JeffEngel wrote: *Snip*
In some ways, the Verge may be better off than the Core: the OFS sectors represent political structures of a viable size with the traces of a nascent national identity. The chief problem is that, for most of them, it's an unwilling association under an unloved regime. Maya Sector is an exception, thanks immediately to Barregos being an exception. Meyers is enjoying unified Manticoran liberation and some maybe patronage being reconstituted as a multistellar entity. Other OFS sectors may need governors who see which way the wind is blowing and become "Barregos-in-a-hurry" to become heroes of the new regime instead of the hated symbols of the old one. Or they may try their hands at being independent dictators instead of disguised dictators on behalf of the League. (Telling the two sorts apart is left as an exercise for concerned parties - poor schmucks.)
If OFS sectors cut across old, existing multistellar national identities - like post-colonial borders following the world wars here - then you're likely to see the same sorts of bloody messes we have.
Interesting thoughts, Jeff, and may be worthy of a thread in it's own right. What kind of polities will be replacing the SL; the Core may differ from the Shell and the Protectorates/Verge may be something quite different.
Let me think a bit and if you have no objection, perhaps discuss it in a new thread.
That might well have been true, except for the MAlign stirring the pot. Among other things they are going to have to be staging attacks on some of the independent systems by "warlords" either directly or through manipulated proxies to justify the formation of the RF as a mutual defense organization. This is probably going to lead to some larger multi-system polities who are going to be doing the same thing.
The Alignment will be stirring the pot; ambitious neighbors will be; and seeing that all of that is inevitable, the GA is going to be sponsoring multistellar polities themselves.
Hopefully none of them will be trying to straddle the line between star nation and treaty organization like the League did, but the League managed it as "well" as it did just because it wasn't poking anyone who could poke back til recently. No one else will have that luxury now.
I think there will be all sorts of combinations of:
1 - totally independent systems: usually where the system is either quite powerful on its own, but not inclined to be a warlord, a state nucleus, or a close ally of anyone else; or where they are that isolated that they're not bothered by neighbors or raider much and would not benefit much from alliance or multistellar nation membership
2 - treaty organizations of otherwise independent systems: mutual defense and trade pacts, for the most part, with no more shared foreign policy than necessary and genuine system autonomy
3 - actual multistellar nations, with varying amounts of system vs. national power. These nations may themselves join treaty organizations. And those multistellar nations themselves may be the result of conquest, threat of conquest, mutual defense with either the sense that it's going to take a lot of unity or that they may as well go whole-hog, or a prior mutual affection and relationship based on League-era history, pre-League history, current trade, current cultural ties, simple neighborliness, or common OFS sector history.
4 - ravaged and failed star nations, subject to piracy, slavery, and warlords (the last of which may represent
good luck with the former as alternatives)
My guess is that the Core is less likely to suffer (4), and is going to be the more natural home of (1) and (2). These star systems don't care to give up sovereignty - they never really did even for the League! - and they can and will make their way without doing it now.
Out on the Verge, 1-4 are all live possibilities. The Alignment is shooting for all the (4) misery they can get, to make their Renaissance Factor the nucleus of choice for something better, and to prevent the SEM, Haven, or for that matter Maya Sector, Erewhon, the Andermani, or any other Verge/Shell polity from being a good competitor - especially those with too much loyalty to the Beowulf Code.
The GA would like to minimize (4) and probably think (1) is going to be too vulnerable to becoming (4) too often, but isn't going to come down on single system states as such either.
Certainly there will be a lot to offer as models: the flexible federal SEM model; a more centralized democratic Haven; Maya Sector as a representative of what OFS sectors
can be; Grayson, Erewhon and Torch as single system states managing well with their alliances and immediate self-defense, despite extremely varied backgrounds.
The Andermani, well, will be ready to nip off vulnerable single system states and eager to take down little warlords and pirates near their borders. If the threat of them makes for stable treaty organizations near them - well, win-win, they've now got a stable trade partner nearby without having to use ammo or garrisons or make the SEM twitchy. Erewhon may well emulate them in miniature and with a bit more subtlety.