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Re: Wyvern communication relays for Empire of Charis | |
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by DennisLee » Fri Aug 29, 2014 3:37 am | |
DennisLee
Posts: 47
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Have you considered a relay of wyverns? For water crossings you select two ports where there is already steady traffic and just ship the wyverns that way. On each side you set up wyvern stations at reasonable distances along trade routes. Rather than having to ship a wyvern from the heart of Charis to the center of Siddermark, as an example, you have several wyverns that each just need to be sent back to the relay post they came from.
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Re: Wyvern communication relays for Empire of Charis | |
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by SWM » Fri Aug 29, 2014 8:00 am | |
SWM
Posts: 5928
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That's the way it is normally done. --------------------------------------------
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Re: Wyvern communication relays for Empire of Charis | |
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by lyonheart » Tue Sep 09, 2014 2:42 am | |
lyonheart
Posts: 4853
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Hi Drak,
From OAR we learned wyverns could even carry small packages, so message length isn't such a problem. RFC is downplaying the wyvern potential given the short distances needed to connect the empire and the continents perhaps for some effect when the alliance takes Silkiah and thus cuts off Howard, as we can currently only guess. The Tarot Channel averages 400 miles wide yet it narrows to ~200, while Tarot-Margaret's Land is 300, Charis-Emerald is 150, Zebediah-Corisande around 220, the longest directly being Emerald-Chisholm just over a thousand miles, though via Treskoe Island its less than 170 and 80 miles respectively, or 400 slightly further east. all within a few hours at 60-70 mph. Faster communications are so important to business let alone government that these few connections might be privately operated, and given how rapidly sailing ships could return them if they were Baltimore Clippers at the 200-300 miles a day that's been given for Safehold sailing ships, in only a day or two on average, which considerably reduces the wyverns 'down time', NTM reduces the number of wyverns required and lowers costs etc. Of course the steam dispatch boats I've suggested before might be faster or more reliable still. So a combination of the semaphore and wyverns could get messages from Siddar City to Tellesberg in ~17-18 hours one way, and using the Emerald-Chisholm ~1050 mile route over the sea in around a day and a half for under two days to Cherayth, or just around 24 hours via Treskoe Island. While the short range types should work at these locations, the known long range types of 2500-3000 miles or so are quite limited by the return time in a society when land distances might be only 60-70 miles per day on a high road for a one horse cart carrying the wyvern cages assuming its a direct route to the ports and wyvern stations, even though 2 or 3 2500 mile range wyverns might easily connect Tellesberg and Cherayth or Manchyr etc, the return trips could easily take a month or more depending how much was overland. Then there's the question of how many or how often are messages sent; once or twice a day, every 6 hours? Until we know more our guesstimates are going to be way off. So while I'm still very curious what RFC has up his sleeve regarding wyverns, I'm not going to hold my breath till I turn blue. L
Any snippet or post from RFC is good if not great!
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Re: Wyvern communication relays for Empire of Charis | |
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by SWM » Tue Sep 09, 2014 9:36 am | |
SWM
Posts: 5928
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It's rather clear that there are wyvern connections between various places. The problem is that they can only be used sparingly. They certainly cannot be used once a day or more often. That would require far more wyverns than is feasible. Every time you send out a wyvern, it is a one-way trip. To use that wyvern again, you have to ship that wyvern back, overland or by boat. You could not possibly ship wyverns back fast enough to keep up if you are sending the wyverns out once a day. Suppose you want a link between two cities (Alpha and Bravo) 20 days apart for freight travel, or 4 days by wyvern (numbers pulled out of thin air). That means that at any one time, you have 4 Alpha wyverns flying from Bravo to Alpha, 4 Bravo wyverns flying from Alpha to Bravo, 20 Alpha wyverns being shipped back to Bravo and a similar number of Bravo wyverns being shipped back to Alpha, 20 Bravo wyverns waiting to be used at Alpha (enough to last until the next delivery), and 20 Alpha wyverns waiting to be used at Bravo. 88 wyverns for one two-way connection. And you want dozens of connections like this. And you will need lots more than that. Not all wyverns make it through, so you need backups. And not all return shipments are on time, so you need extra. And if a return shipment is lost, you need a LOT of extra. And you want dozens of connections like this. There simply aren't enough wyverns. --------------------------------------------
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