cthia wrote:I'm predicting that an LD will have at least fifty of the most powerful grasers with which mankind has yet had the pleasure to make toast. I'll go out on a limb and say five will mission kill a target. That is ten ships targeted every five seconds. Fifty ships destroyed in twenty-five seconds. It will take thirty seconds for the targeted ships to react.
cthia wrote:Indeed, but that is tangential to my point. CIC will definitely be able to figure out what happened after they analyze the data. But that takes time. Time they don't have. The victims won't automatically assume the destruction is related to energy fire. And even if they are quicker off the mark than Chin was, what do they do? What orders are given? What maneuvers can be made, not knowing the location of the enemy? Less than thirty seconds and a fleet is gone.
CIC will be able to make that determination much faster than that, within a handful of seconds. There's a huge power spike of the graser activating and there's enough divergence of the beam to the sides that the beam can be picked up by anyone within 10° and a couple million km of the emitter. And this is of course much worse for a ship firing 50 grasers.
So not only will the targeted ships react much quicker than 30 seconds, they will know the general direction of where the graser fire came from, sufficiently so that they could rotate and interpose wedges (two problems with that: rotation takes time and that can also be a trap, exposing another aspect to a different attacker). After the first encounter with LD-mounted grasers, the targeted ships can also analyse the Doppler shift of the incoming wave packet and determine the velocity vector of the firing ship at the moment of firing.
Even if all that isn't true, as soon as ships start exploding for no reasons, all other ships will bring up sidewalls automatically, without human interaction, if they weren't up. So the LDs must take out ALL their targets with their first shot, because they're hardly going to get a second.
Finally, I might agree 5 graser beams from a MAlign mount are able to mission-kill an SD, especially if they last long like the Oyster Bay torpedoes did,
if they land. That conditional is the problem: as we discussed a couple of pages ago, firing from a million km away means you need to predict a ship's position 6.6 seconds in advance, while it might be 128 km away from that point, in any direction. If the ships weren't executing randomised motion along a baseline before, they will kick into evasive as soon as ships start showing signs of being hit by grasers. So, again, only the first shot will land this perfectly. After the first, in order to get 5 beams to land, you need to fire all 50 broadside mounts on each target.
So it's not going to be 50 ships every twenty five seconds. The absolute worst case scenario is 10 ships in the first volley and that's it, and this is assuming the targets are going on a straight line with sidewalls down, which I've argued again and again is not going to happen in any system, even the Home System, for the foreseeable future. Random jinking is so easy and can be done completely under the control of the computers, so there's no possibility of even crews slacking.