Tenshinai wrote:JeffEngel wrote:The other big operating cost reduction I have in mind is a lot more radical, but given the nature of the mission and evolving RMN practice, I think it's got a shot at acceptance. The idea is to eliminate on-mount weapon crews for the missile launchers and grasers at least. They're only back-ups in case damage eliminates the ability of those weapons to fire from central control. I submit that that is not essential to the mission of the smallest effective warship. You would lose some ability to take mediocre shots under some damage conditions, all of which usually obtain, if at all, only when you're losing badly already.
That is just not correct. That is stating a belief that either the ship remains in pristine condition, or the battle is a loosing one.
One of the primary differences between military and non-military ships has always been the ability to continue to function despite battledamage, and while it looks good on paper, heavily cutting down on that ability is going to make your suggested ships severely crippled from the start.
Oversimplified, such a change would effectively mean that you need twice as many ships in any battle that isn´t a curbstomp. In any real battles, you MUST expect to take damage.
Of course you do. But you're putting a lot of lives on the line - especially on the line, way out near the surface of the ship, specifically toward enemy fire - and using up volume to house them and keep them warm, fed, and breathing, along with all the money for them and their support stuff - all of which represents resources that could address battle damage in some other fashion. For instance, you could use the people, money and volume to support more armor, sidewalls, point defense, ECM, or increasingly redundant control lines to those weapons.
I'm saying that,
when a ship takes damage, it's very rare that it is
both losing central control links to a weapon
and still having a hope of winning that battle. It is
only then that that on-mount crew is doing anything to win that battle, and even then, it's only to the extent that their rather ineffective fire, without the support of central fire direction, is doing any good.
And meanwhile, that capacity is sucking up a whole lot of people, tonnage, and money. I submit that any or all of those could do a lot better good either
avoiding or withstanding that damage in the first place (in one of many ways, including sheer armor to suck it up), or contributing to more ships performing this mission.
I'm certainly not claiming that the ability to withstand damage is meaningless.
JeffEngel wrote:And back-up links should be easy enough with that spare tonnage, though that's maybe one place where the 1980's vision of the future on which the series is based diverges from a 2015 vision of it.
There´s a huge difference between "a link", and a reliable, hard to damage, hard to kill link...
There certainly is. And the tonnage represented by supporting that on-mount weapon crew can certainly support another form of hard to damage, hard to kill link. I advice the RMN to see about buying one of those for (at least) the ships where much of their duty
isn't about retaining energy weapon mounts for even desperate fire under pounding.
JeffEngel wrote:I think they can go for both, given the cruiser mission. Just reducing missile throughput increases time it takes to empty magazines (which is taken as an unalloyed good when RFC compares the BC(L) to the BC(P) - not something I can agree with
Quite so. Saying that is just stating that whoever is in command of doctrine doesn´t understand how to use the BCPs. For a modern/semimodern battlefield analogy, they would be divisional sized units of rocket artillery. Except without the ability to reload much. And i might add that the Soviets used division sized artillery units in WWII with devastating effects when employed properly.
BCPs wont ever be able to effectively guide all they can fire, but seriously, who cares? That´s like trying to have them act as extra launchers for the wall, totally negating their speed advantages, which is pretty much wasting them.
I think that RFC may have stated the rationale for the BC(L) over the BC(P) poorly. The battlecruiser is meant to be able to survive distant encounters with wallers; avoid serious encounters with them; hunt down cruisers and blow them away with ease and without being threatened seriously by them; and to mop up system defenders that aren't waller-equivalent.
To do that, having far more firepower than it takes to blow away cruisers starts to become more than the mission requires, and if you buy that at the cost of being able to laugh off what cruisers can do to you, you're not suiting the BC role anymore, at least, not that RMN conception of it. That's the issue with a BC(P): a Saganami-C could put a hurt on it; distant encounters with a waller can easily toast a BC(P); and the need to recover pods to carry on raiding means that the BC(P) cannot just run off as need be. Duration of fire really hasn't got much to do with it - mostly it is about the relevant necessary toughness and dangerousness. Any podlayer is going to be more dangerous than a BC needs to be, and any BC-size-range podlayer is going to be less tough and able to move right along freely and carry on raiding, as a BC is meant to.
However i think a better idea for this CL of yours is to INCREASE missile throughput per launcher, as you are reducing the number, this combined with the offbore launchers means you retain much of the tactical ability of a larger ship.
I'm sure faster launchers would be greatly appreciated; I just haven't a suggestion for how to bring that about.
RFC wrote:Frankly, I haven't made my mind entirely up, but I'm thinking the classic DD role/mission no longer applies and we'll be looking at simply deleting that class and going with a single cruiser niche below the Nike. I'm not saying that's the way things will happen, but the truth is that most of the DD/CL/CA screening roles for the battle fleet are nonstarters in an MDM/DDM universe. What is going to be needed is a platform that can be built in sufficient numbers to deploy everywhere you need it (which implies as cheap and small as possible) and yet remain survivable enough to do its job in peacetime and wartime alike (which implies not-cheap and not-small). As always, the designer's unenviable challenge will be to somehow reconcile those conflicting requirements.
I get the feeling that RFC is looking at this too strictly adhering to the common RMN idea of jack of all trades.
A small warship will NEVER be able to stand up to anything remotely powerful with the advent of MDMs and pods, end of story.
But the requirements for small warships does not need to include such. Trying to include it anyway is letting the powercreep become far too great(or the desirecreep perhaps).
That´s just going the "oooh shiny" path again, because really, did anyone expect a pre MDM DD to fight a pre MDM waller? Eh, NO!
So why is such thinking taken into account for a nextgeneration DD/CL/CA?
Yes a nextgen light warship needs to be able to defend itself vastly better than earlier ones, but noone expected previous generation CLs to surive against BCs, why should next generation be different?
A small patrol/scout/recon/delivery boy etc warship needs to be able to fight LACs, pirates and ships of its own size, nothing more.
Ships of its own size though are going to have their own DDM's, likely with the horrific Mod G warheads or the like before long. I take it that that, and the future miniaturized Keyhole I, set the tonnage floor for serious warships. What I'm working on here is figuring out how to build one of those so that the operating expenses - the biggest limiting factor to having and operating as many as you are likely to need - can be kept down, far below the Saganami-C. Part of that means jumping up and down on mission-creep wherever it appears, and the worst of that, as I see it, is expecting every bit of warship tonnage and expense to be about making it the toughest, most dangerous warship duelist it can be - and that's not what a cruiser has to
do. I think designers have to do that precisely to avoid:
Otherwise you just end up with Nike-sized ships patrolling every little backwater starsystem, at ridiculous costs.
Based on current knowledge?
I would expect the future to include a DD at 200-300kt(for when you really just need a hyper capable presence), a CL/CA at 400-600kt and maybe a CA somewhere not so much larger.
Because really, the missions for DDs isn´t what is disappearing, but rather that of the heavy cruiser, as anything smaller than a Nike is going to have a hard time surviving in a fleet on fleet engagement anywhere near the wall.
I think the CL mission profile is the safest one to persist. The DD profile, where it doesn't overlap the CL one, is threatened by the use of LAC's and recon drones, and by the fact that the effective warship floor is jacked up so much by DDM and Keyhole tonnage/dimension requirements. What you would still use a DD for, you're likely to let a CL do just because it's also around to do a lot more.
The heavy cruiser - well, yes, with the Saganami-C representing a fine heavy cruiser but still representing nearly the same operating expenses as a Nike BC(L) five times its tonnage... I'm inclined to say that designers should quit trying to optimize cruisers for combat the way they do battlecruisers, making any future cruisers effectively
light ones, even at 400-500 ktons. Facing off against a counterpart as a peer combatant remains a consideration, but you have to recognize that the role of a warship in this tonnage range is so much more than butt-kicking. The peer combatant is
also likely to devote a lot of tonnage to stealth, sensors, drones, Marines, and extended stores, with weaponry the usual duty of which is putting
pirates, not other warships, out of business and defenses meant to save the cruiser as it gets away from battlecruisers and sufficient to laugh off the attacks of those pirates, or LAC's.
Something too much like the Saganami-C is going to be overgunned for all the missions it would ordinarily be able to survive; undergunned for taking on BC's; and - most critically - overpriced for the workhorse work of a peacetime navy. But something of that size would be perfectly well suited for light cruiser work, with a different set of design expectations.