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Re: Considerations about naval designs | |
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by Darman » Wed Dec 24, 2014 12:58 am | |
Darman
Posts: 249
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I would like to point out that we are using OTL/Earth-history terms to describe these vessels. Someone already pointed out that destroyers were originally torpedo boat destroyers. Without torpedo boats we cannot have the nomenclature associated with destroyers. These sorts of light warships would be better classified as sloops. Remember that in the age of sail ships were either "frigates", "line of battle ships", or "sloops, etc". They were further defined by their role, with vessels of any type being described as a "cruiser" if their job was to cruise the sea-lanes in search of enemies.
That being said, a 1000t sloop design would not be bad, it would be a powerful force on its own, especially if they operate in pairs. Assuming that 1x5k tons of KHVIII costs approximately the same as 5x1k tons of sloop, it would make sense for the ICN, after establishing its core combat power in the form of KHVIIs, to build more combat platforms for the power projection role. |
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Re: Considerations about naval designs | |
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by runsforcelery » Wed Dec 24, 2014 1:31 am | |
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When sufficient steam engines are available, steam powered merchies become the norm. Until then, you have to work with what you have. People are actually thinking about the wrong thing here, I suspect. Destroyers weren't really the "escort of choice" even during WWI and WWII: they were the bestavailable escorts present in sufficient numbers to do the job. Unless/until someone introduces torpedoes, the DD has no function, really. What's needed is what were called "cruising vessels:" gun-armed ships with sufficient range and endurance to stay with a convoy all the way to its destination, fast enough to stay with the convoy and (hopefully) to run down or at least stay in contact with any commerce raiders who come along, powerfully armed enough to pose at least a significant threat to any raider (better if it can destroy the raider, but inflicting crippling damage will still drive it back into port), and cheap enough to build in sufficient numbers. This is not the description of a destroyer; it is the description of a small cruiser. The main reason for that is bunkerage. The hull has to be big enough to fit in the power plant and the fuel to feed it plus the weapons. Especially with coal-powered vessels, bunkerage is the Achilles heel of almost any design. The "High Seas Fleet" actually lacked the endurance to operate anywhere outside the North Sea (hence the British confidence that even if it was called the "High Seas Fleet" it was really Tirpitz' riskflotte designed solely to threaten the RN in its home waters). In the absence of a torpedo armed ship type (and absent good torpedoes to put aboard it) there's no real point building a destroyer type (relatively short ranged, limited seakeeping capacity [compared to larger types], with only a relatively light gun armament. Coal is a less efficient fuel than oil, which means you get between 1/2 and 2/3 as much range on the same horsepower per ton of coal as you do per ton of oil. Perhaps even more to point in some respects is that an oil-fueled ship isn't dependent on the endurance of its stokers to maintain full speed. When the Goeben was running away from the British in the Med in 1914, one of her advantages was that she had her full wartime complement on board whereas the British ships still had their pre-mobilization peacetime complements, which meant the Germans had more and better trained stokers. Of course, Goeben also had unresolved boiler problems which should have offset that, but the Brits didn't know it and they credited her with a speed of 27 knots when she could barely do 20 except in very short bursts (which put even more strain on her boilers and aggravated their problems further). By straining her stokers to the breaking point (literally; one of them died and several were permanently crippled) she managed to break contact with the British armored cruisers at a critical juncture with a burst of speed she could never match again later in the chase. In the process, however, she’d confirmed the Brits' erroneous speed estimate, which had serious consequences at a later date because they "knew" they couldn't catch her. With oil-fired boilers on both sides, Admiral Souchon couldn't have pulled that off. Once oil comes along (if it does, on Safehold), it becomes possible to build smaller escorts with the sorts of ranges required for oceanic commerce escort. Until that time, cruisers are feasible and destroyer-sized ships aren’t. (I would point out that USN and IJN DDs in WW II were effectively the size and power of most WW I scout cruisers, specifically because of the endurance demands placed upon them when they were designed. That’s why they were always bigger than British DDs designed for Med and Atlantic service.) I would also point out that as late as 1914, analysis of the changes in propulsion and weapons had demonstrated pretty conclusively that commerce raiding was no longer a viable threat to the side with the superior seapower. It was pointed out ─ correctly ─ that a raider’s endurance was so limited using coal, and that coaling anywhere except in a proper port was so time consuming and uncertain, that if a raider was cut off from a secure, fairly close-at-hand base, it would be unable to inflict significant damage on the enemy before it was destroyed or lack of fuel starved it to death. The “cruiser warfare” rules of the Declaration of Paris also figured in that analysis, of course, but the technical side of it was perfectly well taken . . . until the u-boat came along. In 1914, however, only a handful of people (among them Jackie Fisher) could imagine the still new, fragile, and untested submarine being used as a commerce destroyer, in no small part because of the "cruiser warfare" rules the Declaration of Paris imposed upon commerce raiders. Fisher, on the other hand, saw from a very early point that a submarine would make a deadly commerce destroyer and that, by the nature of her armament and vulnerabilities, she would have no choice (as a raider) but to sink without warning and without seeing to the safety of her victims’ crews. In the absence of a Safeholdian Karl Doenitz, however, the difficulties people like Julian Corbett were seeing in 1911 will, indeed, apply to commerce raiders on Safehold. "Oh, bother!" said Pooh, as Piglet came back from the dead. |
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Re: Considerations about naval designs | |
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by PeterZ » Wed Dec 24, 2014 1:44 am | |
PeterZ
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Power projection depends on those platforms having the endurance to get to where power needs to be projected. 1,000 ton steam sloops don't have the bunkerage to get very far. The 11,000 ton KHVIIs do have sufficient bunkers to travel from Chisholm to the Gulf of Dohlar. So, to project power the sloops have to travel with colliers while the KHVIIs don't. Until the ICN have established enough bases to support many small ships, it would be cheaper to focus on building fewer bases but larger ships with greater endurance.
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Re: Considerations about naval designs | |
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by n7axw » Wed Dec 24, 2014 2:01 am | |
n7axw
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How viable would it be to build small steam engines that could be used by current galleons in tandem with sails as a transitional measure?
Don When any group seeks political power in God's name, both religion and politics are instantly corrupted.
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Re: Considerations about naval designs | |
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by fallsfromtrees » Wed Dec 24, 2014 2:47 am | |
fallsfromtrees
Posts: 1960
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You are going to be running raging fires in wooden ships? Doesn't sound like a winner to me. In addition, getting the propellers to function, and not act as a drag when the steam engine is not in use is going to be a hassle. I suspect that the effort to convert a wooden galleon to a steam hybrid would be more than building a ship from scratch to use steam. ========================
The only problem with quotes on the internet is that you can't authenticate them -- Abraham Lincoln |
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Re: Considerations about naval designs | |
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by Darman » Wed Dec 24, 2014 3:57 am | |
Darman
Posts: 249
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I have to admit that my memory fails me when it comes to recalling the ranges required of ICN warships. Knowing the minimum range required I could easily design a theoretical warship. Would it be the most economical or practical design? Probably not, since those are arbitrary.
As His Celeryness posted above, cruising-type warships are what are needed. Now this particular vessel I'm gonna post is my own design, its a protected cruiser, designed to make the trip between the UK and Canada escorting convoys against a European or American foe.
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Re: Considerations about naval designs | |
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by doug941 » Wed Dec 24, 2014 4:14 am | |
doug941
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For roughly 50 years the steamships of the world were wooden framed and clad so that isn't much of a problem. The boilers were lined inside with firebrick. As for propeller drag? Warships like HMS Warrior were designed and built with a "hoisting propeller." It was able to have the driveshaft withdrawn and the propeller lifted into the hull while the funnels telescoped into themselves. Since RFC has decreed cruisers, a look at 1880-90s Royal Navy third class cruisers such as the Pelorus or Topaz classes might be a good idea. |
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Re: Considerations about naval designs | |
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by Keith_w » Wed Dec 24, 2014 8:36 am | |
Keith_w
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I think what you really want to talk about is Corvettes:
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A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools. |
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Re: Considerations about naval designs | |
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by PeterZ » Wed Dec 24, 2014 9:51 am | |
PeterZ
Posts: 6432
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For all you that did not participate in this wonderful thread on a very similar topic, please follow the link below. I recommend starting from the beginning and reading the posts sequentially. If you have no patience, begin here with RFC's variations on ICN steam cruisers.
http://forums.davidweber.net/viewtopic.php?f=7&t=4116&hilit=king+haarald&start=50#p94220 Any of these cruiser variations will dominate the oceans until the mainland builds comparable ships. The smallest is 6,000 tons but only has 4.5" thick armor. Pretty soon armor that thin won't protect a ship against large rifled breech loaders that the mainland will undoubtedly make. If the ICN concentrates on building smaller versions of these cruisers, the mainland's forts will be effective against any but the largest of the ICN's ships. If they build the heaver versions, that 6" housmanized plate armor will stand up to more than a couple of future generations of the mainland's rifled breech loaders. Its 8" guns will still do a number on most fortifications. Based on RFC's cost estimates, 1 KHVII costs about 2.5 times as much as the smaller cruisers to build and 1.6 times as much as the largest. At these price differentials, it strikes me that having the majority of the ICN's ships that can stand toe to toe with the heaviest shore batteries is worth the extra cost. Sure building enough Comets to protect commerce is important. I suspect Comets can be built quite quickly. However, since you get 4 Hurricanes for every 6 Comets, the increased strategic capability of the Hurricanes tends to offset the strategic flexibility of the greater number of Comets for any given ship building budget. Since the ICN already has sailing hulls to act as commerce escorts and the steamers will project more force than any sailing ship, it makes more sense to build the bigger ships first and redeploy the galleons to commerce escort duty. Each additional KHVII or Hurricane deployed to threaten the mainland means a squadron or two of the galleons are freed to act as commerce escorts. The same cannot be said of the smaller cruisers. |
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Re: Considerations about naval designs | |
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by n7axw » Wed Dec 24, 2014 1:59 pm | |
n7axw
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How many fortress killing ships do you need? The first run of the King Haarahlds is six ships, to be doubled to 12 eventually. That much makes sense. But I'm not convinced that they need more than that when lighter cruisers can be built in larger numbers and most of the time do just fine for most purposes including power projection. If you have a fortress that needs to be killed, fine. Send in one of the Haarahlds. But most of the time what needs to be done doesn't require that big of a hammer. Let's face it. Now that everyone has explosive shells, the galleons are obsolete and need to be replaced. For Charis to dominate the waves, she not only needs powerful ships, but numbers. How many hulls does the ICN need to be all the places she needs to be? Probably not less than 80-90. That's where the cost differential starts to add up, esecially when even the smaller ships have no peers on the horizon in the foreseeable future. Don |
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