1: Be sure to start at the beginning. They added a chapter early on
2: Ran across a big tactical oops. Chapter 33:
Of course, while the counter-missile’s acceleration rate could be adjusted to match that of the shipkiller, its endurance couldn’t be. Under normal circumstances, even the shipkiller’s Hauptman coil burned out well before the missile reached its target, and there wasn’t really a problem in simply giving it a longer ballistic phase than it would normally have had. But while the shipkiller had that fusion stage for midflight correction and terminal maneuvers, the counter-missile didn’t. From the instant its coil burned out, it was only an expensive, inert hunk of hardware traveling helplessly through space.
In this case, unfortunately, none of that mattered, since the entire missile cloud was traveling ballistic at Dragon Gamma’s base velocity at launch. None of them had put any time on their Hauptman coils at all.
“We don’t know how much good the counter-missiles will do them, but they have to take a bite out of our defensive fire. Not to mention the fact that they’ll make damned good decoys until Tracking can differentiate acceleration rates. So this is going to be a hell of a shootout, people.
They're being attacked by ~2k missiles on ballistic paths. The shipkiller missiles can kick on their fusion drives to avoid incoming counter missiles.
But the counter missiles can't.
Which means the Feds should have fired a salvo of 2k counter-missiles at the incoming League missiles.
The shipkillers could dodge, but the counter-missiles couldn't. Which means they now have all the counter-missiles identified. And they've either been destroyed, or else forced to light off their Hauptman coils early
In either case, they're still not going to be around to defend the shipkiller missiles.
Note: I thought of this within 5 seconds of reading the above text.
The Feds should have done the same.