ThinksMarkedly wrote:penny wrote:Normally man bootstraps himself before going up the gravity well. You are suggesting they do so before going down the well. Interesting. Although I do understand your logic, I don't think you are looking at the big picture.
"Normally" does not apply when you're extrapolating from one. We only have one planet we currently live on, the one we were born on, down the gravity well. Everywhere else we eventually colonise, we will have come from the stars. We don't know how exactly we'll make those colonisations, so we can't extrapolate right now. In the HV, it seems they first go down to the planet, then build up, like we did on Earth. I'm arguing that that's risky and wasteful.
Yes, I'm arguing with the author.
The colonists will still have only one planet. Get busy colonizing it and finding out what you already have. Or don't have. I agree it matters to know where you've come from to know where you are going. And you are going to live on the planet. What seems wasteful and risky to me is to expend so much energy and resources building a world in space when there is a perfectly viable world down below. Upstream you want to reinvent the wheel, and now you want to reinvent an entire world when perhaps a perfectly fine M-class planet is located right down the gravity well.
If a belligerent enters the system, they will control your orbitals, your foodstuffs and all of your hard work. And you made it easy for them to do by placing your food "out on a limb" for easy pickings.
Thinksmarkedly wrote:penny wrote:Anyway, there are shuttles to conquer the gravity well. Landing resources down the well should be easy to do and as a result easy to build an infrastructure on the planet. And acquiring water sources on planet should be much easier and practical. Oxygen should not be a problem on planet either. I see orbital farms as something you finally consider later. Growing foodstuffs on planet should be more desirable with HV agricultural methods. So, unless there are problems with plant diseases and or pests, farming the land would be more desirable. I would think. I don't see anything wrong with a few farms in space. But when exactly are you planning to settle the planet? And when are you planning to awaken the settlers?
That only exacerbates the problem. If you do have shuttles to go up from the planet to the farms, then space industry is easier, not harder. That also means you can bring up any minerals, water and oxygen up from the planet, all sterile so there's no risk of contamination.
I don't see why farming on the planet should be more desirable if the cost is roughly the same. You are churning the land there, after all, destroying the native landscape and ecosystem by introducing Terran fauna and flora. Though the same technology that would allow for orbital farms should allow for entirely self-contained, domed farms on the ground too. So the issue of alien contamination should not occur in the first place, either way.
As for when you awake the colonists? As your food production and industrial means grow and are stable enough to support the population, and as your reserves allow.
Orbital farming is made easier by having shuttles, yes. But easier than what? Easier than farming the fertile land that awaits you groundside?
The logistics doesn't make any sense ...
"Wait! What? We are going to colonize the planet so that we can live on the planet. But you want to build the nearest grocery store in space? So that we need an "airplane" just to get some fruit and veggies from the "local grocer?" Our airplanes better not break down. And gas is going to cost us a fortune just to keep our cupboards stocked!"
Thinksmarkedly wrote:penny wrote:As I said upstream and tlb seems to concur, I did not think the early colony ships were so capable. And they might have used lots of resources keeping the ship running along the way. At any rate, consider the logistics. You are saying they should get busy building the first industrial nodes before going down. I don't have a problem with building initial nodes in space. However, consider what those industrial nodes will consist of and who will build them. Mostly everyone is in cryo. And everybody's effort will be needed. Where will these people live? And what will they eat? What will they drink? What will they breathe? Water should be at a premium. I suppose a few can build for the many who will awaken, eventually. But the environmental systems will be taxed in space. Shuttles will be used to mine the asteroid fields, and the colony ship and shuttles will require parts and service.
Indeed, logistics should dictate the build order and the order of awakening. Do you agree that the colony ship should have been designed for the worst-case scenario? That would mean it should have the resources to keep a bootstrap colony awake and producing the initial work in the case the planet had proved completely uninhabitable, either to mitigate the problem or to redirect the ship to another destination. If it's not the worst-case as they arrive, then they should have a sufficient surplus to build those industries and farms. They will have robots too.
The build order should be to get on with your intended order of business of claiming the planet! From the beginning of settling the many "Wild Wild Wests" on Earth, we must not forget the unspoken rule of man. "That ain't your land until you drive a stake in the ground with a flag on it and claim it!" While you are in orbit building your empire in space, another colony ship can arrive, land on the planet and claim it. "We claim this land in the name of we who do not procrastinate." Then drive the flag into the ground.
Thinksmarkedly wrote:penny wrote:People will want to be awakened when they finally arrive at their home. Politics will come into play. There could be a civil war before you can be awakened in a year or two? Three? Four?
Yeah, I can't comment on that. But waking up everyone before the colony is ready would lead to famine. Besides, how are sleepers going to complain? By the time they are able to complain, it will be fait accompli.
The colony is ready! Everyone on the ship is there for a reason. Everyone knows what is expected of them. Let them get to it. Poor planning is not sending enough of the right people to colonize the planet.
Another fact that no one has mentioned is the natural food sources that are to be found on the planet. Pigs. Deer. Boars. Fish. Sheep. Even new species. And natural plants, fruits and vegetables. Unless the planet is toxic like Grayson, no one is going to starve! Again, I see growing food in space as a necessity, not a desire. It is impractical compared to farming the land that is in walking distance from your dwelling on the planet. Just out your back door. Or front door as the Moravians prefer.
Thinksmarkedly wrote:penny wrote:People are put in cryo for a reason. There simply is not only not enough food to feed everyone on the voyage home, but there isn't enough water and oxygen either. It seems silly to spend so much effort acquiring water down the gravity well to transport up the well. And utilizing technology for oxygen when you chose a planet to furnish both.
I agree, it's silly to spend so much effort. But water is plentiful in space, and you can crack it for oxygen. Moreover, water is actually a very good radiation shield, so early ships would have LOTS of water anyway.
Besides, your argument is that they'd have shuttles that would reduce the cost considerably anyway. So it wouldn't be such effort in the first place.
Wouldn't be such an effort? You are already talking about radiation shielding and so much other infrastructure and logistics that you seem to be taking for granted. Simply to locate your local grocery store in space where no average person can even access. Water in space is not going to be as plentiful as that on the ground. Already filtered and untouched for millennia. Potable water! Enough to bathe and swim in! Enough to water a lawn.
Thinksmarkedly wrote:penny wrote:]At any rate, I cannot understand why a world is being built in space if you are planning to live on the planet. Perhaps the planet should be settled along with keeping a base in space as well.
That's what I am saying. You can build the homes on the planet if you have a way to getting people easily back up for working in the farms. Long-term, if you want to live on the planet, you can; the argument is that you shouldn't ditch all the space technology that you have, is known and reliable, and depend on that planet, which is an unknown.
I agree with the idea of keeping the farms viable that you brought with you in space. That should serve as a backup should you need it. And it should also serve as a repository for the many plant species that you brought along with you. It is the same thing that many countries do now. We store a variety of seeds away at an undisclosed location in case of a world wide catastrophe. The space farm you brought along with you can also serve as a lab to solve any agricultural problems groundside. The colonist's orbital farming expertise does not come at a loss for groundside agricultural expertise.
But the present order of business should be colonizing the planet and it should not be put on hold. Expedience should be the first order of business. There is an entire planet of resources groundside. Natural resources. Clean water from streams that is available for consumption now! No need to mine for it! There should be a variety of natural foods and animals to eat as well. Some lucky colonist could discover an even tastier alternative to Montana beef! Like Wagyu beef. They won't discover those priceless cows by hiding out on the colony ship. Colony ships were not built and treated as if they were like Noah's Ark where they brought along two of every animal. They were discovered.
Thinksmarkedly wrote:penny wrote:At any rate, politics should prevent a plan which involves keeping people in cryo for an extended period of time after they arrive. They have a stake in this planet that they cannot claim if in cryo. At any rate, as far as solving the possibility of a catastrophe to the orbital farms by building many small farms, do consider that the catastrophe could involve the colony ship itself where everyone in cryo is lost. All of those sleeping eggs are in one basket and could be destroyed before they "hatch."
See above.
Well, keeping the settlers in cryo for a long period of time after arriving is a good way to kick off hostilities. The planet below is the new gold rush. And you want to keep them out of the rush. Everyone onboard has been trained to colonize their new home. Everyone is a survivor. Let them go down the well and fend for themselves as they had planned and intended to do.