Lord Skimper wrote:A big ship spinning along its axis allows one to accelerate the full way, if you are tumbling end over end you have gravity, sort of, but you lack acceleration unless the engine is perpendicular to the rotation and the engine is in the middle of the ship. Of course your little ship is pretty big and instead of having a hundred little ships in train you end up with one big ship.
Lets just do a little arithmetic as to how fast and far apart you have to be to get a reasonable gravity simulation.
From basic physics: a = v^2/r. v = 2*pi*r*(rev) where rev is the rotation rate in rev/second.
So a = (2*pi*rev)^2*r. Assuming you want 1/2g as your gravity at the end of your tether, that's 4.9 m/sec^2. Substituting the numbers you get r*(rev)^2 = .12411. If you want 1 g, the later constant is .24822.
Assuming a radius of 50 meters (cable length of 100 meter) we get
rev = sqrt(.00248) or .05 revolutions per second or about 3 revs/min.
You have to decide if that's too fast a spin rate. Because revs is a square component in the formula, to half the rotation speed, you have to either quadruple the radius, or cut the required acceleration by a factor of 4 or a combination of both (double the radius and half the acceleration).