kzt wrote:No, the damage a nuke does at more then a km or two is pretty minimal. It’s an inverse square function, so the energy delivered to a target 10s of km away during that very short X-ray event is just not that much.
And the people designing this are not dumb. It’s an obvious target.
Galactic Sapper wrote:Sorry, no. Even in canon we have examples of fairly large robust targets being damaged by nukes at significant range. Missile pods, for instance.
The individual bits don't have to be vaporized to be rendered nonfunctional, and sensors designed to be as sensitive as possible are even more vulnerable to energy spikes than usual equipment.
Theemile wrote: It seems contradictory - because in ship-ship combat, they are called "contact" nukes for a reason - you need to be practically in contact to do any damage. Yet, we hear that Pods are susceptible to proximity nuke explosions - I would assume they are not armored in any way, and it's the EMP or radiation that fry them.
Although a laser head missile can act as a contact nuke, the standoff range is achieved by the x-ray lasers that can be aimed at a target. The power of a laser does not diminish according to an R-squared law; the power only goes down as the beam width increases - which is a much smaller effect. the URL at the end gives a discussion and the equation. So perhaps the pods are killed by EMP, but also they can be killed at much longer range by the laser beams.
https://worldbuilding.stackexchange.com ... r-in-space