Jonathan_S wrote:Most likely all four sets were made before the (sub-light) colony ship headed off for Meyerdahl. But the text doesn't say. So it's possible (but seems unlikely to me) that one or more of the four original mods were done after arrival. But in any case the Meyerdahl settlers had heavy world mods from (or nearly from) the beginning of their settlement. And as successful heavy worlders (thanks to those mods) many were recruited to move to Sphynx when the MBS needed additional colonists after the losses of the plague years.
But the text does say that they were all part of the same project and for the first wave colonization.
I assume that the genetic designers were afraid of something like a monoculture and wanted a mix of problem solving attitudes. It would be interesting to know what the other two modifications were off the base Meyerdahl form (I think of them as base Meyerdahl, plus A, B and C mods).
Note that the text also says that the aggression that was a side effect of the IQ enhancement could be an asset in a place like a new colony that faced unknown dangers. However we do not know whether the genetic designers were initially aware of the side effect; although it seems likely they would learn of it if the Meyerdahl colonists used a generation ship, since the bulk of people going would have to be of a minimum age to run the ship.
PS: Oops, that depends on what type of colony ship. A true generation ship (if I remember correctly) has everyone awake and bearing children; which would mean that the generation that launched with the ship need not have the Meyerdahl modifications as long as all their children would have it. But would people really be trusting enough to launch without seeing the results of the modifications?