cthia wrote:Jonathan_S wrote:There's another thing that would make me toss my sliderule. We already discussed the time it takes a huge ship to roll. But it is easy for it to out roll incoming missiles charging in at a significant fraction of light - from various angles launched from several or more ships. Even though they roll ahead of time, many are reaquiring. And again, they are coming in from different angles, having been launched from different ships.
Against missiles coming in a significant fraction of the speed of light the ship has over 6-8 minutes to see which direction they're coming from, and a missile that's spent 5 minutes building up one vector can't exactly turn on a dime to make it through a 90 km or less gap.
So the ship doesn't need to be very handy to deny a clean shot.
If we take an SD the abreast the ship the wedge height varies from 114.75 km to 115.25 km. That gives a total approach angle from which a projectile could see, and theoretically hit, the ship of 75° (+/- 37.5° from the plane of the ship). So a roll of less than 40° completely denies any one missile a flyable path to the target. (And some unknown, but lesser, degree of roll will bring the missile too close to the lip of the SD's wedge and cause it to be vaporized)
Now in theory a missile could diverge even further from the direct path so it is significantly climbing or diving at the enemy such that it would only have a path should the ship roll. But that's unlikely because doing so would shorten the missile's linear range (waste more of its range deviating from and returning to the plane of engagement) and consequently lower its terminal velocity. Or a pair (or more) of missiles could come in on mirrors paths above and below the plane so the ship would have to roll further to deny both a path since rolling away from one would be rolling towards the other. But a 90° roll effectively make the ship invulnerable from missile ramming attacks - they'd have to go so far out of their way to get the necessary approach vector their terminal velocity would be nearly halved and they'd be sitting ducks for point defense.
And all the rolling issue is assuming that it's only the ship's maneuvers that protect it - but the more the missiles try for the unlikely ramming hit the slower their terminal velocity and the longer the defenses have to shoot them down.
Now if a Mk23E or dazzler or dragons tooth missile happens to have a straight on shot at a warship after it's main mission of guiding or covering attack missiles is over then by all means try to ram. But given the unlikelihood of success the most it's likely to accomplish is forcing a bit higher priority of defensive fire directed its way; which might make things a little easier for the next wave of attack missiles. But it wouldn't be worth reducing it's primary mission effectiveness by sticking near the attack missiles by maneuvering early to line up a ramming - the slightly increase on the infinitesimal chance of success isn't worth any measurable decrease in the help it's giving the attack missiles that are vastly more likely to score damage.