runsforcelery wrote:
You and I are going to have to agree to disagree. Among other things, you seem to see the SL as far more monolithic than I do, and you seem to severely overestimate how difficult the RMN will find it to protect any Manty shipping which reenters SL space. Or, for that matter, to provide the coercion/cover to encourage systems outside the Core to reopen their interstellar commerce under the GA's hospices. The League is anything but "monolithic" in terms of the degree of loyalty the vast majority of its non-Core star systems feel to the New Chicago-based bureaucrats or two OFS.
The transstellars whose survival depends on interstellar commerce are at best amoral were anything remotely like "patriotism" is involved. They've been part of an essentially corrupt system of cynical payoffs and bribes for so long that they will readily trade with the enemy — or allow the enemy to provide the necessary shipping to trade with their existing customers — even in time of war.
The League system governments in the Shell and (even more) the ones in the Verge are also going to feel a very limited sense of loyalty to the central non-government in New Chicago. One of the problems that the Mandarins have is that the bureaucracy the League has constructed instead of a participatory, responsive political government does not engender loyalty. It creates clients, and those clients' loyalty to their patrons is dependent on how well it works for the clients. Given an opportunity to become their own masters — or to at least find more generous patrons — they'll take it. And the mechanics of how interstellar trade can be reestablished even during wartime under Grand Alliance auspices and protection are a lot simpler than you seem to be assuming.
Suppose that System A decides to accept an unofficial, unwritten treaty arrangement whereby Manty merchies will undertake to carry its cargoes to destinations in System B, C, D, and E. The authorities in those other star systems have to at least wink at the arrival of Manticoran merchantships. Let's say, however, that they need cover to explain to the Mandarins why they are allowing Manticoran vessels to carry Solarian trade in time of war . . . and paying a portion of the "service fees" which once supported the League's bureaucracy to the Manties. How, you may ask, is that cover to be provided? Answer: you detach a couple of Grand Alliance SD(P)s, possibly with a CLAC for support, to each of the five systems in question. For the investment of 10 ships-of-the-wall out of a fleet of literally hundreds of them, you deploy a force which could readily annihilate any squadron or task force Frontier Fleet or Battle Fleet could realistically concentrate against it and which the local system authorities can claim — very convincingly — represented force majeure which gave them no option but to acquiesce in the no doubt horrible trading relationship.
There are almost 2,000 star systems in the Solarian League. The vast majority of them are either effectively the property (or at least private preserve) of one or more transstellars, or else have moderately-sized system economies and local governments which feel only a very limited sense of loyalty to the Mandarins. Suppose that Manticore is able, utilizing its control of the warp bridge network, to reconnect a third of those star systems into a trading network whose carrying trade is completely dominated by the Manticoran merchant marine for that trade's total transit. Will it replace the total income stream which has been interrupted by Lacoön One? Certainly not initially or quickly, but it will replace the majority of it a lot sooner than you are allowing for.
As I've said before, Manticore will take a heavy hit out of this, but it will not approach the sort of economic meltdown or Krakatoa you appear to be positing. Not even close.
Well, I understand your position and it's not like I can argue with you about how the books are going to portray things.
I will however answer this very good question.
There are almost 2,000 star systems in the Solarian League. The vast majority of them are either effectively the property (or at least private preserve) of one or more transstellars, or else have moderately-sized system economies and local governments which feel only a very limited sense of loyalty to the Mandarins. Suppose that Manticore is able, utilizing its control of the warp bridge network, to reconnect a third of those star systems into a trading network whose carrying trade is completely dominated by the Manticoran merchant marine for that trade's total transit.
If you reconnect 1/3 of the network a lot is going to depend on what 1/3 you reconnect. The majority of the worlds that have the most valuable carrying trade are going to be in the core so if you're reconnection is heavy with Core worlds and the worlds those Core worlds need to trade with, you can actually make a decent dent in things if you move quickly enough. After all, if that 1/3 represents 60% of the carrying trade, you've reestablished about 75% of your carrying trade which is significant.
On the other hand, by other parts of your posts I take it that you're envisaging most of this 1/3 being amongst the Shell and frontier worlds in which case the value of that trade is likely to be less significant, say 17% percent to maybe 20% which isn't going to be very significant at all.
But let's say for simplicity that the 1/3 is equally divided in value between core shell and frontier worlds so that it represents 1/3 in value of all League Trade. In that case you've managed to restore about 41.67% of your trade.
This equates to about 59% of your shipping lines going out of business, a reduction in your merchant sailor employment by about the same amount and this added to whatever degree of unemployment has already been the result of Case Lacoon. This also means that all of the industries which supply your merchant marine needs about half the capacity it once had which creates more unemployment and economic dislocation and this continues throughout the Manticorian economy as layer after layer feels the impact of the lost industry.
Oh, yes, at the same time you're attempting to find that capital to rebuild an industrial infrastructure which took you decades to build in the first place all the while attempting to maintain and operate one of the largest and most sophisticated navies in known space which is operating beyond it's normal base of supply protecting the 33% of whatever worlds they are protecting.
And in the midst of all of this economic woe and uncertainty, you're going to somehow have to try to keep your general population spending their funds at near the rate they were before all of this happened because if they decide that they need to hang on to that extra dime out of each dollar, "just in case" you're going to lose about 50% of your pre-disaster economy.
If you can prevent that from happening, somehow battle human nature in your overall population, that same population that is either not working or watching their friends not work, if you substantially slow or stop that from happening, you'll have an economic hit, like a recession, probably a serious one but if you can expand your trade, simply a recession. If you can't, then by any definition you care to use, you're going to get a deep and powerful Depression.
Now, if you can reestablish the majority of your trade very quickly, it might not be a long and lasting one but it will still be a Depression which will leave lasting scars on the Manticorian economy and population.
Anyway, thanks for the discussion, it's been an enjoyable one.