kzt wrote:Fighting pirates and commerce raiders have pretty much no similarity. A SLN ship gets within say 36M KM of a merchant the merchant is dead. There is no need to close, match velocities etc. Raider fires a small group of missiles that is programed to ensure that the merchant can't roll the ship against more than a small percentage and then it leaves.
Merchants have no redundancy or armor. X-ray lasers will blow huge gaping holes through both sides and the reflections from the plasma will nicely irradiate much of the ship.
Maybe the ship blows up, maybe it doesn't. Maybe it's just severely damaged. Maybe the crew chooses to abandon ship during the many minutes they have, maybe it doesn't. Not their problem.
You an say "but we'll convoy with warships for missile defense." And I say "really"? There are like 20,000 member of the Manticoran Merchant Marine. There are HUGE demands on light ships for spider screening. There are demands from the extra 60 members/protectorates of the SEM for protection. Where do you get all these ships?
Which is why the Manticoran Merchant Marine has been withdrawn from Solarian space and the wormholes closed to Solarian shipping. The Solarians can play Battle of the Atlantic all they like - the Manties aren't going there.
To commerce raid, you first need to get your ships to where the commerce is going on. And that, for the SLN, is now a long, long way away.