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ERIM

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ERIM
Post by exiledtoIA   » Tue Apr 21, 2015 5:28 pm

exiledtoIA
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Introducing the Extended Range Interceptor Missile.

Hopefully the first product of the Foraker/Hemphill R&D team.
A Dual Drive Counter Missile.
It lets you break up incoming missile swarms from much further away. Why wait for those pesky laserheads to get so close before you swat them.
If you really want to mess with your opponent you can even program a ballistic phase into them.
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Re: ERIM
Post by saber964   » Tue Apr 21, 2015 5:41 pm

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exiledtoIA wrote:Introducing the Extended Range Interceptor Missile.

Hopefully the first product of the Foraker/Hemphill R&D team.
A Dual Drive Counter Missile.
It lets you break up incoming missile swarms from much further away. Why wait for those pesky laserheads to get so close before you swat them.
If you really want to mess with your opponent you can even program a ballistic phase into them.



IIRC the RMN has 'long' range CM at 3.6 million km vs a standard CM range of 1.8 million km.
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Re: ERIM
Post by BrigadeΔ   » Tue Apr 21, 2015 5:45 pm

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exiledtoIA wrote:Introducing the Extended Range Interceptor Missile.

Hopefully the first product of the Foraker/Hemphill R&D team.
A Dual Drive Counter Missile.
It lets you break up incoming missile swarms from much further away. Why wait for those pesky laserheads to get so close before you swat them.
If you really want to mess with your opponent you can even program a ballistic phase into them.

Honestly I think it would be more useful to replace the warhead of a standard missile with multiple CM's, that way you would have more that one missile when you deployed your little suprise.
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Re: ERIM
Post by JeffEngel   » Tue Apr 21, 2015 7:45 pm

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BrigadeΔ wrote:
exiledtoIA wrote:Introducing the Extended Range Interceptor Missile.

Hopefully the first product of the Foraker/Hemphill R&D team.
A Dual Drive Counter Missile.
It lets you break up incoming missile swarms from much further away. Why wait for those pesky laserheads to get so close before you swat them.
If you really want to mess with your opponent you can even program a ballistic phase into them.

Honestly I think it would be more useful to replace the warhead of a standard missile with multiple CM's, that way you would have more that one missile when you deployed your little suprise.

More range and more CM's are both nice, but the worst constraint is control channels. So my wish-list if I were doing missile defense would be CM's with less demand on control channels: self-controlling all the way or self-controlling for a longer portion of their flight time, and/or able to share a single control channel among several.

In effect, fleets are already getting what a multidrive CM would deliver, with single drive CM's deployed from platforms (LAC's) out along the path of incoming missiles. That does depend on the LAC's being available, not otherwise occupied, and not being themselves the targets of the early rounds of fire. But it also takes no technological leaps of any of these sorts.
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Re: ERIM
Post by Jonathan_S   » Tue Apr 21, 2015 8:41 pm

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saber964 wrote:
exiledtoIA wrote:Introducing the Extended Range Interceptor Missile.

Hopefully the first product of the Foraker/Hemphill R&D team.
A Dual Drive Counter Missile.
It lets you break up incoming missile swarms from much further away. Why wait for those pesky laserheads to get so close before you swat them.
If you really want to mess with your opponent you can even program a ballistic phase into them.



IIRC the RMN has 'long' range CM at 3.6 million km vs a standard CM range of 1.8 million km.

That's right for the new extended range mk31 CM, the standard is harder to nail down. The mk30s used at Sidemore had (I believe) a 2.3 million km range; but the CMs Fearless used way back during On Basilisk Station only worked out to 1.6 million km.

Oh, and back to the original poster's idea; we're told that the mk31s already reach out so far that lightspeed lag is making them somewhat ineffective at max range. Longer ranged CMs are fairly well trod ground here but you need to solve the fire control issue before aiming for further improvements in range.
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Re: ERIM
Post by crewdude48   » Tue Apr 21, 2015 8:57 pm

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Re: ERIM
Post by exiledtoIA   » Tue Apr 21, 2015 11:15 pm

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Posts: 129
Joined: Sat Feb 02, 2013 5:23 pm

Brigade and JeffEngle: Have you been hacking into classified document storage again.
You have just revealed the basics of the Atl-Atl system.
A standard Apollo pod with the warheads removed and ERIM's replacing them.
As for the pearls....
At one time it was impossible to build a DualDrive Missile. Why can't two or more Countermissile drives be fitted onto one frame? It would be bigger than a standard CM but hey aren't the 16's and 23's bigger than the missiles preceeding them?



BrigadeΔ wrote:
exiledtoIA wrote:Introducing the Extended Range Interceptor Missile.

Hopefully the first product of the Foraker/Hemphill R&D team.
A Dual Drive Counter Missile.
It lets you break up incoming missile swarms from much further away. Why wait for those pesky laserheads to get so close before you swat them.
If you really want to mess with your opponent you can even program a ballistic phase into them.

Honestly I think it would be more useful to replace the warhead of a standard missile with multiple CM's, that way you would have more that one missile when you deployed your little suprise.
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Re: ERIM
Post by kzt   » Wed Apr 22, 2015 12:20 am

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exiledtoIA wrote:At one time it was impossible to build a DualDrive Missile. Why can't two or more Countermissile drives be fitted onto one frame? It would be bigger than a standard CM but hey aren't the 16's and 23's bigger than the missiles preceeding them?

You can. It won't fit in the magazines or feed system, but you can. It also can't be guided, as the range of DDM is into a 40 second command loop. So yeah, it is possible but a pretty pointless accomplishment.
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Re: ERIM
Post by crewdude48   » Wed Apr 22, 2015 12:58 am

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exiledtoIA wrote:Brigade and JeffEngle: Have you been hacking into classified document storage again.
You have just revealed the basics of the Atl-Atl system.
A standard Apollo pod with the warheads removed and ERIM's replacing them.
As for the pearls....
At one time it was impossible to build a DualDrive Missile. Why can't two or more Countermissile drives be fitted onto one frame? It would be bigger than a standard CM but hey aren't the 16's and 23's bigger than the missiles preceeding them?



It wouldn't be hard at all to fit a two CM drives onto something the size of a current CM. The problem would be also including capacitors big enough to power the second stage. The most energy intensive part of using an impeller drive is initial drive activation. after it is activated, it draws a huge amount of its power out of hyperspace or something like that. (RFC has said so.) The reason that the first generation MDMs were so much bigger than old school SDMs was due to the larger capacitor rings more than anything else.

Personally, I suspect that it would be possible, using current Manticoran tech, to extend the ranges of CMs to upwards of 5 Mkm without to much more work or upsizing them to badly, and with out the need to initialize a second wedge. However, at that point (again according to David Weber) the light speed delay of information from the ship to the missile will be just too long for the missile to be effective enough to bother using. Due to the extreme speed and maneuverability of their targets, CMs need more hand holding than attack missiles do. The acceleration differential between attack missiles and CMs is so very much smaller than the difference between target ships and attack missiles after all.

That is why I suspect that the next evolution in active defense will be the above mentioned 5 Mkm CM with a very simple gravity receiver in the aft end. This will allow a shorter two way control loop at 5 Mkm than current CMs at their 3 Mkm range. These, coupled with the Naginata drones some forumites have developed, would be a huge boon to fleet defense.
________________
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Re: ERIM
Post by Theemile   » Wed Apr 22, 2015 7:36 am

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BrigadeΔ wrote:
exiledtoIA wrote:Introducing the Extended Range Interceptor Missile.

Hopefully the first product of the Foraker/Hemphill R&D team.
A Dual Drive Counter Missile.
It lets you break up incoming missile swarms from much further away. Why wait for those pesky laserheads to get so close before you swat them.
If you really want to mess with your opponent you can even program a ballistic phase into them.

Honestly I think it would be more useful to replace the warhead of a standard missile with multiple CM's, that way you would have more that one missile when you deployed your little suprise.



MaxXQ weighed in on this old topic about a year ago. There's insufficient room to fit more than 1 CM in the warhead space on Missiles. Multiple CMs can fit in an unpowered CANISTER (a missile sized plastic/foam sabot holding several CMs which breaks away after the CMs have passed throuigh the Side walls), but the power and drive systems on a Missile take up too much space for multiple CMs to fit in - even in MDMs.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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