Weird Harold wrote:munroburton wrote:By tossing the FTL part of it. He just wants the tactical computer and LS control repeaters, so each ship can control eight or ten times more missiles with its current set of links.
Then it is really more of a solution in search of a problem than I thought it is. The need for a control missile in the Apollo system is to improve accuracy at long range by adding FTL to the control loop. The multiplication of control links by Apollo is just an unfortunate side effect of not being able to fit the necessary FTL transceivers in individual missiles.
With the Mod-G warhead, the Mk16 is a capital-grade missile that is five times as powerful as cruiser-grade missiles; that should equate to one-fifth as many missiles required to kill an enemy ship -- up to and including SLN quality SDs!The need is to improve long-range accuracy for one-fifth as many missiles instead of providing inadequate control links for eight times as many missiles.
If numbers of missiles are required to swamp enemy missile defenses, add one Dragon's Teeth EW missile for every hundred extra missiles needed. As long as the enemy sees hundreds of missiles, it won't matter a great deal if only eighteen or twenty are real attack missiles.
Your missile is useless if it doesn't get to attack range. You have to get through enemy defenses to do that. Using your dazzlers and dragon's teeth will improve your chances that some of your attack missiles get through but even if you use those, some of your attack missiles will get swatted.
The other part of the equation on how to hit the enemy is your salvo size. You can attack the enemy without using Dazzlers/Dragon's Teeth/old ECM missiles and you can get hits in if your salvo is large enough their active defenses cannot take them all out before they get to attack range. That however is wasteful.
That is why attack missiles are usually accompanied by dazzlers/dragons teeth/old ecm missiles. To increase the chances that some missiles will get through the defenses without using up too many missiles to do it.
The reason why the other posters are saying the singleton should just run when faced with a squadron is due to the fact that normally, a singleton does not have the capability to throw a large enough salvo (with or without penaids) to deal decent damage to the enemy. It will just be pissing in the wind and wasting missiles.
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The unfortunate side effect can be used to have a backup plan to enable singletons or even pairs of light ships to have the ability to flush their entire magazines and have decent control over the entire brood.
This is going to be useful because the enemy's only chance to get some 'wins' is to attack with huge numerical superiority vs light ships or pairs of them that their defenses can handle. Waiting to develop a tool that can be used to deter this tactic is negligence to the highest level.
This control missile might not have FTL capability but the use of FTL drones can still improve the data that is being sent to the salvo's missiles. Starting at some point on the attack run, the control missile will be improving on the data from the ship since its sensors are getting first hand info on the target. The fact that it's main job is to control other missiles means the AI installed in it will be much much more powerful than the ones on individual attack missiles which means it will still help in getting its brood get into attack range.
Simply consider the following situation.
1 Roland firing off 10 salvos of 12 missiles each, 4 D/DT + 8 Attack vs 4 BCs. In Monica, 3 BCs swatted 30 missiles out of a salvo of 35 which included 4 D/DT.
vs
1 Roland firing off a salvo of 120 missiles, 20 D/DT + 12 Control missiles 88 Attack missiles vs 4 BCs. In Saltash, 20 D/DT in a salvo of 120 made the salvo effective enough to take out a BC. I am not sure if the removal of 12 attack missiles will result in the BC not getting destroyed/mission killed but I believe the same result is going to happen.
The second option will take out 2 BCs when the Roland runs out of missiles.
The first option might damage 1 of the BCs before the Roland runs out of missiles.
I'm sure the 2nd option is the one most people will choose especially if the situation is desperate.