vovchara wrote:I am arguing that it destroys drama. Just compare two scenarios:
1. a scout ship encounters an alien race in a new system and destroyed, some times late the "border" systems get overrun, but no one knows why, they have to react, always a too late. Some "heroic" freighter escapes to bring news and the story is an uphill battle.
2. a scout ship encounters an alien race in a new system and sends a message home before it destroyed. Everyone immediately knows, there is a new enemy. Evey overrun system plots progress with no time delay, fleets are gathering without need to slowly collect all the separate patrols. Just send a message. And the only source of drama possible is that the opposition has overwhelming numbers. Add jump drive, reaching a star system without the need to physically cross the space between. And all you get to read how one huge fleet meets another.
There is no hopeless resistance, no starships redlining their compensators to get away, just to get a message.
The part where you're wrong is that your option 2 is not devoid of drama, it's just a different sort of drama.
In the end, it all comes down to which model the author has chosen to follow when writing: Did they choose the Age of Sail model, where messages can only travel as fast as the fastest ship? Did they choose WW2, where radio communications were widespread? Did they choose contemporary operations, where global real time data sharing is a reality?
You can tell stories of a dramatic first contact or a sudden outbreak of war in each of these models, and they're all going to be dramatic and gripping assuming that the writer can pull it off. None of the models is superior to the others in terms of what setups and payoffs they allow; it's all down to the skill of the writer.
The mistake you're making here, vovchara, is that you're essentially saying that you think apples are superior to oranges because oranges are orange and apples are green and red. You are declaring your personal preferences to be an objective measure of quality.