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What I Would Like. (TOH:TSF)

Discussion concerning the TV, film, and comic adaptations.
Re: What I Would Like. (TOH:TSF)
Post by Commodore Oakius   » Mon Jun 09, 2014 2:12 pm

Commodore Oakius
Captain (Junior Grade)

Posts: 257
Joined: Fri May 23, 2014 10:11 am

I would also enjoy a missle specificly to mutiply your threat sources as your missles home in on the enemy :lol:
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Re: What I Would Like. (TOH:TSF)
Post by Idol Dev   » Mon Jun 09, 2014 3:03 pm

Idol Dev
Official Representative

Posts: 24
Joined: Tue May 27, 2014 6:21 pm

crewdude48 wrote:Dear Evergreen and/or Idol Dev;

So, I have finished the game, and I really did enjoy it. However, during my time playing, there are a few things I felt that I would like to be added or addressed. Please don't take these as demands, but hopefully they could be considered.

1. More levels. :D I had a lot of fun, and would like more please.

Hey CrewDude48 - thanks for playing the game! We're just getting started, so there should be lots of content rolling in over time. First up are Live Events - these happen over a week time frame and then are gone. They'll have unique components you can win and we'll create several modes and then rotate between them each week.
The first one is live now! :D

crewdude48 wrote:2. A Tactical Officer. Some way that I could just order my attack missiles to fire when loaded, rather than having to do it my self. I usually use sequenced fire from my three batteries, and it is more annoying than anything else when I have to keep pushing a button every second and a half to keep attacking the enemy. Maybe just a toggle switch above the launch buttons that switches between "fire on demand" and "fire when ready."
This is an interesting idea. I'll add it to our backlog.

crewdude48 wrote:3. A way to exchange metal and plasma.
Another interesting idea. In other games I've seen a 2 for 1 or something. I'll add this to the backlog as well.
crewdude48 wrote:4. Some way to sell missiles and conduit. I currently have 1,158 anti laser missiles and 102 pieces of conduit that I will probably never need. (I have been grinding a bit.)
We likely need to back off on the amount of Conduit that we're awarding - we meant for it to be a bit more precious of a resource. We can look into making it so you can sell at outposts.

crewdude48 wrote:5. An item that would allow me to repair two departments simultaneously during combat. That way, if I am in a hole, I wouldn't have to repair my defense OR offence, but I could do both at once. Possibly start it at "repair one at full speed or two at half speed" and then upgrade it to two at full speed for top level.
Yes, I think we intend this component as a live event one in the future.
crewdude48 wrote:6. A disruptor item for roll ability. It is the only thing I can't use my Hull Penetrator missiles to take out, and if it is all that the enemy has left, it just postpones the inevitable. Especially at the end, when they spin as fast as the Tasmanian Devil from Loony Toons.
Yes, I think we intend this component as a live event one in the future.
crewdude48 wrote:7. An enemy that surrenders when they have no offence nor defense left and are at almost no hull points. I'm not saying that everyone should, but I kind of feel bad about blowing up defenseless ships time after time after time. It's like pushing chicks in to a pond of near-pike.
I'll talk with the programmers and see what this would take.
crewdude48 wrote:8. Some sort of association between the colors of the level name, the cargo pod, and the items in it. It is one thing to do a Legendary fight, get a Very Rare pod and a Rare or Uncommon item, but when I did a Legendary fight, got an Uncommon pod and no item at all, I wanted to throw my tablet across the room.
This is something that we'll be adjusting soon. It is the most common frustration that we're hearing from players. We designed cargo pods so that the rarity of the pod told you the highest level of component you MIGHT get. I think players even understand this, but I agree it is turning out to be frustrating when you win a legendary pod and then it spits out a common component. We'll be working on this over the course of this week.
crewdude48 wrote:9. An "exit" button. Something that saves the progress and closes the game, so I don't have to visit two outposts without buying anything before I force close the game to ensure I don't loose my most recent items.
We've been doing some additional work on Saving, which you'll get with the latest update. Hopefully that continues to address some of these issues. PM me if you continue to see problems.
crewdude48 wrote:10. More levels please!! :D

Along with Live Events, we're getting a start on Chapter 4, which will take a bit to finish, but should extend our galactic adventures even more.

Thank you for taking the time to write this down and to everyone else who also commented. We greatly appreciate your feedback!

Cheers,
Jeff
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Re: What I Would Like. (TOH:TSF)
Post by Yow   » Mon Jun 09, 2014 11:44 pm

Yow
Captain (Junior Grade)

Posts: 348
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Location: North Carolina, United States

Commodore Oakius wrote:I would also enjoy a missle specificly to mutiply your threat sources as your missles home in on the enemy :lol:

Dragon's Teeth and Dazzlers, yah!!!!!! :D :D :D :D :D

(Doesn't care if it doesn't fit story timeline, let's unleash those 'lil beasties now. Muah-ha-ha-ha-ha!!! :twisted: )
Jonathan_S wrote:...the ability to tag components as favorites where it takes an extra step to sell them. (I've accidentally sold something important a couple times; despite the "are you sure" screen that pops up for each sale)

Yes please :roll:

Cthia's father ~ "Son, do not cater to the common belief that a person has to earn respect. That is not true. You should give every person respect right from the start. What a person has to earn is your continued respect!"
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Re: What I Would Like. (TOH:TSF)
Post by Adrian079   » Tue Jun 10, 2014 6:35 am

Adrian079
Midshipman

Posts: 7
Joined: Thu May 29, 2014 4:36 am

Some new and some old ideas.
1. For those poor b!@#$%^s like me who need to use a emulator, an option to zoom in and out on enemy ship. Perhaps double tap on enemy name will zoom in double tap on your name would zoom out. I propose it because in a replay it looked cool with a full zoom, and I wanted it too.
2. Old one. A way to easily see which component is upgradeable.
3. Old one. On main screen a list showing how many upgrades are running/how many could and maybe the lowest time shown. For example: Upgrading 4 components with 1 more available. Next component will finish upgrading in 1h 23min.
4. Some more visible way to notice random missions which unlocks a special mission.
Thats all I could think of.

And please, please dont make the Peeps work in slave trade- It annoyed me that a one of few star nations who enforced anti slave trade convention were forced to trade slaves. make it that its State security or even Treska from Cerberus- he was evil enough. I know its not cannon but it is still wrong.
Edit: Forgot about this, but try to make the prestige, missile, materials, crew, components Salvage option work- as long as I get 1 missile, prestige or crew it would be cook and would show me that it works. But if I choose missile salvage and dont get any its kinda depressing.
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Re: What I Would Like. (TOH:TSF)
Post by Commodore Oakius   » Tue Jun 10, 2014 9:18 am

Commodore Oakius
Captain (Junior Grade)

Posts: 257
Joined: Fri May 23, 2014 10:11 am

Yow wrote:
Commodore Oakius wrote:I would also enjoy a missle specificly to mutiply your threat sources as your missles home in on the enemy :lol:

Dragon's Teeth and Dazzlers, yah!!!!!! :D :D :D :D :D

(Doesn't care if it doesn't fit story timeline, let's unleash those 'lil beasties now. Muah-ha-ha-ha-ha!!! :twisted: )

There always were missles with these types of capiblities, just not as effective. SO... while I won't say no to dazzelrs and Dragons teeth, they dont have to be. lol
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Re: What I Would Like. (TOH:TSF)
Post by Jonathan_S   » Tue Jun 10, 2014 5:15 pm

Jonathan_S
Fleet Admiral

Posts: 8791
Joined: Fri Jun 24, 2011 2:01 pm
Location: Virginia, USA

Here's what should be a really easy wish for Idol Dev's list.

In the next live event or two could the 'Hard' outpost please offer the Legendary level resource generators for sale?


Since I missed stocking up in the previous sector I'd love chance (even a limited time one) to rectify that.
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Re: What I Would Like. (TOH:TSF)
Post by Spacekiwi   » Thu Jun 12, 2014 3:02 am

Spacekiwi
Admiral

Posts: 2634
Joined: Sun Aug 07, 2011 3:08 am
Location: New Zealand

Just a small request, but could the artwork and mesh for your ship, both in the splash screen and in game be updated to make the bridge more a part of the ship and less a bolt-on attached by 4 spindles?

it just looks weird to me having the bridge jutting forwards and so skinny and fragile looking.
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Re: What I Would Like. (TOH:TSF)
Post by crewdude48   » Thu Jun 12, 2014 4:07 am

crewdude48
Commodore

Posts: 889
Joined: Tue Jan 03, 2012 2:08 am

Spacekiwi wrote:Just a small request, but could the artwork and mesh for your ship, both in the splash screen and in game be updated to make the bridge more a part of the ship and less a bolt-on attached by 4 spindles?

it just looks weird to me having the bridge jutting forwards and so skinny and fragile looking.


Huh... You know, I always just assumed that was a sensor pod or something. Now that you mention it, it does look like it could be a bridge. That would be a horrible, horrible design for a bridge.
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Re: What I Would Like. (TOH:TSF)
Post by Dca   » Fri Jun 13, 2014 10:41 pm

Dca
Lieutenant Commander

Posts: 134
Joined: Sun Dec 22, 2013 10:26 pm
Location: Boston, MA

Please move the "exit live event" button farther away from the sector view button. I've hit it accidentally a few times, and it's frustrating.
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Re: What I Would Like. (TOH:TSF)
Post by Dca   » Fri Jun 13, 2014 10:47 pm

Dca
Lieutenant Commander

Posts: 134
Joined: Sun Dec 22, 2013 10:26 pm
Location: Boston, MA

Consider customizability along the lines of the Lua plugins developed by fan groups for WoW. If you are planning to eventually provide multiplayer and team play, this will enable a market for experimentation, and potentially relieve you of a chunk of design/dev work. Start early, things like that take time to work out the issues and get right.
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