SWM wrote:As was already pointed out by several people, there is no point in doing that. If the target can be hit by an energy torpedo (i.e. you can get into a position without a sidewall interposed), the target can also be hit by a graser from much further out. If a LAC gets a down-the-throat shot at 700,000 km, the LAC's own buckler sidewall will completely protect the LAC from the enemy's return graser fire. In other words, if the LACs can swarm a ship well enough to force down-the-throat and up-the-kilt shots, you don't need to get inside energy-torpedo range. Therefore, LACs don't need energy torpedoes.
I suspect that ETs can deliver more damage with successful hits than grasers can. Fearless was able to "blow up" a SD very quickly with only 14 ET launchers once the sidewall was down - and that refit had eliminated all of her grasers. In which case it's a debate of whether getting a small percentage of ET launchers being able to generate up-or-down shots makes it worth using them in the numbers necessary to generate those opportunities, when clearly something like 75% of the time they won't be able to fire in situations where a graser could merrily blast away.
But as you say, it's been pointed out that ETs are as useful as rotten eggs against sidewalls, which are beginning to be used to cover all open aspects, not just port and starboard.
How many graser hits does it take to destroy a SD, anyway? Other than the lucky hit that blows up a fusion reactor.