Someone will correct me if I am wrong, but the early STL colony ships did not have impeller drive. They were fusion rockets with "hydrogen capture field" (Ram Augmented Fusion Rockets) that seemed to achieve a cruisig velocity of 1/2 Cee. The drag from the ram fields could be used foreffecienddecelleration. This coincides to a KE of about 1.16eex16 Joules per Kg which implies a mass ratio of 25:1. I can see this mass ratio being reduced by using Ram Augmented Laser Rocket. Given the politics described in BY THE BOOK, the Greens would have preferred to retain control of propulsion energy for initial boost.. However; the colony ship would have the capacity to generate somewhere on the order of 4eex14 Joule per kilogram.
How much does an early colony ship mass? Assuming ten tons per colonist and a minimal, plausible colony population of 10,000 people then you need a 100,000 ton starship or 1eex8 Kg.
Energy budget of the colony ship is then 4eex22 Joules.
Going back to planetary atmosphere of 1eex4 Kg per square meter and a planetary surface area on the order of 1eex8 square kilometers or 1eex14 m^2, the mass of atmosphere is on the order of 1eex18 Kg, so you have 40,000 Joules per KG to play with.
Getting back to some bruteforce terraforming ideas.
Need water, water ice extracted from comets using brute force thermal vaporization and destination.
Need to extract CO2, boil it off by using a lightsail to heat up selected regions of the atmosphere so that a large fraction of gas molecules achieve escape velocity.
Getting back to energy budget.
Assuming that colony ship has a 1,000 kilometer diameter lightsail to capture laser energy for Ram Augmented Laser Rocket.
This is a surface area of 1eex6 square kilometers or 1eex12 m^2 with a total power of 1eex15 Watts. Over a one year period that is 3eex22Joules delivered to the planet.
Screw chemical conversion of CO2 to O2 and hydrocarbons, just boil off the atmosphere and start over.
JohnRoth wrote:namelessfly wrote:Assuming that the gases in our candidate Carbondioxide atmosphere has an average heat of formation of about 10 megaJoules per Kg (someone will look it up), then ww need an energy input of 1eex23Joules.
We are assuming that this colony is being established by Weberverse STL technology where they have sent a colony ship massing perhaps 100,000 tons or 1eex8 Kg at 1/2 Cee, so the KE of the ship maxed out at 1eex24 Joules.
The energy input needed to terraform a planet is therefore on the order of 1/10 of the energy needed to send the colony ship,
Bill Woods wrote:I don't think the KE of an impeller-driven ship is a good gauge of the energy its power plant produces. If it were, ships would be mostly fuel space, and tankers would be prominent auxiliary vessels. For instance, there's a profile of an Mk16 missile in the back of Storm from the Shadows which shows that the fusion reactor, with whatever fuel it's got, takes up only about a fourth of the missile's volume -- even though the missile is capable of reaching a substantial fraction of lightspeed. For an extreme case, dispatch boats are capable of traveling for months without any mention of refueling, but try to estimate how much fuel their fusion plant consumes.
namelessfly wrote:Good point.
The KE of Impeller driven ships is two or three orders of magnitude greater thantheenergy of the fusion fuel they could plausibly carry.
However; the early STL colony ships were fusion rocket powered.
However;
Part of that is made up by the energy siphon effect, which would not, of course, be available to terraformers.