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Re: Do we actually need SD(P)s? | |
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by munroburton » Wed Feb 26, 2020 8:59 pm | |
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One other thing - doesn't a DDM launcher take about twice as long as a RMN capacitor missile launcher to cycle? Something about extra time to fire up those microfusion reactors safely.
If so, then 42 * 6 = 252. Add in Phantom's 50 and we've reached the ~300 per salvo used. |
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Re: Do we actually need SD(P)s? | |
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by ThinksMarkedly » Wed Feb 26, 2020 9:12 pm | |
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Thanks! I spent nearly 3 hours writing and rewriting as I found mistakes in my own logic. The timeline was the only way to get it all right. From Saltash, we know that 120 Mk16 can kill a Nevada, when controlled by a Roland 2 light-minutes (36 Gm) downrange. Those were 5 ships firing double doubles from all their 12 tubes. I suppose a Nike has similar or better sensors than a Roland, so Phantom alone should have equivalent or better performance at the same distance. In the scenario I calculated, she started firing from even further out than 2 light-minutes, because the suggestion was accelerating from farther out. I don't think that was a good strategy. But I allowed for 1 kill with 100 missiles at that range, which is better than at Saltash.
Indeed, pre-deploying missiles and firing them in larger salvoes at the beginning is a strategy, so long as you don't light them off. Because as soon as you light the first missile, the SLN is going to know you're there, even if they can't tell where exactly. You can't hide an active wedge at that distance. There's some controversy over how long a fired missile can loiter before lighting the wedge. Plus, there's the ship's acceleration or deceleration: she'd have to be coasting too in order to control the missiles, if you don't want them to be hundreds of km away when you tell them to turn the impellers on. So I skipped this scenario.
I concluded that the Loreleis are irrelevant. Either you fool the sollies or you don't. That only changes the time that Hajdu will fire any remaining pods, due to use-or-lose. It's either 4 minutes after the missiles are first fired (if you fool, at 30 Gm), or 6 minutes (travel time for the first missiles to arrive).
I don't think it makes much of a difference when the TUFTs go boom, but I'd err on the side of caution: if Hajdu detects missile wedges at T=-180s, he might tell the freighters to dump everything overboard. Better to figure out how to use those scattering pods than to have them sitting ducks inside the freighter. Hajdu may not have the imagination to expect a Mistletoe strike because he may not figure Manticore could get a drone that close, but is this a risk that Kotouč would take? Especially since the time of blowing the freighters up makes no difference in the outcome. It's the missiles lighting up their wedges that announce your rough location, not the freighters' explosions. Anyway, the idea you had is what Petersen did later in the fight using Angrim: deploy missiles, deploy Loreleis, go on divergent course before they detect you, so the enemy counter-salvo goes after the Loreleis instead of the actual ship. Or ship(s), for that matter. The question: will that fool the 98 BCs? Petersen fired a single salvo, as big as she could make it, then went dark. But she had reason for it and she was communicating her intentions to Gogunov. Would Hajdu fall for three salvos, however big they were, then silence? He might ponder why the Manties stopped firing. He was also angered by there being 9 salvos in flight coming at him before any ships were detected. But I think he would fall for it. And if nothing else, use-or-lose triggers when those missiles arrive, at T+180s in your timeline. And even if he doesn't completely fall for it, it's still a worthwhile gamble that he'll fire a good chunk of his missiles before the actual ships were found. Given the nature of SLN control links, he would be able to redirect at most 1500 missiles: everything else is going for the decoys, whether he knows it or not. Worst case scenario: sollies find out that the RMN has very good decoys.
The time between Phantom firing more salvos and being discovered has to be shorter. Unlike the first one, where it was a surprise, now the SLN is at Condition 1 with active scans at maximum. They're also scanning in the right direction (in-system, instead of out-system). In your timeline, she only had 300 seconds to change position, which isn't a lot (300s² * 650 G / 2 is less than 300,000 km). And now that I think about it, I would have to revise yesterday's numbers about the Saganamis being found too. Manticoran stealth is good, but if you're firing missiles at a ready enemy who's looking for you, you're going to be found.
120s flight time for the Mk14? That's only 3.2 million km away. They'd need an incredible base velocity to increase that range, which would make them sitting ducks really soon as the range closed. The full extended range of the Mk14 seems to be 4 minutes (240s) of flight time. Also, 210 missiles every 12 seconds doesn't seem possible. I calculated yesterday that they could fire 252 every 20.
Handing off control is not possible. First, as others have pointed out, the Saganamis don't have enough redundant control links to take on the Nike's missiles. Second, they're in the wrong position: missiles are controlled by a telemetry transceiver located at the tail of the missile body. If the Saganamis are not directly behind the salvos (or, say, within a 5° cone), telemetry won't work.
Of course he fired: use-or-lose. Any unfired pods would be subject to proximity kills when the first missiles arrived. Heck, even the emissions from the Dazzlers might be sufficient to fry the molycircs in the pods. Hajdu wouldn't have known about Dazzlers, much less about their power, but he couldn't count on his deployed pods not being a target. If half the pods were destroyed unfired, TG110.2 stood a much better chance of survival. |
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Re: the "Phantom" deception scenario. | |
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by ThinksMarkedly » Wed Feb 26, 2020 9:30 pm | |
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The Cataphracts wouldn't have to coast. Both they and the Mk16 are dual-drive missiles, so both have 6 minutes of endurance. In my calculations, I used 65000 G for half-power for the Cataphracts (I think those are the Cataphract-Cs), which is 41% better than the Mk16. That's 41% more range for the same time or 15.8% less time to cover the same distance. If an RMN ship fired Mk16 at max range (whatever the initial velocity) and the SLN ship fired back immediately, the Cataphracts would arrive 57.1s seconds before the Mk16 would. The Cataphracts would have to coast if the RMN ship was firing 3-stage MDMs, like the Mk23, from beyond 41 Gm range. But that would mean they were facing SD(P)s, not BCs.
Different speed settings seem impossible. The Cataphract is a CM bolted on the back of a shipkiller missile, so the drives are somewhat apart, which is how they've solved the problem without baffles. But I doubt they'd be so far apart that the harmonics wouldn't screw up the other drives, as per RFC. I had the 130,000 G full power number in my mind. I don't know if it's accurate or not, it's just something I remembered. |
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Re: the "Phantom" deception scenario. | |
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by Jonathan_S » Wed Feb 26, 2020 10:10 pm | |
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RFC said different speed setting in a “proper” DDM or MDM are currently impossible because the baffle can’t handle the shielding. But Cataphracts don’t use a baffle. They are (apparently) 2 entirely separate missile stages using distance (and possibly also other unstated methods) to protect the 75 second endurance CM drive on the 2nd stage from the conventional missile drive on the first. (After all, something seems to force them to use a smaller diameter for the 2nd stage; forcing the warhead size reduction) But I always envisioned the CM stage bolted to the front of the conventional missile. And at least the Cataphracts we know about don’t have a 6 minute endurance. The 2nd stage uses a CM drive and one tradeoff those make to get their extra accel is that they can’t have their acceleration reduced to increase their run time. We have straight from the tech bible, by way of the board admin, that at least the original 2nd stage had on 75 seconds endurance. Not the 180 seconds of either Mk16 stage. |
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Re: the "Phantom" deception scenario. | |
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by ThinksMarkedly » Thu Feb 27, 2020 12:37 am | |
ThinksMarkedly
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Ok, first, if the CM time is 75 seconds instead of 180, everything changes. I simply considered it a faster drive on 2 x 180s bodies, like the Manticoran and Havenite missiles (and apparently Andermani). We definitely need more accurate info. Second, how big is the CM body size? In A Call to Duty, Travis is faced with a DDM in a simulation and promptly calls it impossible. He's asked to explain to the Lieutenatn why it is so:
Travis was only talking about the ability to light up a wedge at all, at 100 m. This seems to be how TIY and the MAlign figured out how to make a DDM, but we don't know if different power settings are possible even at that distance. We know that a warship's two impeller rings, which can be half a kilometre apart, need to be fine-tuned to each other. So it's not a given that they can use different power settings if the Manticoran ones can't. Side-note: I started the Honorverse with A Call to Duty and when I came to this passage, I was thinking "hmm... foreshadowing, this will be important in the future". That and the part when they talk about reaching the episilon and zeta band of hyperspace. I'd also been thinking about coming back to this passage ever since MDMs showed up in the main series and re-reading Travis's explanation. I hadn't done so until now.
My first reaction is that it would be a bad idea, since you don't want the CM's warhead to fire at the enemy ship, but the shipkiller one. It seems to me that the warhead at the front is the one with the sensors and the lasing rods; the back one couldn't fire with the other in front. The Cataphract could have a system to eject the CM body, but if it ejected the front part while it's still accelerating, it would risk debris disabling the shipkiller. Better to eject backwards.
Right. We need to revise the numbers and need actual performance parameters. |
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Re: the "Phantom" deception scenario. | |
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by locarno24 » Thu Feb 27, 2020 6:31 am | |
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Based on the Torch of Freedom description: "The Cataphract was a rather basic concept, actually—they'd simply grafted what amounted to an entire counter-missile drive unit onto the end of a standard shipkiller. Coming up with an arrangement which let them cram that much impeller power and a worthwhile laser head into something they could fit onto the end of a standard missile had demanded quite a bit of ingenuity (and not a few basic compromises), but it had been a far easier task than duplicating a full scale multidrive missile would have been." Implying that the warhead and 'countermissile drive' are at the same end - i.e. the front. "Worse, the Cataphract was twenty percent longer than a standard missile of any given weight, which meant it would no longer fit into launch tubes which had been designed to handle the single-drive missile upon which it was based" As noted, a big part of the solution is just 'make it longer', with the Cataphract being essentially being a long-range/high-speed version, with a weaker warhead to boot, of the shipkiller missile from one 'class' below the equivalent 'standard' missile (so a system-defence pod is lobbing superdreadnought warheads, a superdreadnought fires battlecruiser warheads, and a battlecruiser fires cruiser warheads). |
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Re: Do we actually need SD(P)s? | |
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by Galactic Sapper » Thu Feb 27, 2020 1:14 pm | |
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Speculation on my part, but I imagine it goes something like this: Each "channel" on the emitter array is capable of talking to one missile at a time: to change the course, update attack profile or receive telemetry data, whatever. Less capable subassemblies associated with each "channel" transmitter are not capable of talking to missiles themselves but are capable of keeping a lock on a missile in a following salvo, such that after the first missile leaves practical control range the full-up emitter is passed the data from one of the "tracker" subassemblies, which it then takes over full control of. Each of these "channel" assemblies might have 10+ tracking bits and only one laser transmitter, so the assembly can control one missile while keeping track of where the others are. The number of tracking bits determines how many salvos a ship can have in space at a time, as the transmitter isn't capable of picking out the correct missile it's supposed to control from the background of all the other missiles in the salvo. A long missile engagement thus consists of the laser transmitter "talking" to a missile in the first salvo until transmission lag becomes crippling, then taking the data from the next tracker and "talking" to the assigned missile in the second salvo until it goes out of range, then talking to the assigned missile in the third salvo, etc. As the engagement goes on, trackers are recycled and reassigned to missiles of later salvos as the earlier salvos reach the target. Foraker's "rotating targeting links" as used in the second war work slightly differently. It assigns 3-4 trackers from one telemetry "channel" assembly to 3-4 different missiles in the same salvo, so that the laser transmitter can update one missile, lock onto the second missile, update it, lock on the third, update it, lock back onto the first, update again, etc. etc. etc. The missiles suffer an accuracy penalty as they aren't being updated as frequently, but it lets you get 3-4 times as many missiles to the target in kinda-mostly controlled order. The down side is that you can't launch salvos as frequently, as there aren't any open trackers available to assign to the new missiles until the first salvo is released to it's own terminal guidance. So within the usual target control limit you might be able to keep up with 12 salvos in space at once but since sharing links takes up tracking assets you can only have 4 salvos in space at a time, and that only with an inherent accuracy penalty.. I hope that didn't ramble too much, but it's my sleep-deprived speculation on how missile telemetry works given the limited text data we have on it. It seems to match the bits we do know, anyway. |
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Re: the "Phantom" deception scenario. | |
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by Galactic Sapper » Thu Feb 27, 2020 1:27 pm | |
Galactic Sapper
Posts: 524
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We've been told by RFC that Manticoran missiless (and presumably everyone else's) are somewhat modular, with the back end being a common power/drive unit and the front end being the business end: either an explodey bit, and big ass flashbulb, or a decoy generator. Perhaps there are other business end modules in the works we don't know about yet. Cataphracts seem to be the power/drive unit of a big missile, with "something" that prevents interference and then the power/drive unit of a counter missile strapped to the front of it. And stuck on the front of the counter missile drive/power unit is the explodey bit from a smaller missile. Presumably, the increased length added to the missile by the CM drive stage and shielding means that putting the original explodey bit back onto the front of the missile would make it too long, so they use the next smaller front end to save length. Forgive my explodey bits, I've watched entirely too much Lindybeige and his style is infectious. |
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Re: the "Phantom" deception scenario. | |
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by kzt » Thu Feb 27, 2020 1:56 pm | |
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It's not just a pretty dumb implementation when there is no exhaust issue. It's a "why would you possibly do that?" kind of thing. |
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Re: the "Phantom" deception scenario. | |
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by tlb » Thu Feb 27, 2020 2:23 pm | |
tlb
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Is it possible that the first stage is jettisoned, like current multi-state rockets to eliminate excess mass? |
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