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Re: Considerations about naval designs | |
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by Draken » Wed Dec 24, 2014 6:47 pm | |
Draken
Posts: 199
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We need and heavy cruisers, battleships are nice and powerful, but useless. 203 mm gun will do the same job as 406 or 356 mm gun, it only would need more time.
Cruisers are more versatile type of ships, they could be used as escort or as a capital ship and they're much more fuel efficient than battleships. In my opinion we need something around 15 BB and something like 30-90 BC and CA. We need ship which could sink enemy convoy, protect our own, destroy fortress and support our troops. Battleship can't go after convoy or escort our own, it's too slow, but battle cruiser on the other hand is fast and deadly. Look at the Nike in the HH in normal no pod fight it could destroy almost anything, when enemy has pods outcome would be different, but enemy would be badly damaged. We have similar situation here, we have big and long range guns and enemy doesn't have. Bigger issue would be radar or lack of it, without it long range duel isn't the greatest idea, is there any good replacement for it? But before we can start big scale construction of cruisers we need infrastructure, did they invented any form of cranes used in yards? If not construction of cruisers would be pain in the ass. |
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Re: Considerations about naval designs | |
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by fallsfromtrees » Wed Dec 24, 2014 7:03 pm | |
fallsfromtrees
Posts: 1960
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There was a least one scene where they are using a crane to hoist cannons on board, and Hector has the men stop and adjust the sling. I think this indicates that they do indeed have cranes in the yards. ========================
The only problem with quotes on the internet is that you can't authenticate them -- Abraham Lincoln |
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Re: Considerations about naval designs | |
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by PeterZ » Wed Dec 24, 2014 8:04 pm | |
PeterZ
Posts: 6432
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They need enough fortress killing ships to deflate the morale of their enemies into so much fallen quiche. Having just enough doesn't cut it. The ICN needs a significant majority of their ships to be capable of destroying fortresses. The average ICN ship should be able to destroy fortresses and out class anything that floats by several generations.
The idea isn't to make Charis just a bit better than the jihadis. It is to make Charis demonstrably superior in as many ways as possible. That superiority forces other nations to rethink everything it does to find a way to compete or at the very least stay in shouting distance of Charisian capabilities. How many fortress killers do they need? As many as they can man.
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Re: Considerations about naval designs | |
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by Jeroswen » Wed Dec 24, 2014 8:11 pm | |
Jeroswen
Posts: 109
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Thank you for the overview of the though process on what they were choosing for ships. I obviously was stuck on the "What's the cheapest ship that can do the job, sort of" mindset. As a side note the Navy Technical board has a great article from 1920 on the efficiencies of different power plants in ships. In my research the last couple of days I came across it and thought many of you would enjoy the read as much as I did. http://www.navweaps.com/index_tech/tech-077.htm |
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Re: Considerations about naval designs | |
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by Draken » Wed Dec 24, 2014 8:32 pm | |
Draken
Posts: 199
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Best choice for ship to do everything is battle cruiser or very big heavy cruiser. Something in 5-10k ton for heavy and between 20-40 for battle. If Howsmny will push hard enough they should jump from Dreadnought type ships to II World War designs in one or two generations.
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Re: Considerations about naval designs | |
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by Jeroswen » Wed Dec 24, 2014 9:06 pm | |
Jeroswen
Posts: 109
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As far as long range gunnery the Japanese and the German's had the best optics for range finding and tracking targets. So it can be done. As to accuracy, well look at battles like the First battle of Savo island. Even through there were a lot of US and Australian screw ups, there was nothing wrong with the Japanese accuracy that night. |
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Re: Considerations about naval designs | |
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by Graydon » Wed Dec 24, 2014 9:18 pm | |
Graydon
Posts: 245
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Who or what are they going to have to fight? Nobody in this war. In the subsequent, Reveal The Truth, war, we don't know if there are going to be archangels involved, if the OBS is still up there, or the THAT IS NOT THE TRUTH forces are going to be using battleships or tens of thousands of plywood speedboats armed with rockets. Very hard to achieve a good design proposal when you don't know that stuff. |
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Re: Considerations about naval designs | |
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by Draken » Wed Dec 24, 2014 9:31 pm | |
Draken
Posts: 199
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It's why I'm saying that better would be smaller cruiser than big battleship. Cruiser can fight against everything, but battleship is specialized kind of ship. Anyway, we need some kind of medium weight shipp, cus privateers are nuisance now and will be until the War is over. |
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Re: Considerations about naval designs | |
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by n7axw » Wed Dec 24, 2014 10:22 pm | |
n7axw
Posts: 5997
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(Shrug) Not really all that many fortresses out there, Peter. Just thinkimg about it, when would the fortress killers be used? Assault on a city large enough to have a major defensive installation. Attack on a port with major shipyards. Perhaps as backup artillery in a major landing op to help establish a beach head. Too much ship for convoy duty, really. No peers to challenge even the lighter cruisers at sea. Too expensive to build enough of them to be every place the navy really needs to be. All in all, building an infinite number of these resource hogs doesn't sound like good stewardship to me. Don When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Re: Considerations about naval designs | |
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by phillies » Wed Dec 24, 2014 10:42 pm | |
phillies
Posts: 2077
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Some of this is silly. The other side has sail-masted wooden ships, perhaps with chains or iron plates tacked on them. The King Harald might as will be one of these
http://www.fanpop.com/clubs/hg-wells/im ... to?ir=true for all the likely effectiveness of the COGA against it, up to authorial cleverness, of course. The onboard saboteur is likely the most effective approach. If you think you really need to smash fortresses, Houseman might see if he can produce a small number of, oh, 18" rifles, that get parked in two front turrets. The enemy is attacked across the bow at some absurd range like five thousand yards. This is a special purpose ship, a fortress smasher, though it is also good for bombarding way inland. The thin, erected only for battle, 200' steel mast with stair case, does the sighting. in non coastal waters and bad weather, the mast is left down.The enemy really only has two coastlines, so two of these and some patience should suffice, especially after smokeless powder is available. |
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