The E wrote:If your opponent has a forward deployed shielding force, expending a couple salvos to degrade or eliminate said shield so that more of your shipkillers can reach their targets is certainly not a stupid idea.
Yep, but, like most things military, it's a trade-off.
What percentage of your fire is that shielding force attriting, how many salvos will it take to eliminate them, and is it worth leaving the main target undamaged for that period of time?
Sometimes it's worth it to leave the main target alone for a few salvos to eliminate the shielding force (accepting that that means you'll likely be damaged, and they won't, when you're able to turn your fire on them).
And sometimes the shielding force would take too many missiles to eliminate and you're better off getting fewer but earlier hits in against the main offensive threat.
Then towed pods alter the variables again because you only get, at most, a couple heavy punches with them. Plus they've all got to go in the first couple minutes (before incoming fire reaches you). If you waste them all killing a defensive screen, then you've only got your internal tubes left to engage the main force, and you're likely going to take non-trivial damage from their initial pod launch.
The trick is correctly judging the situation your facing and determining the least bad target selection.