singled out because they insist on pushing hard to try to clear everything.

Ambushing the cavalry screen to eliminate the pursuit as much as possible is a priority, as well as the artillery; if the draft animals are killed its almost as good as destroying the cannon, though the crews are especially targeted at night, rest stops and meal times since the artillery is potentially the biggest threat to the alliance forces.

The whole long effect upon the infantry half without rifles might be far worse as they realise their impotence, and 'disappear' as you posted.

l


EdThomas wrote:
lyonheart wrote:Hi EdThomas,

I'd say it depends on whether the ambushing force plans to maintain contact with its victim for a long or short time [ie raid], the latter only if supplies are short, the former if proper preparations have been made, which can be quite a surprise in itself.
BIG SNIP

My bad! I was following the herd and ignoring the southern route you brought up ( I think I'm the only one who mentioned it ). :oops:

I like your thinking here. It pretty much eliminates the concerns I voiced because :oops: :oops: I was thinking only of attacks along the Langhorne. The supply problem is much more manageable in this area, possibly even using a cache system or pre-arranged link ups with re-supply convoys. The convoy option also takes care of my biggest concern about the seriously wounded.
You've mentioned scout schooners somewhere else in this thread (I think!). If they're available, the harassment/interdiction effort benefits hugely. The schooners can provide intelligence, re-supply drops and medical evacuation where necessary. The captains of these beauties might have to be advised to not get close enough inshore to join in the shooting though. :)
Artillery, rifle, and mine attacks will definitely slow the columns down. The impact on morale will be devastating, especially on units not armed with rifles. It should become very obvious after one or two attacks that they can do nothing to harm the heretics or even to defend themselves other than to lay on the ground or get behind something solid. We might even see some of this type unit refusing to move or even just dissolving into the countryside. The latter action could cause some real problems for the citizens along the coast.
I may be waxing euphoric but it is not inconceivable, to me at least, :lol: that this MHOG Army might not even reach Dairnyth.
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Re: HFQ Official Snippet #20
Post by JeffEngel   » Mon Mar 23, 2015 2:09 pm

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lyonheart wrote:What the republic does with the TL's that choose to remain in the RoS is a very interesting question since there may be millions of them.

Since they can't be trusted again, they amount to second class citizens, a dangerous precedent; if the men labor to repair the war damage to avoid being imprisoned or executed for treason, who then supports their families?
L


It's a nasty civil war with religious and some class dimensions. We can pretty well count on settlements having ugly features, and that minimizing the ugliness has to be one of the government's - the society's - priorities.

Moral high ground is an important tool for Charis, and I think it will have to be for Siddarmark's government too. You can't try every Temple Loyalist for treason, though the nastiest guerrillas (on either side, really, but lots of luck enforcing that) may properly still be tried and executed for violating the customs and usages of war.

But with the typical Temple Loyalist, who just stuck with their Church and their neighbors when that Church condemned their country - who just tried to carry on their life and support armies moving through as need be - you have a citizen of Siddarmark once more when the armies loyal to the state dominate the area and the citizen minds his duties as one. Let him keep his church, his priest, his property and his position, so long as the priest isn't preaching positive sedition and the property and position aren't supporting rebellion any more. His work and taxes, like those of his fellows, will surely be going to that repair in any case. Treat him much worse, and you may not find yourself actually ending a civil war.
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Re: HFQ Official Snippet #20
Post by lyonheart   » Mon Mar 23, 2015 2:37 pm

lyonheart
Fleet Admiral

Posts: 4853
Joined: Tue Sep 08, 2009 11:27 pm

Hi PeterZ,

Good points.

Yep, the CoGA is toast.

From the textev over time, Magwair's far smarter than we were initially led to believe.

The captured M96's are real boogeymen, and they might be a blessing in disguise, by terrorizing the Go4 military leadership who are warned about them.

Part of the fear about it is the critical question of how many have been and are being manufactured, the potential could generate its own fear.

If around 300,000 are made this year and ~462,000 next year, the best 15-20 or so RSA divisions may be reequipped with them besides the whole of the ICA, including newly trained units, they could overawe their enemies by their reputation as much as by their actual qualities.

By the fall probably over a hundred thousand will be in action, confirming the worst fears of the Go4 experts, however much Clyntahn may want to dismiss them.

I don't believe Magwair will be able to tell Duchairn much about the M96 since Duchairn has his own sources, NTM trying figure how much the M96 and its ammunition costs is going to involve the treasury and its agents very quickly.

Clyntahn may try to suppress the information, but I don't think he'll be able to stop Magwair from keeping his generals informed about it.

Regarding the suggestion the post Clyntahn implied future Go3 will then offer the allies "a truce they can't refuse" by only offering a defanged Inquisition is ludicrous, as that is far too little of the alliance minimum objectives.

Consider what Maikel said to Irys about how they were going to end the inquisition, and what Cayleb and the inner circle have expressed to be their war objectives, and this is too petty to be seriously considered.

The inner circle isn't going to let the potential for the inquisition exceeding its 'intended' authority happening again to threaten their future descendents, period.

No matter how sincere Duchairn, Magwair and Trynair might actually be [I have very strong doubts] they can't guarantee anything, so why bother giving them anything at all when they can't stop the alliance from achieving its goals regardless of what the Go3/4 tries to do?

L


PeterZ wrote:Which brings us back to the key plot driver. Just how insightful or stupid is Magwair and how good a schemer is Duchairn?

I believe Magwair and his R&D crew can project capabilities based on what they know Charis is capable of now. That shipment of bolt action rifles and brass rounds should give Magwair the cold sweats. How many production man hours do those rounds represent? If Charis can produce enough of those rounds, the ICA armed with those bolt action rifles will cut through any number of the MHoG like a hot knife through butter. Once the RSA is full reconstituted and similarly armed, Zion is lost. Back of the napkin math will suggest the jihad a year at most to stop the Allies.

If Magwair shares this insight with Duchairn, can Duchairn scheme Clyntahn out of power? If so, the CoGA sues for peace. They offer the CoC a negotiated truce. Perhaps they reform the separation of powers embodied in the original CoGA structure to defang inquisition. that they offer something the Allies cannot refuse.

Because if they don't do that, the CoGA is toast.
EdThomas wrote:*quote="lyonheart"*Hi EdThomas,

I'd say it depends on whether the ambushing force plans to maintain contact with its victim for a long or short time [ie raid], the latter only if supplies are short, the former if proper preparations have been made, which can be quite a surprise in itself.
BIG SNIP
*quote*
My bad! I was following the herd and ignoring the southern route you brought up ( I think I'm the only one who mentioned it ). :oops:

I like your thinking here. It pretty much eliminates the concerns I voiced because :oops: :oops: I was thinking only of attacks along the Langhorne. The supply problem is much more manageable in this area, possibly even using a cache system or pre-arranged link ups with re-supply convoys. The convoy option also takes care of my biggest concern about the seriously wounded.
You've mentioned scout schooners somewhere else in this thread (I think!). If they're available, the harassment/interdiction effort benefits hugely. The schooners can provide intelligence, re-supply drops and medical evacuation where necessary. The captains of these beauties might have to be advised to not get close enough inshore to join in the shooting though. :)
Artillery, rifle, and mine attacks will definitely slow the columns down. The impact on morale will be devastating, especially on units not armed with rifles. It should become very obvious after one or two attacks that they can do nothing to harm the heretics or even to defend themselves other than to lay on the ground or get behind something solid. We might even see some of this type unit refusing to move or even just dissolving into the countryside. The latter action could cause some real problems for the citizens along the coast.
I may be waxing euphoric but it is not inconceivable, to me at least, :lol: that this MHOG Army might not even reach Dairnyth.
Any snippet or post from RFC is good if not great!
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