Belial666 wrote:Relax wrote:They are sending Video of all things via FTL, and yet cannot send simple position vector data...
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Ug, I'll try not to barf over the pathetic absurdity of the "science".
Missiles don't target by position/vector data. They do the following;
1) Get as many position/vector changes as possible for the enemy target, preferably all of them that sensors can see while the enemy is dodging at rates faster than any human cound think under variable acceleration shifting at less than hundredths of a second.
5) Fire at enemy future position so that by the time your laser beam has taken 1/2 second to reach enemy, the enemy, after moving tens of thousands of kilometers and after a hundred minor acceleration changes, arrives at the point you decided to fire
-1, Yes, missiles do target by positional vector data from the mothership along with with onboard sensors, otherwise they do not even reach attack range(laser rod deployment). Those positional vector data improves resolution the closer the missile gets as its own sensors trump data from the mothership.
Zero,
why not actually do the simple time stamped math and then prove to yourself that any amount of "randomness" makes any difference at all? It doesn't. When your vector error band both for the defender and attacker is greater than any "randomness", the "randomness" vanishes into obscurity. Beyond that, simple math shows, it is impossible for the ships to outrun a missile at 500g. DO THE MATH. Look at my previous posts in other threads. I JUST showed it, once again, in the
three stage vs two stage missile thread.
One, missiles drop their wedges inside 150,000km of the ship being attacked. Only "randomness" here is position of the ship hiding behind its sidewall that cannot be determined outside the sidewall besides guessing.
Two, a missiles' body orientation slightly different than the laser rods matters not a whit as long as in cone of nuclear fury. Only their laser rods thrusted outward on their own vectors who orient themselves to the ship, not the missile itself. See back of
Storm From the Shadows drawings I believe.
Three, is no such thing as random dodge pattern in missile combat. This is not even true in atmospheric missile combat. Thing called gravity puts the cabosh on things. Why this is true for impeller wedge combat is that wedges seem to climb/dive, yaw, and spin at different rates and everyone knows it. Spins fast, rotates slowly in comparison and obviously takes even longer to start rotating one direction only to go 180 degrees different. Of course at the closing speeds MDM/CM's are traveling at, light speed sensors are completely useless. Once again, do the time stamped math. Put your assumptions for rotation rate, sensor resolution per distance at the top of your Excel, etc program. Graph the solutions for sensor resolution required and rotation rate for missiles with wedges of 10km.
Then contemplate, if missile wedges are 10km, how the holy bleeping #$(*@ does a ship shoot 100 of these buggers out its broadside every 8s without the wedges colliding. Certainly cannot have "salvos" as described in the books. Stream? Yes. Salvo? No. Calculate the initial launch velocity required and the acceleration required comes to a tidy million g's or so depending on your assumptions.