Actually, I'm fairly worried about what happens on the battlefield next summer for two reasons: the Harchongese contingent of the CoGA's army, and the fact that there are NO weapons currently in use that the church hasn't managed to reverse engineer, or even improve!anwi wrote:SNIP
I guess that this part of the story will carry us through at least the first part of HFQ. And how RFC will make the CoGA a serious threat is even less clear. So, there should be something unexpected - besides the Spanish Inquisition...
There are 640,000 rifles distributed among the Harchongese, some 90,000 of which are breech loaders that are better than the Mahndrayns the ICA uses. Ironically the canal raid that saved Siddarmark from extinction last summer is going to make next summer's campaign much more difficult for the allied forces. The Harchongese would have been brought forward, where they would have been decimated in human wave attacks while armed only with pikes, bows, crossbows, and slings. Now they're going to attack armed with rifles and artillery like a real army. Not only that, the delay has enabled the CoGA to create mortars and land mines, so for the first time the allied forces will be facing weapons equal to their own.
Even the introduction of the M96 won't help much. It will speed up the rate of fire, but initially it will still use black powder so the resulting smoke will obscure the enemy, which makes the rate of fire relatively unimportant. (Except for blind fire if the enemy is charging.) Once smokeless powder is introduced both visibility and range will improve, but the enemy will still be hidden behind the clouds of its own black powder weapons. Snipers will have a field day, but the infantry - not so much. The church already has 4000 of them, so Magwair will understand what his troops are up against even though the church cannot duplicate brass cartridge ammunition. (If Charis was really lucky there was no ammo on the captured ship with the 4000 M96's aboard!)
BGV should wipe the map with Wyrshym, clear the north end of the Sylmahn Gap, take Guarnak, and drive northwest towards the oncoming church reinforcements - the Harchongese. Kaitswyrth is toast, and Ahlverez may or may not be caught and decimated before he escapes into Dohlar, but if a large portion of the Harchongese are diverted to help Dohlar, things are going to be quite dicey in the south as well.
The arena where the allies will dominate in HFQ is at sea, where we finally get the Haarahld VII's arriving in the Gulf of Dohlar to wipe the map with Thirsk's fleet and interdict troops and supply movement by sea. That will put a serious strain on the CoGA's attempts to supply the entire southern theater. It also helps take Desnair and South Harchong entirely out of the war.
The Battle of Gorath should be wonderfully entertaining, and I expect a seijin or two may be involved in spiriting Thirsk's family away so that he'll be able to surrender what's left of his fleet before the ICN completely destroys it.
Yes, the CoGA is in an unenviable position, but after the initial setbacks in HFQ, it will have both the manpower and the armaments to meet the allies on an even playing field, and that won't be pretty!